Review

XCOM: Enemy Within Review

  • First Released Oct 8, 2012
    released
  • PS3
  • X360
  • PC

Second verse, fun as the first.

Several hours into XCOM: Enemy Within, pumping bullets into extraterrestrials and sending aircraft to chase UFOs, I found myself thinking of Dragon's Dogma: Dark Arisen. Rest assured, there are no dragons here, but Firaxis' beloved tactical shooter follows much the same model as Capcom's role-playing game in offering what some may call an "ultimate" edition of 2012's turn-based strategy hit. In this latest jaunt, hours filled with the same cutscenes of Dr. Vahlen and Dr. Chen bickering over the same priorities rush by. The enemy is known now, at least for those of us who played XCOM: Enemy Unknown before, and thus some of the mystery has passed away. But as I ventured deeper into alien bases and terrorist cells, I found myself thinking of XCOM: Enemy Within more as an alternate reality. It's an approach that makes facing the alien menace exciting all over again.

The key to these changes lies in the game's opening quote. Whereas before you were presented with Arthur C. Clarke's famed quote about being alone in the universe, Enemy Within greets you with a more ominous message penned by R. Buckminster Fuller: "Those who play with the devil's toys will be brought by degrees to wield his sword." By slow degrees, easing through the same missions and viewing the same spaceships and alien bases, it's clear that the enemy lies just as much among our fellow humans as it does beyond the stars. XCOM: Enemy Within sees Vahlen and Chen pushing the moral limits of technology and running the risk of smudging forever the line between humans and aliens. Beyond, a rogue organization named EXALT seeks to thwart XCOM's efforts, believing that a better future lies with the very aliens you fought.

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Now Playing: XCOM: Enemy Within - Review

Big as they are, MECs still need to employ smart tactics to survive.
Big as they are, MECs still need to employ smart tactics to survive.

With so much smudging of the lines between human and machine, it's surprising that XCOM: Enemy Within does such a good job of emphasizing the humanity of its soldiers. No more do heavies from Argentina chat in the same vernacular as Illinois car salesmen; instead, French and Polish units bark announcements in the tongues of their respective countries if you activate them in the customization screen. You don't have to play match-two with languages and the flags on soldiers' backs; it's a pleasure to switch out between French, German, Spanish, Italian, Polish, and Russian, but it's a shame that the available voices never move beyond the European sphere and into languages like Japanese and Chinese.

Other touches add a bit of swagger and even light humor. Enhanced customization options now let soldiers venture forth in fedoras as well as combat helmets, and a handful of different armor types helps distinguish soldiers from one another on the battlefield. As a result, much more than before, soldiers feel like people. You feel your losses even more now, particularly when you've already awarded a soldier with one of the new medals using your (permanent) choice of two buffs.

Enemy Within's new customization options allow for some outrageous pairings.
Enemy Within's new customization options allow for some outrageous pairings.

But nothing changes the game quite like meld. Meld is a new resource in XCOM: Enemy Within, and while you could theoretically finish the game without using it, doing so means you'll miss out on some of the expansion's greatest goodies. Even the resource itself augments the experience. The realization that you have only a limited number of turns to reach it depending on the difficulty, for instance, almost immediately shatters the careful inch-by-inch tactics so commonly employed in the first game. The intent here is speed, and the occasional need for recklessness adds an extra dose of tension to most missions. That's not to say the changes don't properly mesh with the returning tactical mechanics; on the contrary, you usually have to move your main force to objectives while sending out a party of one or two to snag the meld.

Back at the base, meld reveals itself to be a Prometheus' fire of sorts that allows both genetic modifications and cybernetics. Gene mods are the comparatively mundane choice of the two, and using them is a little like playing the original game with superhero buffs. Some are fairly simple, such as pupil implants that grant a small boost to aim; others are almost godly, such as a skin augment that makes your soldier invisible if she's in full cover. It's cool stuff, and it's most noteworthy for making Dr. Vahlen's dissections more meaningful.

