Review

Velocity 2X Review

  • First Released Sep 2, 2014
    released
  • PS4

Keep on the move.

Velocity 2X is interactive poetry. All of its pieces, all of its movements, all of its systems and mechanics flow seamlessly into and out of one another to create a constant tone of movement and a feeling of endless flow. A mistimed jump, a poorly placed shot, and even death are merely delays; brief hurdles in your pursuit of a perfect run. Velocity's influences are clear from the outset--Metroid, Mario, and countless classic shoot-em-ups. Molding such disparate genres together isn't easy, but Velocity manages to create a tight, focused experience with a stunning level of finesse.

At any given point you could be at the helm of a blazing-fast ship equipped with the ability to teleport anywhere, or you could be running around as a not-so-subtle reference to Metroid's Samus Aran--arm cannon and all. Velocity 2X opens with the capture of protagonist, Kai. Shortly thereafter, she undergoes numerous cybernetic experiments, giving her an extraordinary set of abilities. Even without a complex or gritty narrative, Kai's arc as a protagonist is still sympathetic. She regularly flashes between aggressive, sassy, humorous, and even nostalgic. Phenomenal artwork that is crisp and prismatic helps reinforce that broad emotional spectrum. Cel-shading mixed with some clever lighting gives Kai and the world she inhabits a palpable sense of weight and presence. Velocity 2X pulls heavily from its 2D inspirations, but adds distinct visual layers that give the environments depth. That flair effectively communicates both the emotional context for any given scene and helps highlight obstacles to you so that you can keep up your momentum without having to pick through convolution.

Velocity offer more than impressive visuals, though. The early stages introduce each gameplay type separately so that you can familiarize yourself with how each works. Later, once you've mastered them, it blends all of these ideas together while doling out unique twists. That's critical, too, because the game is layered and nuanced to such a degree that it takes an entire campaign to move from “comfortable” to “fluent” with all of its mechanics. Velocity 2X uses a novel approach by using the entire game as a tutorial and subsequent runs as the challenge. That only works because there's a steady progression that runs throughout. Each stage feels like an incremental step up in difficulty that loops back around to the beginning areas. Perfectly finishing an early level is substantially harder than merely completing one of the later ones, and that helps you feel like you're still growing and learning the second time. The unfortunate side effect of that approach is that the finale lacks the appropriate thematic climax. Tension is constantly ratcheted higher and higher, but there's no release at the end--just another loop. It's a small issue, but it's also the only thing holding Velocity 2X from utter perfection.

The first few areas teach basic ship movement. From there, Velocity 2X folds in its brand of teleportation, which is a lightning fast flick-based affair. It's a novel way to move throughout your environment. Walls fall away and your path through any given level takes on another dimension. It does take some getting used to, however. Initially I felt like I was haphazardly bouncing around. The harsh sound of a warp and the smooth animation make these micro-jumps consistently satisfying, but I didn't realize how beautiful that could be until my second round. Starting a jump requires careful aiming, and when you're racing through a new section it's easy to mess that up and accidentally kill yourself. That doesn't matter though, because death is never a big deal. You respawn quickly, losing little more than a second or two most of the time. On the second, third, or fourth time through, you'll have become familiar enough with the area to plan and calculate warps rapidly that are safe but imprecise. That's supported by a forgiving aiming system that favors snaps of the joystick over meticulous targeting. Latter levels will have you play as Kai on foot, where there are even more environmental dangers. To compensate, teleportation works only at set distances for each of the four cardinal directions, and keeps the action-platforming from becoming unnecessarily lethal. When combined with the dashes and jumps introduced later, movement in Velocity 2X becomes an elegant system for expression. Dashing, shooting, jumping, and more help flesh out the later stages.

