Feature Article

Shadow of Mordor's Wraith, and the Joys (And Tribulations) of Telling Original Stories in Middle-earth

Hand of silver.

It’s mid-July, and I'm sitting in a room with the charming and diplomatic Michael de Plater, director of design for the upcoming Middle-earth: Shadow of Mordor. I've just seen the trailer embedded below, and already I've gone off on a tangent, chatting with de Plater about Gollum's animations, the thankless task of designing certain game elements that players only notice when they're bad, and the stresses of releasing a game set in such a well-known, well-loved fantasy universe.

Eventually, however, we turn the conversation to a more relevant subject: developer Monolith and publisher Warner Bros. Interactive will be confirming the identity of Shadow of Mordor's other main character--the wraith that shares a body with resurrected ranger Talion--at San Diego Comic-con. As it happens, the wraith is Celebrimbor, the Noldorin prince that forged the Rings of the Elves, though that won't come as much of a surprise to keen observers. (Even before the Comic-con reveal, Wikia's Shadow of Mordor wiki already states it as brute fact.)

We should probably get to the big news, the announcement that you guys are making for Comic-con. What are you revealing?

We've talked a lot about the living world and the nemesis system, but not a lot about the story, and we've talked about Talion a little bit, but really, we actually do have two main characters of pretty much equal weighting in terms of their stories and the role that they play. Something we went back and forward a lot on is, how big of a spoiler is it to reveal that the wraith is in fact this character of Celebrimbor as well?

All of the people who have explored the lore deeply enough can work out who he is anyway, from his traits, and his attributes, and that he forged the Rings of Power, and so on. For the people who haven't heard of him, or have seen the movies, it's just a little bit of research. It's really interesting to discover this character who is more complex and more nuanced than maybe what we think of most elves. And plus, going into the game with that little bit of back knowledge, that'll be extra history for where we take our story from that point--the twists, the turns, the revelations, and how we move towards the conclusion, and how the conflict with Sauron gets even richer.

That's what we're excited about with Comic-con, revealing who this guy is, why we chose him as a character, why he's so interesting, what his relationship to Sauron is. And also, I think the authenticity he brings to even the gameplay itself--one of the assumptions people sometimes make in Tolkien is the level of power in some of the characters, because they don't see Gandalf fling the fireballs around, that that sort of level of power is somehow inauthentic. But of course, Gandalf is restricted, there are rules placed on him that he's not allowed to do that. He can't take on Sauron toe to toe, he can't match him in power, he has to work by inspiring people and bringing out the best in others.

Celebrimbor is not someone who has that restriction. He is in the situation Galadriel was in when Frodo said "I'm offering you the ring of power." Galadriel's reaction was that you wouldn't have a dark lord but a dark queen, so I'm not going to do that. Celebrimbor is obviously a much prouder character, a much darker character. Partly he wants to bring down Sauron, but partly he's also trying to achieve a redemption for what seem like his sins, his shame in allowing himself to be deceived by Sauron.

I've seen reactions both positive and negative to the idea of this sort-of wraith/human hybrid. From what you've seen, what's been the reaction to the idea, and are you hoping that with more explanation for the story coming out, that that will help buoy people's understanding?

The level of power--and by power, I mean the way Tolkien means power--of a character like Celebrimbor does add to the authenticity and the feasibility. The one I get frustrated with is, sometimes people say "Oh, we haven't seen exactly this thing before in Tolkien's writings, we haven't seen an exact example of this type of wraith, therefore it can't happen." But in reading Tolkien, there's nothing like the army of the dead until we've seen the army of the dead. There's nothing like the barrow-wights until we've seen the barrow-wights. There's nothing like the dead marshes until we've seen the dead marshes. There's not exactly a consistent way in which the ringwraiths are handled. Do they have flesh? Do they not have flesh? Are they physical? Are they corporeal? Are they incorporeal? I think a key part of the authenticity is that you do want to introduce something with a bit of mystery and a bit of wonder, but is still authentic in the canon, in the myth, in what we already know. I don't think we would ever want to limit ourselves to only showing things that have been specifically included or shown in the books.

