Save-corrupting Fez bug will finally be patched on Xbox 360

Developer Phil Fish confirms that a new Fez patch is in the works, but that it might take a few months to be released.

The Xbox Live Arcade version of Fez will receive a patch to fix the game's save-corrupting bug, developer Phil Fish has announced.

"GOOD NEWS EVERYONE: we're going to patch FEZ on XBLA!" wrote the developer on Twitter.

In 2012, Fish opted to re-release a patch that corrupted a small percentage of users' save files because fixing the error would result in having to pay Microsoft tens of thousands of dollars to get the downloadable title certified through Microsoft's submission process.

"It's going to take a few months, though," added Fish, "but we're doing it!"

Microsoft revealed recently that it no longer charges developers tens of thousands of dollars to patch and re-certify their games on Xbox Live Arcade.

"We're not going to patch the patch," said Fish last year. "Why not? Because Microsoft would charge us tens of thousands of dollars to re-certify the game. And because, as it turns out, the save-file delete bug only happens to less than a percent of players. As a small independent, paying so much money for patches makes NO SENSE AT ALL, especially when you consider the alternative. Had Fez been released on Steam instead of XBLA, the game would have been fixed two weeks after release, at no cost to us."

Fish previously confirmed that the recently announced Fez II would not be coming to Xbox platforms.

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104 comments
CodingGenius
CodingGenius moderator

That's good, but with the # of sales the game had, the game breaking bug should have been fixed despite the cost.  Bad testing is no excuse.

Bayonetta2013
Bayonetta2013

Never heard of the problem before today.  But seriously, one of the best X360 exclusives out there (yes, I know it's not anymore). It's underrated, but so damn fun.

tsunami2311
tsunami2311

im sorry but they should not be charging  the developer to release patches for there games. It gives them more reason to be lazy and not patch games that are release buggier then last gen games.

Carpetfluff
Carpetfluff

I guess we should be grateful that customer care only comes first when it won't nibble his profits, hmm? 

DrKill09
DrKill09

Would've happened sooner if Microscam didn't charge developers for making patches... 

DarkSaber2k
DarkSaber2k

I love it. He started off being all arsey towards the PC platform, then his beloved Microsoft kept fucking him over and now he's snubbing them and acting all "PC for life". Such a fucking tool.

AccursedGamer
AccursedGamer

I'm happy to hear this good piece of news. Thanks Professor!

katts123
katts123

now they need to patch the xbox 1 and throw away the Kinect before people like me  buy a ps4 and never go back to microsucks

Senor_Kami
Senor_Kami

Great dev story here.  Release a game that's buggy as hell.  Blame MS.  Release a patch that makes it even buggier.  Blame MS.  Make hundreds of thousands of dollars from a game and won't pay a ten stack to fix your game.  Blame MS.

If folk like this won't be on the X1, good riddance.  I'll take Shadow Complex, Castle Crashers, Walking Dead, State of Decay, Minecraft, Blood Dragon, etc over shit show devs like that any day of the week.

blackace
blackace

It's good that Microsoft is no longer charge large fees for indie developers to patch their games. Now they need to get rid of the "must have a publisher" crap. Let Indie developers publish their own games. What's the big deal? XBLA is huge, but Microsoft really needs to cater to these developers a bit more. I have the FEZ demo, but I really haven't played it yet. I just got Forza Horizon for $15 and Crysis for $5 off XBL.

grognard
grognard

@MelvinMcSnatch Is this supposed to be viewed as a negative for MS?  Having quality control? 

Undead isn't complaining about the process and has been very vocal about how pleased they are with the decision to go exclusive on XBLA with the resulting 500K sales in 2 weeks.

Warlord_Irochi
Warlord_Irochi

@MelvinMcSnatch If you care to know about the game's industry as a whole, that process is called "First Party Approval".  And is almost the same for every first party out there including STEAM platform (although this one is more adaptable, still has it's own guidelines)

AlexFili
AlexFili

@tsunami2311 Worse is that they're making it free AFTER they got tons of money from developers. Yeah that's completely fair that new developers get a better deal than the old ones. That's what loyalty and exclusivity gets you...