No Caption Provided

No Caption Provided

After the pieces have been introduced and tested in controlled environments, Velocity 2X starts combining them in increasingly complex sequences with longer, sometimes labyrinthine challenges. Telepods allow you to set up long range warp points, and they facilitate puzzles that have you completing some parts before flashing back to the beginning to take an alternate route. It's a brilliant system that creates controlled bursts of backtracking without the monotony that often follows. In one level, literally called “The Labyrinth,” you'll have to set up these points across the map and warp back repeatedly as you unlock new zones. It sounds slow and tedious, but teleportation is integrated so smoothly and completely that it always feels perfect, maintaining that core focus on speed and momentum.

That constant pressure to move forward and be faster creates micro risk/reward moments. You can't dash while also using your main arm cannon when on foot. You still have access to a larger rifle that can only fire left or right. That mechanic forces you to sacrifice speed for protection or vice versa, and encourages you to put yourself in danger to move just a bit faster. Similarly, while in the ship, your boost pushes the whole map upwards. Holding that speed can catch you on ledges, killing you as the screen continues to scroll. The trade-off provides depth and enough emergent variety to keep every run on nearly every level fresh. Each of Velocity 2X's ingredients are basic in themselves. Shooting down enemy ships isn't interesting on its own, but when combined with an exceptional system for movement and tied to an omnipresent clock, it feels truly special.

A mistimed jump, a poorly placed shot, and even death is merely a delay; a brief hurdle in your pursuit of a perfect run.

You feel the running theme of momentum constantly. Velocity builds its play to feel uninterrupted. Death isn't a mark of failure. Shifting between story and play isn't marked by a shift in background music. Fractions of a second separate ship combat and platforming. Sleek animations and consistent frame rates graphically sell the motif. Players can shift seamlessly between the PS4 and the Vita, and Velocity 2X is just as gorgeous and just as fluid on both. There's never a dropped beat, never a moment where you aren't moving, and you can always be faster.

Back To Top

The Good

  • Wonderfully simple-yet-nuanced mechanics that perfectly layer together
  • Stunningly beautiful art, brought to life by silky animation
  • Phenomenal soundtrack that runs the gamut between wistful and aptly invigorating
  • Powerful sense of flow is almost meditative
  • Stellar design not only works as a subtle tutorial, but a test of high-level skill

The Bad

  • Anti-climatic Finale

About the Author

Daniel has mastered the first 26 levels, and hopes to get perfect scores on the remaining 24 soon. For this review he spent about 20 hours over the course of two weeks playing the game on both the Vita and the PS4. He also bugged his friends relentlessly, muttering that the game "looked like silky butter dripping on [his] eyeballs."
115 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for trente
trente

34

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Edited By trente

@Dragon_Nexus @trente I hear you, and it's a good thing that we do all like different things. What a boring world it would be otherwise, eh? I appreciate one person's opinion can differ markedly from another's. But there's no denying this game is extremely repetitive, which doesn't get a mention in the review. For many, this repetition might lend a certain meditative quality to the action, but for others - myself included - it means the game gets pretty boring, pretty quick. But, hey - I'm not the Gamespot reviewer, and it's totally his prerogative to score the game however he sees fit. Me, I'd plump for a 7.

2 • 
Avatar image for Sound_Demon
Sound_Demon

1250

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@trente @Dragon_Nexus Yay, you've figured out that reviews are the opinion of the reviewer *throws confetti*. I do agree with you somewhat that we just CAN'T have so many "retro" arcade games. Wii U is doing the best right now with most original games and exclusives. You are actually getting full original titles... This is getting redundant though. At least Destiny is out in a few days. I can enjoy that then Smash Bros.

3 • 
Avatar image for trente
trente

34

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

9/10? Really? Do you ever get the feeling people feel compelled to score old-school/retro-style games highly for fear of being accused of not being a 'true' gamer (whatever that is)? This game's so repetitive. I've been playing for the past three hours and frankly I'm tired of doing the same thing over and over again. I've been playing video games for over 30 years and I love the fact that games, and the systems that we play on, constantly move forward, improve, and push technology. I have fond memories of older games, but I know they suck in comparison to the biggest, brightest modern-day examples of the form. I don't want to play a Flash game on the world's most powerful console. Maybe I'm just not a 'true' gamer (whatever that is).