I don't think there's ever a situation where you're going to make every purist happy. There's a guy, probably one of the most respected Tolkien scholars in the world--he was also one of the consultants on the films, a guy called Tom Shippey. And he gave a really good lecture the other day--there's a link to it on theonering.net--and he basically spoke to that point. There's a group of people whose greatest pleasure is pointing out faults or flaws, and the way he expressed it was, "the prize goes to the person who makes the biggest fuss about the smallest detail."

Partly he wants to bring down Sauron, but partly he's also trying to achieve a redemption for what seem like his sins, his shame in allowing himself to be deceived by Sauron.

Michael de Plater, Director of Design, Middle-earth: Shadow of Mordor

The single biggest thing for us that we've adapted to suit our story is also something changed in the films. In the Hobbit movie, we see that they go to the tomb in Fornost, and we see that the Witch-king has escaped from his tomb. The Witch-king of Angmar, when he was defeated thousands of years ago, his body was entombed and now he's resurrected, and both he and Sauron are back. In the movie that worked really well, but it's really compressing a timeline of a lot of things that actually happened in the books. And we've actually done that one as well, so we've compressed that timeline that said that Sauron and the Nazgul have reawakened at that time and have returned.

It's not changing anything per se, but shuffling around some of the events--but to some people, that's a really big deal, because it was the Witch-king who fled at the Battle of Fornost, and Glorfindel said "No, don't chase him because there's no point, it's not by the hand of man that he will die." That's the prophecy that ultimately feeds into where Eowyn stabs the Witch-king in the face and says "I am no man." Shifting that detail does have ripple effects, so there's little things like that--little or not so little. Overall it's about being as authentic as possible, but I don't see any scenario in which you make everyone absolutely happy.

Usually we see Lord of the Rings stories that feature characters we know, and take place in places we spend a lot of time in in the novels. In Shadow of Mordor, we spend a lot of time with characters that we don't know in Mordor, a place that hasn't been greatly explored in games. It seems like you've got a much longer leash attaching you to the world, a much larger space in which to work your magic and do something original with.

I can't remember who said it, or what [intellectual property] they were saying it in relation to, but that they were trying to copy the disease and not its symptoms. Those two things which you just mentioned, one is constantly visiting new places and seeing things that haven't been done, and Tolkien does that constantly. Between The Hobbit and The Lord of the Rings, they touch in a couple of places, but overall, you're constantly seeing new things as well. You find something highly detailed and iconic like Gollum, so you can anchor on it, but then there are all these spaces you can go in. And I think it's what helps the overall scale of the world feel bigger and more authentic, and again, The Hobbit, it's a standalone story with all these threads and connections to The Lord of the Rings.

I don't think there's ever a situation where you're going to make every purist happy.

Michael de Plater

Like The Necromancer hardly gets touched on in The Hobbit but is obviously a really key character, and these are big events. In the same way, Celebrimbor is great, because he's not actually mentioned very often, but he's really key, forging the Rings of Power, and also key as an elf who isn't just a good guy. We wanted to follow The Hobbit [as it relates to The Lord of the Rings], something that works as an epic standalone story with tendrils that go out to the big picture.

We've got Peter Jackson's vision of what these places and people are like, and for a lot of people, that's what we think about. Do you ever find yourself feeling limited in what you can do, because another artist has gotten there first? Do you feel beholden to staying true to that person's vision even when they don't stay close to the original details?

The thing that was most inspiring about the movies from the get-go is that they are very true to the spirit of the books and most of the details, and whenever something does change, it's for a very good reason that makes for a better movie. They are as authentic as they can be while still being the best movies they can be. We try to follow the same philosophy, absolutely as authentic, and all the attention to detail, and if anything is changed at all, in the same way if they change anything it's to make a better film, we're doing it to make the best game that we can make. Different media do have some differences, and we want to make the best game we can make that's absolutely true to the material.

