Review

What Remains of Edith Finch Review

  • First Released Apr 24, 2017
    released
  • PS4

It runs in the family.

The minute What Remains of Edith Finch puts its titular protagonist face to face with its slapdash Frankenstein's monster of a house, it seems the game is gearing up for a horror story, closer to Resident Evil than Gone Home. That's actually close to the truth in one sequence, but What Remains of Edith Finch ultimately tells a subtle tale with far more pensive ideas. It plays off a heightened sense of impending mortality, but terror never truly takes a physical form. These are simply the facts, presented as only the victims and witnesses could deliver them.

More specifically, the game follows young Edith on a trip to her family's abandoned, derelict home, built on a rural island off the coast of Washington state. Three generations of Edith's family have lived in this house--and three generations, with a single exception, have died early, sudden, shocking deaths of various causes under its roof. The Finches and those who know them consider this a family curse. Edith, however, is less interested in the possible supernatural implications of what befell her family and more focused on the circumstances that led them to their demise. And so, playing as Edith from a first-person perspective, you explore the house, this living monument to tragedy, not so much to learn the truth about her family but to accept it.

That's an important distinction to make. There's an elephant in the room that becomes clear early on, and it's ever imposing the more Edith explores the house: This is her fate. The specifics are unclear, but if there's one certainty about how Edith will finally die, it won't be of old age. As such, if there's anything resembling an ultimate goal to What Remains of Edith Finch, it's not in solving a mystery or unveiling some hidden backstory about the curse. It's about achieving grace in what's more than likely a graceless end through communion with the lives of her family.

As one might expect, this is an exploration game that stays out of the narrative's way as much as possible. The controls are blissfully simple, with only the two analog sticks and the R2 button needed to perform every action in the game. Every movement--opening a door, winding a music box, using a View-Master, even flying a kite--is performed intuitively, with very little in the way of a tutorial or UI necessary.

Things are a bit dicier with the actual exploration. The game does a stellar job of environmental immersion, with its beautiful tableaus of gothic dread and emptiness interspersed with moments of incredible vibrancy and imagination. But progressing further into the house beyond the first floor involves a rudimentary but unnecessary amount of travel through intertwining secret rooms and crawlspaces that no real people in their right minds would build unless, well, they wanted their house to be the setting for a video game. Once Edith finds what she's truly looking for in each major area, however, the game sinks its hooks in--and deep.

While the game isn't above a sense of humor or whimsy, it never forgets it's in the company of Death, a constant companion through an entire century of misfortunes in the Finch house.

Eleven total family members have died in the Finch house, and once they passed, the family sealed their rooms away, with their belongings intact. When Edith finds a final journal entry, last pictures, or crucial memento from their last days, the game seamlessly shifts to that family member's narrative. These vignettes vary not just in tone and particulars, but in gameplay style.

A father's final hunting trip with his daughter plays out through the eye of their camera, progressing as the player takes the perfect shots along the way, capturing the awkward final moment while on a timer. A little girl's dying fever dream sees her taking the form of various animals, ending up as a skulking tentacled beast taking out sailors a la Dishonored 2. A former child star's death is immortalized in an old-school, Bill Gaines-style horror comic, playable here in bold, cel-shaded, four-color beauty complete with the perfect piece of licensed film score imaginable. While the game isn't above a sense of humor or whimsy, it never forgets it's in the company of Death, a constant companion through an entire century of misfortunes in the Finch house. Its fatalism shapeshifts in every life it takes too soon; it's oppressive in the game's moments of joy, friendly in the face of misery, and never lacking in poetry.

No Caption Provided

That lyrical quality is where What Remains of Edith Finch finds its greatness: As Edith connects the stories together, weaving in a narrative all her own in the process, the game leaves players with the ultimate task of finding meaning in it all. Edith herself has her purposes, and once the credits roll, her own part to play becomes clear--but what it all means will vary depending on the player. There's no definitive "aha!" moment to definitively say the Finch family is cursed or convey what kind of judgment the game is passing on their choices. And yet, there's power and poignancy putting these final moments in the hands of the player, the knowledge and experiences of generations carried within them as the game plays on. It's macabre. It's often utterly heartbreaking. But it is undeniably powerful.

Developer Giant Sparrow managed to strike the delicate balance between joy and sorrow in 2012's The Unfinished Swan, but What Remains of Edith Finch transcends even the latent sadness of that game, finding the beauty--even sometimes the fun--in what's always fundamentally a tragedy. It's not often that a game's plot slips past the bitterness of grief to finally get to the acceptance, but that's the triumph in What Remains of Edith Finch. Ultimately, if the game has any resemblance of a moral, it's that the bravest, most beautiful thing every one of us does is choose to keep going, despite knowing what's coming.