Upvote • 
Avatar image for spacecadet25
spacecadet25

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@trente Well written post. And I guess that some people cannot accept that you have a different opinion than them. I watched the video of this game and I am also underwhelmed, I even got tired of watching the video 75% of the way thru, b/c the first 25% of the video basically shows everything. Not a surprise that is how the actual game is too.

Upvote • 
Avatar image for Dragon_Nexus
Dragon_Nexus

1399

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Dragon_Nexus

@trente Or perhaps he liked it and you didn't.

BTW, not enjoying a game is not the same as that game not being worth a high score.

3 • 
Avatar image for Kinguard73
Kinguard73

186

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

I keep buying Indie games and they always end up sucking. Ubisoft is the only one that made indie like games that are enjoyable so far.

Upvote • 
Avatar image for spacecadet25
spacecadet25

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Kinguard73 Ubisoft ruined the Trials series after they bought it. Fusion is o.k., but greatly pales in comparison to Trials Evolution.

Upvote • 
Avatar image for cvantu
cvantu

210

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

@spacecadet25 @Kinguard73 I'm quite sure RedLynx is to blame mostly.

Upvote • 
Avatar image for Dragon_Nexus
Dragon_Nexus

1399

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Kinguard73 If it's made by a major publisher, it's not indie.

Upvote • 
Avatar image for Sound_Demon
Sound_Demon

1250

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@Dragon_Nexus @Kinguard73 Ubisoft became EA. They are literally sh*tting out games faster than your eyes can keep up. They used to have originality. The sect that made child of light was hardly incorporated with Ubisoft but used Ubisoft as a publisher cause they knew their game would have been overshadowed by other well published games. People are slaves to these companies just as people are slaves to the pop musical culture.

Upvote • 
Avatar image for deactivated-60b838d2a137f
deactivated-60b838d2a137f

2184

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5


@Kinguard73 I guess you're buying the wrong games then... it shouldn't be hard to gauge interest on a game if you do your research. What your doing sounds no different than buying AAA games without knowing what the actual gameplay is like (which would be really dumb)... so not sure why you continuously buy indie games you don't like, without having a similar issue in the AAA space...

Upvote • 
Avatar image for skiggy34
skiggy34

1104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 5

Thank god this came out and its free!! I needed a new ps4 game desperately to shut my friends up. Plus with Destiny, Evil Within and Sunset there's a lot of money to be spent... Hurray for my broke wallet!!

Upvote • 
Avatar image for kevinlamar
kevinlamar

158

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By kevinlamar

So for those of us keeping score:


Velocity > The Last of Us

7 • 
Avatar image for azazelsan123
azazelsan123

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By azazelsan123

@kevinlamar Left Behind=Velocity..... Gamespot is crap site

Upvote • 
Avatar image for Infinite_713
Infinite_713

99

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Infinite_713

@kevinlamar You're comparing a side scrolling indie game to a 3rd person survival horror? Slap yourself

3 • 
Avatar image for Sound_Demon
Sound_Demon

1250

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Edited By Sound_Demon

@kevinlamar 1, they were rated by different reviewers and 2, reviews consider the genre of the game in the review. This is a 9/10 for this specific reviewer as a platformer...

3 • 
Avatar image for deactivated-60b838d2a137f
deactivated-60b838d2a137f

2184

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

@kevinlamar Not if TLOU were $10-15...

Upvote • 
Avatar image for Pyrosa
Pyrosa

10649

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 0

Very cool -- adding this to the list.

Upvote • 
Avatar image for NTM23
NTM23

1282

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By NTM23

It's a good game as far as I've played. I stopped at level 18 I believe, and I'll go back to the game. The soundtrack is already on my list of best of soundtracks this year I think.


https:// www.youtube.com/watch?v= XPD7jlfnxbU


I don't think I'd give this game a 9.0, but I'm glad it got it as I think it deserves it, as ironic as that sounds as I just said I wouldn't give it that.

