Now maybe I have things twisted but it seems like Implicit Game design is Just a fancy way of saying Trial and Error. I mean think about it. You'r given information about the controls... and thats it. The rest of the game is you sticking your hand in pitch black dark whole and seeing what bites and what doesn't. I think I encountered a game like this along time ago. it was platforming game and long story short I kept getting reset to the beginning of the game, I wasn't sure if I failed, If I died, if the game was so short I completed it, what was causing it ? and so on. however thats an extreme case, if you're lucky then the game will just kill you off everytime you did something wrong, if you don't die then its safe to assume you're on the right track. All though I know some games are built without a fail state, meaning if you don't know what to do next then you're already failing at the game.
I think the thing that bothers me most of all is whats the point to any of this ? Figuring out the game's rules by sink or swim methods doesn't give you an edge in the gameplay, I can easily look up how the game is played and be just as proficient at it as someone who learned it through trial and error. Unless its the aspect of learning you find more interesting than the game itself. At which point theres no need to keep playing it.
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