So you've got these examples of what Peter Jackson's movies are compared to Tolkien's books, or what the Arkham games are compared to Chris Nolan's movies, and so you do the absolute best thing you can do within your own medium that's also as true as you can possibly make it. And not just retelling the same stories people have already seen, which is a fundamentally dull thing--it's not something Tolkien ever did, or would ever do, is just retread the same ground. But trying to be authentic and trying to tell a good standalone story.

One of the first things that struck me when I first saw Shadow of Mordor was its pervasive sense of weight and dread. In The Lord of the Rings novels, we get respite, we get an oasis. I'm curious--you've got a universe that's not just Mordor, but you've got The Shire, you've got Rohan, you've got lots of complementary ideas. When you've got a game that takes place in Mordor, how do you provide an oasis to the player?

That was a really important issue for us, and we attacked it from a few different directions. Firstly, it was part of the fun of Mordor at this time--Sauron has just returned, he hasn't been there for two-thousand years, so we don't have to make it into the blasted hellscape that we see later. It is more of a place that's in transition, so there are bits of it that are still green. And it's interesting to think of Mordor as a living place; Sauron has to feed armies, he has to grow crops, he can't just have this blasted land with troops marching over--it has to function. It's on the brink of this totalitarian domination, but it's still turning into that.

The other approach to that was in the writing. [Lead writer] Christian [Cantamessa] and [voice actors] Troy [Baker] and Alistair [Duncan] did a great job of bringing humor into the story so that it's not constantly grim and dark, and there are some really relatable moments in there. Additionally--it's obviously weighted more towards dark humor--but one of the key writers we had on the nemesis system was a guy called Dan Abnett, and he's written a bunch of great comics. With Andy Lanning he did a lot of the Guardians of the Galaxy reboot that's become the next big Marvel thing, and he did some of the best Warhammer 40K novels, where I think his are differentiated by injecting some humanity and some humor into them.

I think that humor is really important to lift the tone, and that's a key part of the nemesis system. People want to meet and re-encounter these [orcs], they want to hear what they're going to say--that combination of having them remember you and reacting to you, and having lots of amusing stuff to say, really does lighten it. And then there's down time. If you don't want the relentless combat, or pursuing the story, there's a lot of secrets to uncover and explore. You can uncover the history and learn more about the lore, learn about the wraith and the history of Mordor.

So game players and even people like in the media like to condense games into a simple description. We might say [Shadow of Mordor] is sort of like Assassin's Creed in Mordor, or it's Batman: Arkham Asylum in Mordor. Do you think the project has been helped or hindered by those kinds of comparisons?

They do both. On balance, I think it's a good thing. It's an entry point, we exist within a genre, open-world third-person action. People will always map you to something. We're mapped to an action game. We have strong [role-playing game] elements, and a lot of the time people see fantasy and the first place they're gonna go to is they're gonna think you're an RPG. The fact that people are mapping us to an action game, and understanding that moment-to-moment action and gameplay, is a good thing. If they didn't do that, maybe they'd be mapping us more to The Witcher, Dragon Age, or Skyrim.

For us, it's a big deal when people get their hands on it, because when they start to play, there's impressions that people get and reactions that they have is that there's more to it. If there is an area where it's fine for people to make comparisons, it's that we want people who have played Batman to pick [Shadow of Mordor] up and feel comfortable with the controls.

So surely you're ready to move on to new projects now. Shall I assume that Condemned 3 and a new No One Lives Forever are in the works?

[Smiles.]

I'll take that as a yes. [Editor's note: Don't take that as a yes.]

Written By

GameSpot senior editor Kevin VanOrd has a cat named Ollie who refuses to play Rock Band because he always gets stuck pla

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Discussion

52 comments
scorpionz9
scorpionz9

I came to this article epecting to see SMASH MONTAGE... GS fix your links .... 

Jimminyfixit
Jimminyfixit

7/10 if reviewed by the KVO - man that guy's stringent!


8 or 9 I reckon personally......