It's the same game through a twisted mirror, revealing an alternative world where humans strive to win at any cost.

MEC troopers are something else entirely. They're exactly what they sound like, MechWarrior fans, and you can sacrifice any of your team members to go the way of Robocop as long as they've progressed past rookie. The short wait is a smart move, particularly since leveling now lets them retain at least one ability associated with their previous roles. A support character, for instance, might throw up a huge shield that boosts defenses for surrounding combatants. On the battlefield, they come into their own, possessing the ability to take as much damage as they dish out with flamethrowers and plasma rifles, forgoing cover and sometimes acting as cover for each other.

MEC troopers sound as badass as they do game breaking. Thankfully, Firaxis went to great lengths to ensure proper balance. For one, the aliens now have their own "mectoids" to counter yours. Any fears that MECs have made XCOM easier tend to vanish before the sight of mectoids wiping out entire poorly placed squadrons. Brazenly venturing ahead of the team also gets your MECs killed by drawing too much fire, and devastating MEC weapons such as flamethrowers usually have no effect on other MECs.

 Collecting meld may bring back memories of defusing bombs in Unknown, but the incentive gives the act greater meaning.
Collecting meld may bring back memories of defusing bombs in Unknown, but the incentive gives the act greater meaning.

New enemies also pepper the landscape, although they're not as effective as they probably could be. Take the seeker. It may look like the fearsome metal squid monsters from The Matrix, complete with a stealth skill that renders it invisible, but in practice, it's scarcely more dangerous than a horsefly. After it breaks stealth and latches on to a soldier, it's little more than handy target practice for other troops.

More worthy of note is the traitorous group EXALT, which brings some memorable new missions and story twists with it, although EXALT is more dangerous in the metagame than when you're fighting its members while trying to extract your spies in a series of new covert missions. Crafty buggers, they hack into Vahlen's research, disrupting her progress. They steal from your money reserves, and they spread panic through propaganda. Before, it wasn't hard to master the metagame's system of checks and balances, but EXALT ensures that managing panic levels and a steady cash flow now present greater challenges than before.

In some ways, however, all these additions act merely as frosting on a cake we've enjoyed before. It's the same game through a twisted mirror, revealing an alternative world where humans strive to win at any cost. In the process, it embraces science fiction with greater gusto. Before, it was easy to imagine XCOM as a fanciful take on how we'd fare if aliens attacked the world today. Enemy Within, on the other hand, sometimes ventures far into the theatrical, such as when you watch two MECs clobber each other as though in homage to Pacific Rim.

Just wait until the cosmetic surgery business gets hold of this.
Just wait until the cosmetic surgery business gets hold of this.

Enemy Within is great, but its greatness comes with qualifications. Players who have never played XCOM: Enemy Unknown will find their best entry point here, since it remedies some of the concerns of the original and manages to keep others from taking their place. Not only does it enhance replay value by expanding the Second Wave content to include options such as Training Roulette, which randomizes abilities while leveling, but it expands the multiplayer mode, adding squad editing, squad saving, and the inclusion of new units such as mectoids and seekers.

It also seems to avoid many of the pitfalls of the original. I saw not one bug in my hours with XCOM: Enemy Within, and the whopping 40 new maps ensured that even the usually humdrum UFO crash investigations of the original were replaced with tense excavations into cities and pleasant farms. All of that is certainly enough for PC players to fork out the $20 for the upgrade, but unfortunately, console players face the more daunting task of buying Firaxis' new creation for almost the price of a new game. Fortunately, there's enough new content here to justify it for players looking for another spin in Firaxis' gripping tale of alien invasion.

That seems to be the pattern of XCOM. The tale always grows in the telling, and with this entry, you find yourself in a world richer and more enjoyable than the one you experienced before. With a world this finely crafted, it's fitting that we should get to save it all over again.

