Am I the only one who think this game is very slow and boring?

User Rating: 4.5 | Supreme Commander PC
This game has been one of the biggest hype events of 2006. I have always enjoyed playing real time strategy games because of the details, especially on the units and the ground. Over the years these details have gone from vague to very sharp. With Supreme Commander the scale is just so large that you loose all of the fun details. I feel sorry for those graphic artists who put in so much time creating all of those great units because when you play you have to zoom out so far to get a grasp of the battlefield that you are just playing with dots!
It's impossible to spend more than 30 seconds zoomed in actually looking at your units, I ended up playing 50 percent of the game zoomed out, moving around little blue and red icons on a 2d battlefield.
There are many different units in the game, so you'll have plenty of different types of little squares and triangles to blow up (remember the zoomed out point? The different unit types are meaningless because you have to be zoomed in to see them...which you never have time to do because they'll blow up shortly after construction).
the graphics are not that impressive...everything is very small and units look like ants. Music is nothing special plus it is the same for all 3 factions.
The game is only good for some hours of gameplay and it is surely not the next thing around. Single player missions are BORING as hell...Kill that and destroy that all the time...nothing really new except Kill and destroy most of the time.
You start with a unit called the Supreme Commander, a giant robot that can build a base fairly quickly. You build a base, build units and defenses, and - you guessed it - try to take out you opponents Commander. Nothing new here. After a few games, this game mechanic gets really bland.
Unit speed is very slow and gameplay is very boring. There's really no strategy to the game at all. Build as many units as you can (don't worry about which type, they all blow up instantly anyway), and send them to the enemy units...they'll meet up and blow each other up nearly instantly, and then you'll repeat the process over and over until one of you clicks the mouse one less time than the other.
The pathfinding in this game is absolutely terrible. Case in point: One of the selling points is that you can have massive battles with 50+ units slugging it out. Great. However when you tell them to move, they queue up behind one another like they're in a conga line. One unit can't seem to figure out that you can actually go around another. And don't even start on going around corners. They will actually go around a corner one at a time (!!) even when in formation. When you order a large group to attack, the units at the back just sit there, so that effectively, your 50 tank horde is really only the front 10 attacking and the 30 at the back reading the Sunday comics.
There were some good things about the game, such as special graphics, 3 different functions(UEF, Cybran, and Aeon) and the zoom out system. Some of the ideas are really good for future games or an indication of things to come.
Overall, There are still so many positive reviews that I still wonder what the hell... what is it that others like so much about it? did I miss a point somewhere? I don't know. If you disagree with my opinion and think like I've overlooked some serious traits and facts, feel free to message me and I'll try to reflect on your opinion in this review.