[QUOTE="hakanakumono"]
[QUOTE="texasgoldrush"]
The themes of Vi however, are much better executed than the themes of VII. VII ws highly inconsistant in its themes and it just devolves into a Cloud vs Sephiroth battle. FFVI's themes were highly consistant and effective, especially the theme of losing loved ones, friends and family. VII would have been a much better game if it did center around the theme you listed above, but it didn't. It devolved into a rivalry and a revenge story.
True, depth does trump lack of depth most of the time, but a well executed story always trumps a poorly or average excuted one. FFVI had a much better executed storyline than VII. The pacing is one issue in VII (such as a snowboard section right after Aeris's death). VII also got extremely convoluted and all the later FF's share that trait. And FFVI is deeper than you think and sometimes you have to find that depth. Terra Branford and Celes Chere are extremely deep, multidimensional characters as well as dynamic characters. The other characters have as much depth to make them effective characters, no more and no less. Depth doesn't make a character compelling, emotional resonance does, and thats what VI excels at. I agree that Sephiroth is indeed the deeper villain, but Kefka is the better executed one. Sephiroth's popularity really stems from one scene, he would have been far more forgettable if it wasn't for that One Scene.
FFVI story and characters are extremely well praised, alot of times the best in the series. Gamesradar had this game as the only JRPG on the Best Stories of All Time list, even bashing FFVII in its entry. Kefka is Gamespy's best villain because he was a well excecuted one.
texasgoldrush
I will agree to this (bold), but I disagree with your reasoning as I felt that VII's pacing was the best in the series. I disagree with basically everything else, such as Terra and Celes having depth and Sephiroth's popularity dating back to one scene (there are many great scenes involving Sephiroth within the game). But I'm not going to make a list of all the things I disagree with and I don't feel like in engaging in a paragraph long counterpoint for each statement you made, so I'll abstain. I respect your opinions, although I disagree with them.
I will expand upon why I felt VI's execution was better than VII's. VII's execution problem is that sometimes the characters seem as if they have no distinct personality, especially Cloud. I felt that the plot twists exist for the sake of plot twists, when the evidence in the game supports what was eventually debunked in the game (Cloud's origin). This is not storyline related, but VI's graphics were far more consistent than VII's mess. It didn't know if it wanted to be realistic or super deformed and so we got this strange mixture of both, even in FMV.
VII pace was excellent, until you leave Midgar, then it lagged and had very little focus until the end, except for some memorable scenes. I think out of all the FF's, VI was the only game where I never questioned what was going on, unlike the PS FF's. Another of FFVI's strength is that the human element strongly outwieghed the fantasy element, unlike the other FF's, except for somewhat XII. Terra and Celes are actually pretty deep in personality and Celes is one of the most dynamic conflicted characters in the series. The Opera scene wasn't just for show, it was actually character development for Celes in an Opera role....Maria in the Opera paralleled what Celes wasn't going through and her loneliness. The game's backstory and the Esper's (another strength for FFVI, its human element was also its metaphysical one) revolves around Terra, making her along with Celes, the deepest character in the game. Terra's journey to find what it meant to be human was a main focus of the game, expertly pulled off. What made Kefka especially special at the time is he was a human bad guy, not some dark lord from the great beyond or an evil emperor, which added to the games themes. The evil wasn't supernatural, it was human. Kefka represneted VI's themes a whole lot better than Sephiroth did with VII. My fave character in VI is not Kefka at all, its Terra and Celes.Edit: VI didn't have distinct characters? Are you kidding? The characters were especially distinct from eachother. Each had their own personalities and motivations clearly different from the rest of the team. They were whole characters (well the main 8 are). They may not have been as deep has the characters later in the series, but the are deeper than you think.
Again, I'm not going to counter every one of your points because I wanted to end this before it became a "debate," but I will say that I think you're applying depth to VI that isn't there, such as the opera scene being intended to represent Celes' inner loneliness. I don't think it did, but I think if you search for things within games you can find meaning behind things that were never intended to have any meaning in the first place. The reason why Celes was chosen for the Opera was because she is Locke's love interest. Although their development as a couple is staggered and underdeveloped.
And no, I don't think they have distinct personalities for the most part. If any, they are very vague. There are some elements unique to each character, but overall they do not show consistent personalities. So what one character would say another character easily could have said, and I feel the same way about VII. Of course, there are exceptions like Cyan, Kefka, Sephiroth, and Barret. But other characters like Cloud and Terra do not really have distinct personalities. That's the biggest problem I have with VI and VII. One character may have a personality, but little backstory, depth, etc. Another character may have a considerable amount of backstory, but may lack a distinct personality.
... I guess I am responding to some of your points after all. If you respond to this with a counter point I will provide a summary of my thoughts on your thoughts and VI.
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