Tried the game again and it is highly recommended

User Rating: 9.5 | EVE Online: Empyrean Age PC
Two years ago I tried to play EVE online and was bored to tears. I recently tried the latest version and I'll say that today I'm older and wiser.

I have discovered a game of enormous depth and interest. Sadly, the 14 day trial isn't enough time for anybody to understand the interest it holds, because even after the first two weeks you' have a glazed over look as you try to understand things, unless you get into a corporation with great leaders willing to show you the ropes.

The best way to look at EVE is more at a simulator level. In World of Warcraft (WoW), encounters with bosses in dungeons and raids are carefully scripted so that the players, as a general rule, carry out the same type of action in order to defeat the boss. The challenge exists in figuring out the method for defeat. The same thing exists here with missions, but not to the same extent. The difference here is that in EVE, PvP activities have real-world impacts. In WoW, 1000 hundred Horde could overrun Ironforge and kill everyone inside, but the fortress of Ironforge would always remain in the control of the Alliance. If this was EVE, Ironforge would fall to the Horde, and the Alliance players would have to band together to get it back. But unlike single targets, PvP activities can take many battles spanning weeks or months, involve dozens to hundreds of star systems and thousands of players.

As a consequence of this "deeper" reality, EVE won't normally appeal to children and teenagers after that "quick win" and "instant gratification" that they seek. EVE requires study and planning, and this point is really not revealed in the 14 day trial.

Planning a large multi-system battle requires a lot of organization and thought. It's not as simple as taking one system and moving on to the next like in a game like Risk. You have to establish a foothold and keep it, when the opponent decides they are going to take it back. They may not take it back immediately, and may be planning a different strategy. It's common to seed your opponent's corporations with spies to know what's going on from a strategy perspective. In order to seed a battle you need miners and industrialists to get raw materials and build ships. You need to coordinate the activities of hundreds of players and all of this is at the mercy of ability and trust. Suppose you have a spy in your corporation an element of a major battle. What contingency have you thought about in case something goes bad? What if you have a commander in a situation that is more difficult than planned and they aren't experienced enough to think on their feet to realize it's time to back out without suffering massive losses?

EVE is a lot like real war with small, medium, big battles and small, medium and big strategies at play.

14-days doesn't give you this kind of insight. This is why I think players either love EVE or hate it. It's why you see 10's and 6's or 2's ... but few 7's, 8's and 9's.