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The Good

  • Impressive diversity in art styles and environments
  • Brilliantly conceived, varied storytelling
  • Overarching narrative is touching and effective

The Bad

  • Level design for the main house feels contrived

About the Author

Justin Clark was able to play through What Remains of Edith Finch within two and a half hours, viewing all 11 stories and replaying two of them. A review code was provided by the publisher.
194 Comments  RefreshSorted By 
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Avatar image for deactivated-5a3920d6b9003
deactivated-5a3920d6b9003

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I put it on my steam wishlist. 20 bucks for a 2-3 hour game is way too much.

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DEVILTAZ35

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Edited By DEVILTAZ35

@Sozialminister: Especially considering i got 8 audio books some of which are 11.5 hrs long for $1 us for the whole bundle :). That was a while ago but i only just got around to listening to one.

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KahnArtizt

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@deviltaz35: Think about how much it costs to make an ebook. One person writes it, one or two edit it, and another records reading it. Prices are more closely linked to the budget than the quality or quantity of content. I can guaranbtee it took more money to make this game than the books. Also, that is an epic sale. Books are never $1 even for just one. This game will be $8 or less before you know it.

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DEVILTAZ35

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Edited By DEVILTAZ35

@KahnArtizt: Fair enough , yeah i think it was Humble bundle but not 100% sure. i checked the standard price and it was 22.95 each audio book so it was a bargain at the time.

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Jacanuk

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Did i enter the twilight zone and came into a alternate universe where shit like this interactive novel is still being considered good?

But then again it is Gamespot...

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KahnArtizt

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@Jacanuk this game got great reviews all around so it's not just gamespot. This game currently holds an 89/100 on metacritic, so keep crying just because not everyone hates what you do. I hope you'll be okay...

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Rolento25

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@Jacanuk: What a shame.... people like stuff that you don't.

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mogan

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mogan  Moderator

@Jacanuk: Asks the guy who has played nearly all the Telltale interactive storybooks and rated them high.

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Domiddian

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Edited By Domiddian

@Jacanuk: Hey I don't know if you know this and I hate to break it to you if you don't, but the world doesn't revolve around you.

Didn't you get the memo? Games are no longer just about jumping and shooting. They are a diverse foray into indulgence and creativity that cater to many different tastes.

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galactico

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@domiddian: Basically, this.

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EmadWolf10

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@domiddian: well said

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DEVILTAZ35

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@Jacanuk:

I thought it was going to be like a certain other game where you solve puzzles and involved the afterlife of sorts.

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ZmanBarzel

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@Jacanuk: Hey, at least you backed up your thesis and aren't one of those loonies who goes in and rates games you haven't played. Damn, those are some dumb people...

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deadheadbill

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So, 20 bucks for 2.5 hours of gameplay. Seems legit...

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DEVILTAZ35

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@deadheadbill: Or you could spend the money on Guardians of the Galaxy 2 at the cinema.

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DEVILTAZ35

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@dribblesbarbax: That is really nice of her to babysit you for only $10. Some babysitters charge $50 an hour.

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RGLGAThrawn

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Edited By RGLGAThrawn

@deadheadbill: Fun fact: In the 80s and early 90s, you paid $50 for a 2 hour game. And those games didn't even have stories.

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deadheadbill

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@rglgathrawn: I see what you are trying to say. But that's 100 bucks in todays money, plus most of those games you would play over and over again with your friends.

How many times are you gonna replay Edith Finch do you think?

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Rolento25

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@deadheadbill: Some of the games back in the day were around $100 in Canada.

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csward

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@rglgathrawn: Yeah maybe if you bought "Where's Waldo" on NES. Most games took longer than that because of their difficulty.

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KahnArtizt

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@csward: Game length due to extreme difficulty is artificially padded length and not a strong argument. By that logic, ET is the longest games ever made since it's impossible to finish it.

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deactivated-5a5f623fa2551

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@rglgathrawn: You paid $50 (or more) in 1980s/1990s dollars, too.

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DEVILTAZ35

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Edited By DEVILTAZ35

@IceJester45: Actually in the 80's in Australia, it was 9.95 for budget games and 29.95 for what would now be known as AAA releases. There were mid range ones around $12.95 as well.

However the time it took to complete a game was subjective as a lot were text and graphic adventures from Level 9 such as the Pawn or Guild of Thieves which were brilliantly written with advanced parsers and took many hours to complete due to complexity of puzzles.

In the 90's it was probably closer to the $49.95 mark though , especially for PC flight sims however there were still budget offerings.

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skippert

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Edited By skippert

@deviltaz35: I remember actually paying close 100 AUD for most games in the N64 days when they just came out. Especially console games only started getting cheaper after PS2 / XBOX came out.

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deactivated-5a5f623fa2551

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@deviltaz35: I was talking about U.S. prices. In the 1980s and 1990s, new console games ranged from $50 to $90. I remember paying almost $100 for Virtua Racing on the Sega Genesis in 1994. That would be $150 in today's dollars.

With respect to game length, another thing to note is that, although games like Mega Man and Gradius could be completed in a couple of hours, they were very difficult and meant to be played repeatedly. A single play-through on Gradius was just the beginning. The next step was to 1cc the game. After that, you'd shoot for higher scores.

