[QUOTE="jakandsig"][QUOTE="nameless12345"]
No I haven't. You can't expect me to know about every obscure game out there. If we are to be nitpickers we could also mention Alpha Waves as a pioneer of the 3D platfomer subgenre.
Jakandsig said there was no innovation in Mario 64. If you agree with this you have to be an anti-Nintendo/Mario-hater type of guy yourself.
There were a lot of things that Mario 64 redefined even if they were pioneered by various games before.
Anyway, thanks for the link. It's always interesting to find out about yet unknown interesting vintage games.
Other than better camera angles, what did Mario do to innovate 3D platforming? (Besides bad platform collision detection but was slightly better than the bad collision detection in previous game?) Nothing at all. It is the same exact linear collet this thing but in 3D. You do the same thing to get stars the WHOLE game. It just did something (arguably) better than games before it and people called it redefined when in fact, it redefined nothing at all. No game uses the engine/formula/gameplay Mario 64 did except on the N64. Many favored franchises ironically spawned from gameplay simillar to Crash Bandicoot. Analog sticks did play a huge role before the N64, and if we were going by what you were saying, judging from over 100 million in sales, the PS1 reinvented analog sticks. It's not similar games preceding, it's the fact that they did things better/that mario didn't do. Just like the bull$hit that Zelda reinvnted 3D adventure games despit almost NO GAMES use anything from that series except its own series. Stop believing the N64 marketing lies (Like inventing the vibrator) and realize that if any of this was 100% true (100% exactly) then the PS1 would not have demolished. Heck, I'll even throw this out: Goldeneye is considred the best (Playable) FPS game at the time of that era. Was it good? NO. Did it need a lot of work done? YES. Was it playable? YES. Most people find it to be one of the best mostly because it is playable despite the fact it was terrible compared to other FPS games outside of console, and a few on consoles. Halo actually correctly brought full blown FPS to consoles, Goldeneye, while making progress, was sickingly overrated and hyped. But back on topic, mario64 is Nintendo overhyped mess that not only failed to sell as many N64's as they hoped, but really did nothing new. The game was still linear in nature. I found Croc 2 more playable since it didn't have that horrible camera mario64 used. However, don't make the mistake thinking I said it was a bad game. Which you probably will anyway. Crash Bandicoot, while I think is better, is not innovative at all until the 2nd and 3rd games. (Even stil to this day having the best Kart racing game) However, many games spawned from it and there were games that spawned from thos spawned gaes (Spyro, Croc 2, R&C, J&D, Sly, Gex, Some of Tak, Etc.) Many many games. Mario 64 unless it's Mario's own series only spawned copies on the N64 (Some on PS1 and Saturn as well.) But after that most platform evolved from Crash or tried to make their own engine (Ty)Well that's your opinion but from my prespective you're wrong on almost everything you said.
I find Croc 2 very boring btw.
80% of the post was facts. I didn't say anything about the game being fun or boring, it just played better, which in turn made it more enjoyable.
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