S-181
S-181

I think a golden opportunity for a Middle Earth game would be Aragorn's long journey deep into the South and East, areas almost entirely unexplored in Tolkien's writings, and literally off the maps provided in the Lord of the Rings. (Appendix A to the Lord of the Rings: "He rode in the host of the Rohirrim, and fought for the Lord of Gondor by land and by sea; and then in the hour of victory he passed out of knowledge of Men of the West, and went alone far into the East and deep into the South, exploring the hearts of Men, both evil and good, and uncovering the plots and devices of the servants of Sauron. Thus he became at last the most hardy of living Men...") Sounds to me like the perfect premise for an open-world action RPG like Shadow of Mordor - there are opportunities for an enormous amount of creativity, as well as nods to Tolkien's writings. The Blue Wizards who disappeared into the East could play a part, and the culture of Harad could be explored, and the Black Numenoreans, the possibilities are endless.

As for this game, using Celebrimbor is indeed a masterstroke, but I'm nevertheless not expecting something up to the quality of Tolkien, or Jackson's movies (story-wise). That is in no way going to stop me enjoying the game however, assuming it ends up as good as it seems so far.

Hurvl
Hurvl

"the prize goes to the person who makes the biggest fuss about the smallest detail" I can think of many worthy contenders for that prize on this site :P. 

Wraith thingy sounds a bit contrived, like they wanted to justify this game's existence by making their own personal mark on the brand and so went out of their way to come up with something not done before. Original and different being more important than anything else. Yeah, sure, whatever, you can have your contrived story and premise as long as you give me something that's fun to play.

themc_7
themc_7

I'm pumped for this game. I wish I knew more about the lore surrounding this fantastic universe. Other than the movies and a few of the games, I don't know much about the LOTR. 

jecomans
jecomans

The epic month of October, for so long lingering on the distant horizon, now seems to be almost upon us.

Godien
Godien

This was a really great article; Kevin, you never disappoint.

clay865
clay865

I've had my next gen console for about 4 months now. This will be the first game I buy.

LtJef
LtJef

@Kevin-V Your missing a word in the second quote.  

robbansj
robbansj

That last trailer is so damn good, cant wait for this game.

GunEye
GunEye

You know this game does look amazing. I honestly can't wait to play it. I hope they release a playable demo of it. Let's hope it will turn out to be as great a game as we all hope: in terms of story, gameplay, depth, visuals, performance and more. I love the fact they are bringing fresh new ideas, and showing their take on the Middle Earth and lore. I less fond of the fact they are overusing the same art style of the weapons, and Gollums old look from the movies - it's overdone. 

Dredcrumb9
Dredcrumb9

Off topic, but I just watched all of the extended cuts of the Lord of the Rings trilogy on blu-ray and I am floored. These are the best 3 movies ever made by any director. Peter Jackson did these? The same guy who made Bad Taste and Meet the Feebles? Wow, just wow....

LucentWolf
LucentWolf

I don't want to be interested in this game. I have enough on my effin plate already. >.<

sopichan
sopichan

So this game takes place sometime in between the 60 years that go by between The Hobbit and LotR, that should be really fun to experience :)

Afinati
Afinati

"If they didn't do that, maybe they'd be mapping us more to The Witcher, Dragon Age, or Skyrim." I can appreciate that.

Ayzed
Ayzed

I can't wait for this game man it looks awesome. Day one buy for me

irsoccer05
irsoccer05

Lot's of good games releasing over the next year or two.  This game looks like it'll be a strong one.

oflow
oflow

I wish they had just made the main character an Orc.  The half wraith guy kinda tramples on the lore (this guy is really going to challenge Sauron for the control of Mordor? Really?) and is just kinda corny.  At least an orc organizing other orcs would be more plausible.

I do kinda like the looks of it though so I'll probably pick it up.

STrugglingFool
STrugglingFool

While I would like to buy it, one must wait when it comes to PC. For others have come and disappointed me.

Driipps
Driipps

De Plater likes to describe Talion's abilities as a "what if" scenario in terms of wielding dark power (like Galadriel with the One Ring), but it's important to remember WHY Galadriel refuses the One Ring - because the Ring is treacherous and corrupting. I'm hoping Plater respects the dangers of wielding dark powers, otherwise he's misunderstood Tolkien. 