Back To Top

The Good

  • 40 new maps with diverse settings enrich the playing field
  • New EXALT faction makes metagame at base more challenging
  • New MECs and gene mods add "cool" factor without sacrificing difficulty
  • Meld collection adds urgency to standard missions

The Bad

  • New Seeker enemies are little more than pinatas

About the Author

Leif Johnson has employed turn-based tactics against gangsters and aggressive superpowers in games like Omerta and Valkyria Chronicles, but he's always found XCOM's tale of guns and aliens the best fit for the concept. For the purposes of this review, Leif played about 27 hours.
182 Comments  RefreshSorted By 
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meatz666

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@AggrandizedUser @meatz666 That's how is life. If you don't have the chance system, you turn the game into chess. And no, I'm not an idiot (despite all my typos I did in my message above).

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ConorHat

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Edited By ConorHat

How can GameSpot be excited for a $50 DLC that is literally "The same game" according to this review? Outrageous!

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HuSSaR83

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Edited By HuSSaR83

@conorhat It's $29.99 on PC and will be probably on discount sale in couple months :P

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mulder_000

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@HuSSaR83 That's because the PC version requires the base game to play. The console version is the original game + any additions.

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MacaulayMcDerp

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why does a robot wear a fedora? anyone playin this?

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simon1812

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it isnt bad, but I feel it didnt fully justify playing it if one already went through enemy unknown last year. Firaxis should have gone for a full fleshed sequel instead.

Xcom Enemy Unknown paired with this expansion will be treat for newcomers though.

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Anigmar

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Edited By Anigmar

Can someone explain me what does Classical do?

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haegint

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@Anigmar It is the second most difficult setting you can play the game at.

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kohle36

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So it's an expo pack on PC, and a standalone on consoles? Anyone know if the console version has the option to play the original Enemy Unknown, or does it default to the new content?

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normanislost

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Well enemy known is layered over enemy unknown so I'm guessing that's not an option unless you buy enemy unknown itself

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Vambran

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Great expansion. But still some core problems with the game

1 - Base building is not needed in it's current form. Either you build your base the right way or the wrong way. Not a real choice.

2 - Robots ( not mecs ) do not level up and are weaker then most of your troops once you have all tech upgrades. And since the game forces you to give up a space slot to field a robot , most players don't even bother making them after watching them in action.

Can't wait for a Next gen sequel.

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Lambchopzin

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@Vambran I've heard they are overpowered in the early game so at the very least I'm glad to hear it doesn't stay that way, although having them become underpowered late-game isn't an awful lot better.

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Vambran

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@Lambchopzin @Vambran

You can't build them early game , with out gimping everything else that is. Not a good idea.

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normanislost

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Never used a robot till I had all the upgrades just to see what they could do first playthrough and since then never bothered again

They need to do something with them a leveling system would be a great idea just to make them a bit less useless

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Genocide6sic6

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An amazing genre that gets little love and too reluctant to evolve past the standards set by its older siblings.

When I look back at playing the original (and other great PC games of the 90's that have had "updates"), I couldn't help but wonder about the potential of these games with the benefit of future tech. Fast forward to now: same games, new coat of paint. Been-there done-that.

As a 35 y/o gamer who's been HEAVY into PC & console gaming his entire life, I get a bit sad when I think about my favorite way to spend my me-time. I don't have the time I used to for gaming, but when I do I expect more than what I've been getting (let's talk about all the botched launches of high profile games of recent memory. no,let's not). Star Citizen, I feel, is my last hope to bridge the past with the present.


I only also wish Rockstar would adopt PC as it's platform of choice. What they achieve on console is brilliant and I could only imagine what they'd do if they broke out of the console confines.

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simon1812

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@Genocide6sic6 Im not sure what u mean, I played the original enemy unknown , this remake does improve a lot in terms of combat, true it isnt perfect alright I do wish there were a lot more technologies to research, more weapons , more enemies, a more involved aerial battles, I do miss building bases the way I want, and having more than one base, and the prospect of having my base raided by aliens was exciting.

I hope Firaxis consider those things for the sequel... I hope firaxis is even considering going for a sequel.

