Fez developer Polytron has announced that it will be re-releasing the same patch for its downloadable puzzle platformer that was initially recalled by Microsoft due to a bug that saw some players losing their saved games.
According to Polytron, the developer is bringing back the same patch because Microsoft would charge "tens of thousands of dollars" to re-certify the game.
"We're bringing the first Fez patch online," the developer said on its blog. "It’s the same patch. We're not going to patch the patch. Why not? Because Microsoft would charge us tens of thousands of dollars to re-certify the game. And because, as it turns out, the save-file delete bug only happens to less than a percent of players. As a small independent, paying so much money for patches makes NO SENSE AT ALL, especially when you consider the alternative. Had Fez been released on Steam instead of XBLA, the game would have been fixed two weeks after release, at no cost to us."
The developer said that the patch is safe for the majority of players. According to Polytron, the patch fixes framerate issues, loading, skips, and death loops.
"For 99 percent of people, it makes Fez a better game. To the less than 1 percent who are getting screwed, we sincerely apologise. We know this hurts you the most, because you’re the ones who put the most times into the game. And this breaks our hearts. We hope you don't think back on your time spent in Fez as a total waste."
Polytron went on to say that the developer pays Microsoft money for the privilege of being on the Xbox Live platform, not the other way around.
The Fez patch will now be back online, available for download.