Baelath
Baelath

The biggest make or break quality of this game will be how it fits into Middle-Earth. The gameplay already looks fun - but whether or not it makes Mordor (and Tolkien, by extension) lame and crappy, or makes it badass, brooding and -adds- something to the Tolkien legendarium.

That, I think, will be the deciding factor as to whether or not I buy this.

themc_7
themc_7

@jecomans October is gonna be insane. I've got like 6 major releases in a 6 week time frame.

homelessgamer
homelessgamer

Kevin is the the bomb, not giant but still pretty cool.

Hurvl
Hurvl

@LucentWolf I've had enough on my plate for years already, but luckily games don't mould, so I can just have it sit there and nibble at it bit by bit.

KerrinScott
KerrinScott

@oflow it doesn't trample at all.

The process of becoming a wraith is never strictly defined in ANY of the lore -- neither The Hobbit, The Lord of the Rings, nor The Silmarillion. There are hints that it's a "wasting" of sorts -- much like Denethor's madness is portrayed in the films (though not at all in the books). So, I don't think it's really a departure at all.

Though it does bump up against the notion that all elves MUST travel to the Halls of Mandos in order to be resurrected into the world, this too is never made patently clear. And there is a lot of precedent for *wraiths* in the mythos itself. In fact, once the ring is utterly destroyed Sauron does not actually *die* but rather is dispersed -- never again able to take his physical form -- and becomes a "spirit of malice that gnaws itself in the shadows."

He can never take any corporeal form again, but it may be that he yet exerts *some* measure of influence.

The Nazgul are obviously a good example as well, as are the Dead Men of Dunharrow.

I agree with de Plater; I actually think it's a brilliant stroke to choose Celebrimbor as the protagonist (...maybe the antagonist in a sense). He would certainly have the motivation; his story is not strictly detailed; we don't know precisely what lead to his downfall, how he was tormented by Sauron, and he is a completely LEGITIMATE power player in the lore. He wasn't just the greatest smith of the second age; he was a Noldorin prince, the grandson of the GREATEST of all elves -- Feanor (who forged the Silmarils, but was corrupted by their beauty and died in his pursuit of them after Melkor stole them). His entire line swore a blood oath to retrieve them, and ALL of his sons perished for it. It's entirely reasonable to assert that Celebrimbor is on the same level as characters like Gil-Galad, Galadriel, Elrond, Cirdan, Glorfindel, etc. 

I'm super stoked about this reveal...

And being a very serious Tolkien fanboy, I'm super glad to see them take these kinds of liberties. I feel like this is PRECISELY the kind of story Tolkien would want someone to tell with his mythos.

KerrinScott
KerrinScott

@Driipps No. She refuses the ring because her WILL, like all of Tolkien's greatest heroes, is her strongest virtue. Her power doesn't match Sauron's but, in the form he finds himself during the War of the Ring, it's very close. She literally tore it asunder and laid its pits bare. Khamul, the second greatest of the Nine was its master at the time, and he lead three attacks against Lorien and Mirkwood and was driven back by Galadriel with Nenya.

She was a princess of the Noldor -- truly one of the most powerful beings in Middle Earth. She was the youngest child of Finarfin and a niece of Feanor.

In other words, she was MIGHTY...

She knew the ring was treacherous, but that wasn't what dissuaded her from taking it. It was her virtue, her innate goodness. She was fully aware of how Feanor swore his oath to take the Silmarils back from Melkor, and she knew full well the tragedy that came from that oath -- his entire house destroyed; his line was basically annihilated -- that includes Celebrimbor -- the wraith -- who was his grandson and died at the hands of Sauron, also corrupted by the beauty and power inherent to the magic used to imbue the rings.

It's a perfect interpretation of Tolkien to offer up Galadriel as an analogy. He's saying "Look at characters of this certain magnitude of power. Had Galadriel taken the ring, perhaps she would have overthrown Sauron, but this is what would have happened. Celebrimbor became aware of Sauron's deception too late, and he paid with his life for his myopia. Had he had the virtue of Galadriel, he would have seen Sauron (Annatar) for what he truly was."

