Too Human can be a fun title, especially with a co-op partner, but little annoyances bear their ugly head.

User Rating: 7.5 | Too Human X360
Too Human had been in development for a long time. When it finally was released, it was subject to very mediocre scores. But all in all Too Human isn't a horrible title by any means, and definitely not deserving of such low scores.

Too Human is an action adventure/dungeon crawler RPG of sorts. You are in control of Baldur. The game uses Norse Mythology within a futuristic world to tell it's story. Here the Gods protect humans from a slew of machines led by the god of mischief, Loki. One big issue of Too Human is that the story doesn't draw you in ever, and literally gets interesting in the last few moments of the game. It is a real shame cause some of the visuals and voice-overs done in this game are top-notch. Sadly at roughly about 8-10 hours, the story, literally, ends abruptly. The developers had this in mind, since they slated Too Human to be a "three-part" saga, but it's no excuse to butcher a story that had a formula to be great. The game is also quite linear. So people who aren't fans of dungeon crawlers might be turned off at some of the mundane tasks you are assigned to do. The game layout and structure is pretty straight-forward throughout: Going from point A to point B, Destroy armies of enemies, get loot, end mission, rinse and repeat.

Upon starting the game, you have a choice of choosing your class, amongst 5 different ones. This will determine, basically, how your character will behave and what weapons, strengths, and styles he will have as you progress through the game. Each class has their differences, from Wielding dual weapons to being a healer, their should be something for everyone. Throughout the game you will find different grades of loot and equipment to use for your hero. Armor grades vary by color: white, green, blue, purple, orange, and red and allow your character to look real slick in battle. This applies to the weapons as well. Also gone are the days of having a rainbow palette of armor, which makes you look like a circus clown. Too Human allows the purchase of different dyes, to mix match different color schemes to your armor and weapons. Equipment can also be fitted with many different Runes you pick up, which add bonuses to attack or defense. To more passive abilities, such as increased Exp. gain to adding an element to your attacks . Also as you level up throughout the game you will earn skill points and these allow you to allot them to passive and activated abilities to further enhance your combat prowess. Each class has specific Skill trees and on top of that in one point of the game, you will choose to have a Cybernetic or Human origin which opens up a completely new tree. The combinations are limited to your play style and how you plan on conquering your enemies. The customization in this game is probably the biggest highlight in the title. There are so many different armor drops and varieties, mix and matching to make your character look and feel truly unique is a blast.

Combat is separated into two categories: Close and Ranged. Close-combat is where its at in Too Human. You fight in this game using the right analog stick. It will take some getting use to it, but once mastered combat can feel very fluid as you slide, combo and juggle your opponents in the air. On top of your melee weapon, the skills you unlock in your tree will let you either buff up your current attack power or using a laid automated turret to help with pesky foes while you take out the big giant smashing your face in. And whenever you're overwhelmed you can use a Ruiner attack. Depending on your class these can heal you in a pinch or cause an explosion wiping out your opposition. For those who don't like to be up close and personal, they can switch it up with a ranged weapon. Ranged combat however isn't as satisfying as Close-quarters. Aside from shooting your currently equipped gun, there isn't much else to it. Although they're are different guns to use in the game, it still doesn't change the playing field all too much.

Besides the poorly written narrative, Too Human, unfortunately, suffers from a few other problems. Controls will take some getting use to. The game has no free-looking camera, so during times of action your character can annoyingly run in the wrong direction or get caught up in a wall. Also the game lacks any real enemy variety, which is disappointing. The enemies you see in the first level will be pretty much the same thing you fight in later stages, just with a slight color variance, indicating a stronger foe. The good thing is that enemy levels are dependent on your character, so replaying older stages won't be as easy and also warrant better loot drops. And, as mentioned above, The game is very linear, offering no side missions, altering routes, or different towns/cities to explore, so it can a little disheartening to those expecting a huge RPG. Only clocking in at about 8-10 hours, that can be turn-off for most.

Aside from these glaring issues, Too Human is still worth a shot. The game is quite fun in Co-op. Fans of dungeon crawlers, or those who love grinding and exploring to find that Legendary armor and weapon should get a kick out of Too Human.