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bdiddytampa

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@00LiteYear Hmmm maybe there was an add on along the way then? Not sure, this isn't out though, well not for another 2 hours anyway lol (I'm not counting them down... honest) ;-)

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00LiteYear

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Didn't Enemy Within already come out?

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bdiddytampa

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@00LiteYear That was Enemy Unknown

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00LiteYear

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Edited By 00LiteYear

@bdiddytampa Yeah, I already know that came out because I have it. But I remember there was an XCOM that received a 5/10 rating

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Lurri90

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@00LiteYear @bdiddytampa You are talking about the shitty 3rd person action game with the XCOM brand.

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deactivated-624db7c85095f

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@00LiteYear @bdiddytampa Perhaps you saw XCOM: Declassified?

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waterghost

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Edited By waterghost

The difficulty curve is even worse. In the original game one big problem is (aside no multiple bases/skyrangers, no map generating, no bigger squad, less weapons/items/aircrafts) the game couldnt maintain its difficulty through the course, it was hard at the first half, but getting kind easy towards the end, my 2 squadsight snipers just f%^ked everything up like they are nothing.

But look a this, instead of leveling up the difficulty drop, they made the curve steeper, it's harder in the early game(you have to race to the Meld pods), but way easier late game(yeah yeah twin plasma cannon Mectoid whatever, i dont care if they have 6 cannons, i ALWAYS have one disabling sniper ready at side) with all the new toys.

I wonder if this is a good design direction

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Lambchopzin

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@waterghost I have to ask what difficulty you are playing on that the game is easy in the late game. Don't get me wrong I'm not saying I don't believe you, but if you're not playing on the hardest difficulty then the solution seems pretty easy. Even if you're not, the solution is still pretty easy. Just don't use cheesy squad setups.

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normanislost

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You don't HAVE to collect all the meld from the start in the same way that you don't have to capture an alien every level or not use explosives to kill them

Pulling all that off boosts you early on but some times it's for efficient for the health of your men (mainly not losing vets due to injury) to use grenades and rockets to kill stuff quickly

Also if you want the game more difficult don't use two squad sight snipers..... Just because you can take advantage of an OP ability doesn't mean you have to I stick with one sniper and never use squad sight

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RussianMeatClob

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Sounds good I might need to pick this up some day maybe at a steam sale or something.

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waterghost

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@AggrandizedUser It feels predetermined, but it'd actually called Random Seed, it is used to prevent save-scumming. If you hate it, good news, just like the Civ series, the EW expansion will add an option to generate new seed every time you load, this means you can load a game and all chances will be re-calculated.

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sensesfail99

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@Bhemont @Zevvion @MAD_AI @CCGR_Pheonix @kagento Its called preference....and its exactly what TommyT456 just explained.

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GreenvaleXYZ

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Edited By GreenvaleXYZ

@AggrandizedUser "Predetermined" is the wrong word. The outcomes are indeed determined by a seed generated at the start of each mission, but you would only notice if you tried to cheat the system by reloading a save and repeating the same moves just to get another chance at a hit. The seed is randomly generated. Neither units nor aliens are fated to die. It's a system designed to show the player some serious tough love, and it's totally awesome.

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meatz666

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Again guys, I bought on Green Man Gaming for £13.

It's a pre-sale, it'll unlock 15th Nov.

I posted the discount code in the GS forums: http://www.gamespot.com/xcom-enemy-within/forums/green-man-gaming-has-the-best-price-just-paid-ps13-30921234/


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meatz666

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Edited By meatz666

@AggrandizedUser You are a troll, sorry. The story of XCOM:EU is pretty awesome. Is alien invasion. SPOILER. After fighting them, you discover there's a master race controlling those different aliens. You learn with them, and do a counter attack. It's better than half of Hollywood invasion movies. If you played UFO, you know it's a pain in the ass, for a turn based, issuing orders for 12 soldiers every turn. I loved how they downgrade it. The random result (the thing you wrongly call as "chance system") is far, if you don't know the difference between Offensive and Defensive tactics, it's not the game's fault. Think hard and keep your blablabla to yourself before talking about a game clever than you.