I think it's brilliant...

oflow
oflow

@Driipps Agreed. I dont like the plot at all.  They should have just made the main character an orc or a black numenorean.

Derejin
Derejin

@Driipps Well, the game is taking place in the same storyline. This happens between the events of The Hobbit and The Lord of the Rings.

And since The Lord of the Rings still happens, that means ultimately that Talion does fail in taking down Sauron.

So, at the very least, we already have the angle that "despite giving into these powers, he's unsuccessful." Just HOW unsuccessful is yet to be seen, or why he fails.


Or, well, there may be alternate endings, with one ending being canon and others in which you DO beat Sauron. And likely become something like him..

Gencic
Gencic

@Baelath  It's hard to add to the wondrous works of Tolkien. I do believe this game might be able to deliver what it promises.

MTLevan
MTLevan

@Baelath I'm really excited to play this regardless of whether the story comes through. After seeing that trailer, I'm infinitely more optimistic that the story will be compelling and fit well with canon; but even before that the nemesis system and gameplay looks incredible. So if I have to enjoy it as just a good game and not some epic new entry in Middle-earth - fine. But right now it looks like we may get to have our cake and eat it, too.

pezzott1
pezzott1

@Baelath this game is making me want to read the books before playing... but I'm scared it might be for worse from what you said. 


Still looks amazing!

jecomans
jecomans

@themc_7 @jecomans Similar here; 5 definitely's, and 3 maybe's. I might take a week off for, uh, 'religious holidays'.

homelessgamer
homelessgamer

You're missing a capital letter in you're name. Who gives a rats as's

jecomans
jecomans

@Kevin-V Great write up. Continually more excited about this game.

clay865
clay865

Waaaaaaaaaaay too long of a comment.

Driipps
Driipps

@KerrinScott Clearly your Tolkien knowledge vastly surpasses my own, but I'm a bit confused...So you're saying if the ring was not treacherous Galadriel still wouldn't take it? Her strength of virtue allows her to refuse the ring, yes, but the treachery of the ring is why she chooses to refuse...because she knows its power would corrupt her into another Sauron-like monster.


I agree that the "this is what would've happened" idea is plausible in the Tolkien universe, but it just doesn't sound like an interesting story. Had Galadriel taken the ring and overthrew Sauron, she likely would have replaced the Dark Lord but would become a terrible Queen, and all would despair. Is that the ending we're gonna get? There's a reason Tolkien didn't tell that story.


It feels like a shallow revenge plot. It doesn't look like the game will feature virtuous characters like Galadriel or Gandalf, which is disappointing to me because they are so often the voices of wisdom and of Tokien's philosophy. Instead we get a bunch of orc characters.


I'm sure the story makes sense plausibility-wise, but to me it doesn't feel like anything close to a story that Tolkien would want to tell. 


That being said, I'm basing this off a couple trailers. Who knows. 

KerrinScott
KerrinScott

FiddleCub has liked my comment. So fanboy. Such cool. Much exhilaration. *grin*

hystavito
hystavito

@MTLevan @Baelath I'm not a big fan of the source material so the Nemesis system is probably going to be the make or break for me.  It seems cool, but such systems almost always end up being nowhere near as dynamic/intelligent/realistic/cool as they claim :).

KerrinScott
KerrinScott

@pezzott1 @Baelath No it won't. Read them. If you're interested in Nordic, Scandinavian, Western myth...it's THE legendarium. Basically everything good in the world of fantasy that has come since can offer Tolkien's mythos a wink and a nod.

Look, not to be vain, but there is a very real chance that of all the commenters here, I am the most knowledgeable and well-acquainted with Tolkien's works. It's fair to say that I'm intellectually obsessed with the mythos; I've written graduate-level research on Tolkien's writings (including his letters to Lewis and Auden). I take this stuff reasonably seriously, and it seems like all anyone can focus on with this game is whether or not it hews closely enough to the mythos we HAVE.

