So long as the AI is the braindead "attack player" type, I'd be glad to see it go.
Why are RPGs so repetitive and boring?
You spend so much time fighting hordes of rather stupid creatures. Look at the AI in half-life. They take cover when shot at. They throw grenades to flush you out. They call for backup. In RPGs, you touch a monster/get randomly warped into a battle arena. From there, you hit them, they hit you, blah. Or in real-time RPGs, it's not much better. Attack enemy, perhaps cast a spell every few seconds until dead.
It doesn't test the player. It only depends on how long you play. FPSes are all about twitch and reflex skills. As you play, you'll hone your timing and precision. YOU as the player get better. Then on the other hand are strategy games. These are about making smart decisions. A game like chess perhaps. As you play YOU get better by making smarter moves. Notice how in both games, you as the PLAYER get better, not the ingame avatar you assume.
But in RPGs, it's about how much time you invest. That's the core of the experience = level system. Chess or counter-strike are great games in that, whether you win or lose, the game was a thrill. But in RPGs, a battle is often long and simple. Is it the battle that people remember? Or rather is it that rare weapon or that huge exp amount they get in return what they are after? You never see people rave about the battles, but rather what they get from it.
I won't lie, I do that too. I play a game called Phantasy Star Online Episode 1&2 for the gamecube. The game? It's utterly boring. You walk around areas and slash at monsters either with a gun, a sword or you can use magical attacks. The monsters die, then they respawn. So that's the game. Walk around and slash. However, the only reason I play is because I can get items and levels from the monsters. Rewarded for doing boring stuff. That's how I see it.
I can play counter-strike or chess for hours and enjoy it, even though I don't get a reward for it. However, I can't imagine spending hours of "working" in RPGs without getting some item or experience.
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