While not perfect, The Legend of Zelda: Twilight Princess is an incredibly fun game and a must-have for the Wii.

User Rating: 9.3 | The Legend of Zelda: Twilight Princess WII
Three or so years ago, The Legend of Zelda: The Wind Waker was released. Personally, I thought this game was great. It was an unexpected yet welcome change from the typical Ocarina of Time/Majora's Mask Zelda gameplay. Yet, I couldn't help feel puzzled on how this all fit into the traditional Zelda universe. In comes Twilight Princess, after a very long wait, to bring Zelda faithful the traditional 3-D console gameplay they love, yet staying to the Wind Waker style storytelling. You start the game as the town' of Ordon's cattle rancher assistant, constantly surrounded by little kids begging for help. At a first glance, the game begins feeling so monotonous that one wonders if it's really worth playing. After running some errands, you discover a barrier of darkness (twilight) beyond the village. As you are absorbed into it, your adventure begins. You are transformed into a wolf and are imprisoned in some dingy cell, where you meet Midna, a mysterious diety and one of the main focuses of the game. Right about here you start to have fun. Now, as a minor complaint, the storyline seems to be a little bit too reminiscent of old Zelda games. Can't really say much more, but just my own opinion.

First thing's first: the Wii remote not only makes gameplay so much more exciting in TP, it makes things a whole lot smoother as well. I was worried at first about the lag between controller swing and Link's actual swing, but rest easy, as it's basically non-existant. Now, certain fat losers (some going by the name of Jeff) will disagree with me and tell me that their swings are always off, but what you have to realize is all you need is a little flick from the remote. And as far as hookshotting/bow-and-arrow battles go I have one thing to say: I wish there was more. The sense you get shooting ugly mofo's off their pig-horses is just exhilarating. Finally, the sounds coming out of the Wii's speaker make you feel right there: the sword slashes each have a different sound depending on which direction/what move you use.

Another thing a lot of you old Zelda fans are wondering is how Hyrule field looks. Well, like most other things in the game, it's certainly beautfiul and smooth, but there's not a whole lot to do in it despite its size. My biggest complaint about this game is lack of fun sidequests. I really do not want to collect bugs or hunt for the same Poe enemy 60 times. And, falling under the same category, a lot of you are probably wondering what the dungeons are like. Well, as to be expected yet surprising nonetheless they are some of the most innovative/puzzling levels in all of video gaming. The Yeti-themed snow level is my favorite Zelda-level of all time.

But what really makes this game shine is the combat. Straying away from the old B-is-swing-your-sword, you have a considerable amount of variety in deciding how to kill your enemy. The finishing move and roll around slice from Wind Waker return, along with some more new tricks, each at your command at any time. Mortal Draw FTW. Seriously, sword battles have never been this intense in a game. On a last note, the new items in Twilight Princess don't get a whole lot of use. Outside of the dungeon where I got an item, I could only find one or two spots that the item would come in handy. And some of them are just downright stupid.

All and all, The Legend of Zelda: Twilight Princess draws everything you loved from Ocarina of Time and Wind Waker to provide you with a fun, intense, and immersive game which will not leave your Wii console for weeks. Truly one of the best launch titles for any system ever; it would be a shame if you were to miss out on this buffet of awesomeness.