Well, I love that mythos...

Those stories have been told, though! And Tolkien was ALWAYS looking toward something new. He didn't want to write the same story over and over. He was a world build of unparalleled scope and breadth. And he was saturated by his own lore. He would be, I think, incredibly pleased that people loved this world as much as he did. And I think he would be even happier that people want -- desperately -- to tell new and interesting stories inside of it.

I don't know if he would have loved them all, but I think it would have tickled him pink to know that people are utterly obsessive over what he made.

I think he would give this kind of storytelling a big thumbs up.

So go enjoy the books. You'll love them, and then you can come and love this game as well. It's a win-win scenario.

KerrinScott
KerrinScott

@evilace_stealth @KerrinScott @oflow This is the first game in several years that I have seriously considered pre-ordering. I recognize that my fanboyism is no guarantee that it will be excellent. But the devs have said all the right things -- about they mythos, about the gameplay, about their intentions...

The gameplay is highly reminiscent to me of Arkham City moreso than AC, but I enjoy both series so I'm totally okay with that. They haven't really said much about the leveling or progression system, but, again, it seems to be an excellent mixture of both. It genuinely seems like the whole package. And I've been letdown enough by LotR franchises in the past (...here's looking directly at you with a piercing gaze War in the North!) that I'm wary of just about every property that takes on the name.

Anyway, I am very excited about this game...

KerrinScott
KerrinScott

@Driipps It's a bit more nuanced than that.

Sauron and the One Ring...are the same thing. The ring is literally imbued with the essence of Sauron. It doesn't just HAVE the ability to corrupt; it IS corrupt -- by its nature. It is deceptive and guileful in the same way Sauron was -- as Annatar, the Lord of Gifts, for example. In this guise he appeared to the elves of Eregion (and various other people) and deceived them in the disguise of an emissary of the Valar. 

So the ring and Sauron are the same thing...

Tolkien was a Catholic. And the Bible establishes a strange relationship between the WORD and GOD -- it says they are the same. The Book IS God because God (supposedly) wrote the book (or at least dictated it). 

So when Galadriel refuses the ring she isn't just rejecting its *power* -- she's rejecting the TRUTH of what the ring is. She is rejecting the WILL of Sauron to dominate her. She is rejecting evil not on the basis of what it *could* drive her to do, but purely because it's EVIL.

She is innately *good* (at least in Tolkien's world). Like Gandalf, like Aragorn -- who would have followed Frodo to the very fires of Mount Doom -- she is GOOD.

So when she denies the ring -- freely given -- knowing full well it is imbued with enough power than when combined with her own, she would potentially be even MORE powerful than Sauron (though this is a subjective estimation as *power* is a nebulously described thing in Tolkien's world) she denies that she will succumb to evil...not specifically to *power* as she is already incredibly powerful.

Anyway...

The point is that, YES, even if the ring were not *treacherous* Galadriel would have rejected it -- it would have been easier, most likely, because it would not be representative of such power. But THAT is the rub, my friend. The ring cannot be anything OTHER than treacherous, traitorous, and deceitful...it IS Sauron, after all.

END NOTE: I have a feeling that the tension in this narrative will arise from Talion's *goodness* being in conflict with what Celembrimbor can offer him -- POWER. Without the wraith, I imagine Talion would die or...something along those lines. And even then, as a mortal he has already proven woefully inadequate to stand against the might of Mordor. But with the symbiosis he undergoes as Celebrimbor's host...he becomes some type of legitimate threat.

My greatest fear is how they will handle any sort of confrontation that may actually arise between Talion and Sauron. I'm deeply intrigued to see how they will resolve this, as I can't imagine anyone other than Sauron being the final enemy. And it seems hard to distinguish just how much of Celebrimbor's justification for vengeance may be that what he has done is the only reasonable way to finally end Sauron's reign. 

Obviously, that doesn't happen here. So I'm deeply interested in seeing how in the world they play this out.

I still think it's brilliant...