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DEVILTAZ35

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Edited By DEVILTAZ35

@IceJester45: Yeah exactly but these games like Edith Finch don't offer compelling reasons to replay it. Those games you speak of were designed to be addictive so you kept playing.

Fair enough , i was into PC games mostly in the 80's and 90's . The first console i got myself was the original playstation which i still have. My brother and I did have the old tempest game console that was pretty much stick figures so i guess really that was my first one.

Not a console but my favourite gaming device was the Amiga 500 overall.

Always wanted but never owned an Atari 2600, our cousins had one so we used that anyway.

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HellLooseInate

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@rglgathrawn: $50 for an 8-bit game? That's over $6 per bit!

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Domiddian

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@helllooseinate: 90's was 16 bit. And then 32. So more divisions required. Pew pew.

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elementonly08

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I hope this ends up on the switch

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KahnArtizt

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@elementonly08: Considering how crappy it runs on PS4, I doubt it, though it would be a great fit for the system.

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JoshRMeyer

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I hope this game is still on sale for ps plus members... I was on the fence about getting it.

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snugglebear

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Edited By snugglebear

I had a great time with Unfinished Swan so I took the dive. The only sad part is, when I got the "you can play now" message last night, it was time for em to hit the sack cause of work.

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DEVILTAZ35

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Edited By DEVILTAZ35

@snugglebear: Unfinished Swan was uniquely different though , this seems exactly the same as Gone home with better graphics.

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snugglebear

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@deviltaz35: I only care about whether I play the game and enjoy it. And I did, from start to finish, in one sitting. And wanted more.

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DEVILTAZ35

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@snugglebear: Fair enough but it's expensive for what it offers is all. Not saying it's a bad game just overpriced.

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GmanSach

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Justin Clarke, you write colorfully and with great description. It feels like I am touring through the halls of this game as you guide me along with your eloquence. Job well done good sir!

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xantufrog

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I loved Unfinished Swan. I have to buy this at some point

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bat725

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Sony and Nintendo are killing it, this year! Love it.

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Daian

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Edited By Daian

@bat725: how are Nintendo killing it? They have one major new game out. One.

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Mirimon78

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@Daian: to be fair, it is a 10

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skippert

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@Daian: Their console sales are killing it, I guess.

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RedWave247

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@Daian: To be fair, it's only April. And that one game is pretty darn great.

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DEVILTAZ35

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@Daian: two :) or will have by this week lol

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Domiddian

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@deviltaz35: Even so.....

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NTM23

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I looked at this on PSN some time back; I thought it was already out honestly, but I saw it and thought 'this looks like the type of game that'll probably be well received by some sites'. Just by the look of the logo actually. Watched the trailer and I wasn't sure if it was something I'd be interested. Maybe I'll check it out at some point. There's actually too many games to get, even though I didn't realize it until now. Outlast 2 is out, next month a handful of games will release, and I'm currently playing Mario Galaxy 2 since I hadn't done so in the past.

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DEVILTAZ35

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@NTM23: Really hoping they look at releasing older Nintendo games on the Switch. I never had a gamecube and would love to play some of that back catalogue such as Rogue Squadron.

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NTM23

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Edited By NTM23

@deviltaz35: Rogue Squadron is really good. I don't love the Star Wars films, but many of the games are really good, and Rogue Squadron is one of the best (my second or third favorite maybe). Yeah though, that'd be cool. GameCube was the last Nintendo system that I played a lot, similarly compared to the original Xbox and PS2 in how much time was spent with them.

Most of the really good exclusives have been rereleased one way or another, there are a few that have not though. I said I'm playing Super Mario Galaxy 2. A game I never really gave much of a chance was Super Mario Sunshine. There's a song in it called Delfino Plaza, and it's really catchy, but that's the best I remember of the game. Looking at it Metacritically right now, I'm surprised how well it was received.

I don't want to get too into the off topic territory like I already have, so I'll just say maybe I should have given that game more of a chance. Sunshine always felt like the game that I didn't really want out of a 'sequel' to Mario 64, but I could be totally wrong about that. A friend had it and brought it over to play from time to time and my thought was mostly, and simply 'meh'. If it comes on the Switch, that'll be a good time to check it out!

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DEVILTAZ35

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@NTM23: Cheers mate will keep an eye out :) . Switch will be great in a year or two i think when it finds it's stride.

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youre_a_sheep

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This sounds just as empty and unsatisfying as The Vanishing of Ethan Carter.

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DEVILTAZ35

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Edited By DEVILTAZ35

@youre_a_sheep: That was a great game and at least had puzzles even though they weren't difficult. Beautiful game though. On PC it was breathtakingly beautiful.

Though for that time it was a system hog where you needed something like a 980ti to get a smooth framerate maxed out.

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GabrielOnuris

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@youre_a_sheep: You're not the only one to think exactly that.

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