Senor_Kami
Senor_Kami

@tsunami2311 I'm the opposite.  I think no punishment for releasing buggy ass games and broken patches will just lead to devs letting more and more crap slip through the cracks.

oopomop
oopomop

@Carpetfluff You realize the fee to put out a single patch is [was] 40,000 dollars, right? That investment for a measly less that 1% playerbase for an /indie/ game no less. is just a terrible investment choice.

This is not 'nibbling' profits; this is gouging them. There's a reason Xbox games are not patched often, and there's a reason Minecraft is so far behind in patches in comparison to the PC. Even big money companies can't [couldn't] afford Xbox' ridiculous pricing to patch games. 

Note I'm not saying Minecraft is a big company. It's just an example because there's a very noticeable content difference. 

VenkmanPHD
VenkmanPHD

 Except that the kinect's voice commands are the greatest thing since the analogue stick. (It's not Microsoft's fault that developer's aren't using the thing correctly.)

Plus, the X1 dropped all the nonsense. Now it's just a regular system...
I still won't be getting one for a while, I want my ps4 first. However, if you are gonna blast MS for being douchebags, at least have a legitimate complaint.

PlasmaBeam44
PlasmaBeam44

@Senor_Kami Yeah, you have no idea what you're talking about. You have no idea how much patching a game costs. Bethesda and other big developers can get away with patching a game the day it releases because they are huge companies with a lot of money. Phil Fish was one guy doing a game, you can't possibly expect him to catch every bug in the game. 

And when the game didn't work, and he tried to do the right thing by fixing it, but making games is a complicated task and he just made more problems for himself. So there was a choice to be made, spend even more money trying to fix the game again, or spend that money trying to make his next game ever better, and he chose the latter.

Saying good riddance to him and calling him a "shit show dev" is unbelievably stupid thing to say. The game is over a year old, and now that the stupid fee is gone he is dedicated time to fixing it. Is that what you call a shit show dev? He doesn't have to fix it now, the majority of people who want to play it have already, but he cares about his games so he's doing the right thing by finishing what he started.

Anyway, the point of all of this is there should never have been a fee to patching your game to begin with. It was hurting no one except smaller developers who wouldn't be able to make a bug free game.

VenkmanPHD
VenkmanPHD

@Senor_Kami Wow, someone doesn't understand the indie development process.

Not to mentions doesn't understand how fucked it is to work with Microsoft's XBLA platform.

The Dev aint the bad guy here man.

jd7904
jd7904

@Senor_Kami  you do realize that poltyron is only two people right?? Also Fallout 3 and Skyrim which are very buggy as well are worked on by hundreds of ppl.

Oozyrat
Oozyrat

@blackace Vodoo is correct, only need publisher to be in a different category. There's a ton of Indie games on XBL and a ton on XBLA as well.

Vodoo
Vodoo

@blackace I think Microsoft lets indie devs to self-publish but then their game goes under the "Indie" section on XBL. If they want their game under the Xbox Live Arcade category I think it requires a publisher.

MelvinMcSnatch
MelvinMcSnatch

@grognard @MelvinMcSnatch That was the point. "Hey, here's a first-hand account you can read for yourself" isn't injecting my opinion.

MelvinMcSnatch
MelvinMcSnatch

@Bayonetta2013 @MelvinMcSnatch It's not bashing MS. It was informational, not my opinion. MS uses man hours to certify patches and bandwidth to distribute them. That's why it costs money.

Warlord_Irochi
Warlord_Irochi

@Bayonetta2013 @MelvinMcSnatch And he should post it ONCE. We are not going to be more eager to read it if he spams it.

AyatollaofRnR
AyatollaofRnR

@Senor_Kami @tsunami2311 Exactly. The intention of charging for patches is to discourage relying on them. Unfortunately in the case of Fez it didn't work out so well. I think in that case MS should have stepped in.

Carpetfluff
Carpetfluff

@oopomop 200,000+ downloads. Split three ways.