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MaddenBowler10

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Edited By MaddenBowler10

Doesn't look like a game I'd personally enjoy.

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simon1812

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Edited By simon1812

@MaddenBowler10 Im pretty sure there must be a demo version available some where, that should clear things enough.

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meatz666

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@MaddenBowler10 TBS is a very niche kind of game. I know what you mean. Unfortunately, is not a game made for everybody. Just like a lot of games/genres out there. That's why it gets an 8. It's not universally awesome. If you like TBS, don't wait and buy it. If you don't like, don't waste your time. And if you're on the fence, go and buy directly XCOM: EW, so you can try.

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chano880

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@Kevin-V @Lionman363 lmao best reply ever, you are the best Kevin. Please don't lose that humour and your great reviewing superpower :)

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TommyT456

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Edited By TommyT456

@Bhemont @Zevvion @MAD_AI @CCGR_Pheonix @kagento Because we don't all live in apartments. And some of us (most of us) like to own a hard copy, not to mention the added benefit of being able to sell them if we ever wanted to. I personally keep all games that I buy now but I still like having a visible collection. I have a lot of download only games too so if my retail games were downloaded as well I would just forget what games I even have and some would get lost and ignored as a result due to the sheer size of my collection.

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hochstreck

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New Second-Wave-Option! I really like to hear that!

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scoobdog02

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Definitely buying this tomorrow. I recently purchased the first game and loved it. Don't even care that it is like DLC. Will be paying the $40 for it and not regretting a thing.

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ConorHat

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They expect us to pay for this? Umm, no thanks. The game was free on PSN Plus, no way I would pay for it.

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sensesfail99

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@conorhat It WAS free on PS Plus for that month but now if you try to play it, you cant. thats how PS Plus works, you think your getting a free game, but its only free for a certain time period

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bdiddytampa

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@sensesfail99 That's not how PS+ works at all... You can play those games for as long as you are a plus member. You can only download them that month, but you can play them as long as you like, as long as you remain a member. I've got games I downloaded my first month on PS+ that I can still play lol...

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meatz666

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Edited By meatz666

@bdiddytampa @sensesfail99 I even downloaded games that I didn't want just to have them in my profile, because I might want to play it someday. And I doubt I'll stop being a PSN+ member. Free good and recent games, auto-update games, cloud save, discounts, betas... It's pretty awesome.

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meatz666

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@conorhat XCOM EU was free. This is the expansion. When EA keeps releasing shitty DLC and a Fifa every year, remember how enthused you were about a real EXPANSION.

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Bhemont

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@Zevvion @MAD_AI @CCGR_Pheonix @kagento Why do people still buy boxed releases, I mean, it's more expensive and only takes space in your apartment, there is absolutely no real reason to do so...

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GreenvaleXYZ

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Edited By GreenvaleXYZ

Cool write-up, but reviewers should start explicitly stating what difficulty they play games on, and what game options they tick. Maybe the Seeker enemies are real bastards on the hardest setting.

It seems only natural to complain about the score in this case. An 8 is too... pleasant and mild. Everyone knows you either love these games, or you hate them. If it was only mildly entertaining, you should have played on a higher difficulty, in Ironman mode. It's fuggin XCOM, stop skipping around like a fool. Give it a 1 or give it a 10, and be done with it, haha.

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meatz666

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Edited By meatz666

@GreenvaleXYZ I think one of the reason VanOrd (UPDATE: sorry @Gelugon_baat, let me correct, Leif Johnson) gave 8 is because, before anything, this is a niche game. If a TBS gets an 8, you HAVE to play it. The score is based on a general scale. General gamers don't enjoy TBS by default. That's why I like the 8. Because if it's a 9, it opens precedent that the game is universally good.

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Gelugon_baat

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@meatz666

The reviewer is not VanOrd.

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meatz666

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@Gelugon_baat @meatz666 Sorry, I know, I know. VanOrd just recorded the audio. My mistake (but I knew from the beginning it wasn't him)... But my argument still stands regardless the reviewer.

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