As the 3D gaming craze evolved, the N64 and Sony PS1/x had two heroes, that games would be based off of.
Crash Bandicoot brough beautiful scenary, a high difficulty level, wonderful boss fightsand fun challenges in a very linear path but with unique level and art designs in a well animated world. (Playstation)
Mario 64, was the first 3D mario game. Including wider levels for more free movment, with bright and colorful worlds, with a whole new get the star adventure.
Cons:
Crash Bandicoot was linear, but it offered varied levels/challnges and boss's to make up for it. Main complaints about crash are its insane difficulty balance. One level may be hard, the other you just get punished all the time. Another is the save sysytem. Memory card or not, there is only one way to save. You must collect 3 tokens that take you to a bonus world. You have one try to get through and you must make it to the end to save or get a password from crash's kidnapped girlfriend. Problem is, not all levles have these token crates, so you may be panicking every time you go through a few tough levels without seeing any. Getting 100% in the game is also considered one of the most hardest things to do in a game of all time, mostly because you can't die in a level and get all boxes.
Mario 64 right off the bat was blocky, and the colors seemes bland with no detail. including the designs of some objects. Despite Marios more 3D roaming world, the game still play linear, and it is still the "Complet the level and obtain a star" that isn't new. While there are a few different ways to get these stars in each level, it becomes the same thing over and over again for the rest of the game. The 3D camera does not work as well as it should, but it tries its best. Mario's running speed is terrible even though his running animation would state other wise, and the game isn't really to challenging since you basically get stars the same way almost through the whole entire game.
Which of these 2 games did you have more fun with?
Log in to comment