(None of this is me agreeing with the MS policy).


katts123
katts123

@VenkmanPHD like talking to my smart phone like a baby for it to understand can operate it faster manually

Carpetfluff
Carpetfluff

@VenkmanPHD @Senor_Kami Fish knew how it worked when his signed the contract, but the dollar signs in his eyes apparently blinded him to the possible pitfalls. They also prevented him from giving his customers the care they deserve. I'm not defending the MS policies, but he knew full well what he was getting into...

Senor_Kami
Senor_Kami

@jd7904 @Senor_Kami Amount of employees doesn't excuse making buggy ass games imo.  Fez was given equal footing as every other game on XBLA.  Those games managed to get it done whether they were big or small.  Hell, Dust was made by one guy and he didn't release a broken game and broken patches and then blame MS for it.

AshTrai
AshTrai

@AyatollaofRnR @Senor_Kami @tsunami2311 penalizing devs for fixing their games on your platform is not the way forward.

It also destroys the practice of content patches for games too - something that PC players see all the time. 

Senor_Kami
Senor_Kami

@oopomop @Carpetfluff @Warful @uglypinkmoose @Senor_Kami @jd7904 That's the issue.  He chose to leave the game broken rather than fix it.  Fez sold like 200k copies at $15 a pop.  Let's assume he got a really terrible deal and is only getting $5.  That's still $1 million.  He wouldn't cough up $40k to fix a game when he was sitting on well over that amount of money.

That's his fault.  He had the option of making a working game, and the option of making a working patch.  He failed on both.  That's his fault.  He could have missed the summer of arcade deadline to make sure his game was working but he didn't.

Every choice he made was to get more money in his pocket even if it meant making a broken product.  That's what upsets me about it and something that shouldn't be glossed over imo regardless of how big or small you are.  If you can't be a professional about your business, go make homebrew games or something where nobody expects the games to work.  If you want to be on a pro platform and have your games listed and featured right besides the biggest and the best in the industry, you should act like it.

oopomop
oopomop

@Carpetfluff @Warful @uglypinkmoose @Senor_Kami @jd7904 You can call it whatever you want; businessmen call it a horrible investment. 40,000 dollars for less than 1% of your players is a terrible thing to do. No business would ever do something like that unless they were made of money, something an indie dev is not.

Carpetfluff
Carpetfluff

@Warful @uglypinkmoose @Senor_Kami @jd7904 The flipside of this argument is that most of the money coming back to him from sales is his;  he's not having to divvy it up between a big team so his unwillingness to fix the game for his customers can almost be looked at as purely personal greed.

100LBSofDogMeat
100LBSofDogMeat

@Senor_Kami @jd7904  Actually, every game made has glitches and bugs.  That shit happens. Plus, in case you can't read, Phil Fish was talking about Microsoft charging for patch releases.  Which is absurd. Microsoft is basically profiting of you getting a working version of the game. Luckily, Valve does not charge devs a fee to update or patch games because they are not greedy pieces of shit.

Warful
Warful

@uglypinkmoose @Warful @Senor_Kami @jd7904 Now I agree Phil Fish is hotheaded, at times he speaks too much and does so in an unprofessional manner.
In this case, not taking some part in the blame is quite a troublesome affair.

I will say this, Phil Fish, ONE SINGLE GUY, can't possibly do the proper gametesting all by himself, thus he would rely on MS on some part whenever he releases a patch and it goes through certification, also since MS published the game they would also have some shared part in the game overall.

What I am trying to say is, Microsoft should have some of the blame, a flawless game simply cannot be created by a single man, and that Microsoft certified the first patch without it actually being properly tested, is also partly their fault.

In the end it's stupid that they charge their devs money for patch releases, atleast 40K is a big figure to toss around, this really does make it hard for the small developer teams out there, cause shit happens, a patch can create unforeseen glitches, we've seen it with Skyrim, and even the PS3 update not too long ago, updates and patches can create problems, thus it should be easy for the creators to fix it.

Warful
Warful

@Senor_Kami @jd7904 Excuse me, did you even know what Phil Fish went through creating this game? If you did you really wouldn't complain. and sorry... "buggy as hell"? It's ONE major bug that only hit a percentage of the gamers, sorry but you're clearly over-exaggerating.