Upvote • 
Avatar image for Sound_Demon
Sound_Demon

1250

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@NTM23 Just cause a game has nice mechanics such doesn't mean it deserves a 9, so I agree. It's more like a solid 7.5 to me.

Upvote • 
Avatar image for DocSanchez
DocSanchez

5557

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

It's pretty damn fine looking, and tight, but it left me a little cold. I will retry it because it has clearly been made with a lot of TLC.

Upvote • 
Avatar image for MrFreehuggs
MrFreehuggs

1260

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

Are you talking about the lead character? HEY-YO!

Upvote • 
Avatar image for PS4andXoneGamer
PS4andXoneGamer

143

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Its free with my PS+ subscription so why the hell not!

2 • 
Avatar image for skiggy34
skiggy34

1104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 5

@PS4andXoneGamer Agreed! and greatly needed!!!

Upvote • 
Avatar image for warriors30
Warriors30

967

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Saw this on Giant Bomb and really liked it. This game came out of nowhere (at least for me) but it looks rad as hell.

Upvote • 
Avatar image for Sollet
Sollet

8282

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Edited By Sollet

This game is fun and addictive at first glance it gave me a meh vibe. But after playing it it was kinda hard to stop playing it's that good! Oh and the music is awesome too!

Upvote • 
Avatar image for Alecmrhand
Alecmrhand

478

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

Im not feeling this review. The game is ok, but the controls are a bit loose at times, and its rather one note. If you are a big time speed runner, maybe its got some extra value, but i was a bit bored after 5 of its 50 levels.


The art direction and score are well done but its missing something. I have very little urge to play anymore of it.


Id say that "9" is way to high as a score. Think of the games you would consider almost perfect....like a Red Dead Redemption or Bioshock. Now play Velocity 2X. Does it remotely compare.....even in its own genre?

It didnt for me.


Try it and see for yourself.









Upvote • 
Avatar image for Sumpskildpadde
Sumpskildpadde

26

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Alecmrhand Maybe try and play more than 5 levels? The games opens up gradually, level by level. I've just beaten the first boss at level 10 or 11 or something. And I don't even think I've seen all the features yet. The reviewer has (hopefully) played the game extensively enough to know the value of the game. Seems like you haven't. I gotta admit, these sort of games aren't really for me. I tend to rage alot when having to repeat a level over and over again just to get a perfect score. But I am open minded enough to see how this game excels in its genre. I get sort of a Resogun vibe playing this. I think 9 is a fair score. But I definitely see how this sort of game isn't for everyone.

Upvote • 
Avatar image for rawkstar007
rawkstar007

880

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By rawkstar007

@Alecmrhand Could you please cut it out with the spacing? That entire bottom half of your post is ridiculous.

3 • 
Avatar image for Dark_Rage
Dark_Rage

87

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

Played this yesterday, fun and addictive game, definitely recommended.


And finally Gamespot has started to give a deserving score to games.

Upvote • 
Avatar image for saturatedbutter
SaturatedButter

2289

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

The Giant Bomb quick look makes this game seem incredibly boring and mundane.

Upvote • 
Avatar image for Dark_Rage
Dark_Rage

87

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

@saturatedbutter But it's not boring, try it out man.

Upvote • 
Avatar image for leviathanwing
leviathanwing

6384

Forum Posts

0

Wiki Points

0

Followers

Reviews: 34

User Lists: 0

@Gelugon_baat @sesselrancor or we can infer that it didnt coincide with his own personal opinion of the game, though i doubt he ever played it, and therefore any other opinion to the contrary is most definitely wrong and neednt necessarily require a firm rebuttal using statements other than 'youre wrong' or 'game suxxors' or some such

Upvote • 
Avatar image for tomservo51
tomservo51

698

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

Another nail in ex bones coffin.

Upvote • 
Avatar image for leviathanwing
leviathanwing

6384

Forum Posts

0

Wiki Points

0

Followers

Reviews: 34

User Lists: 0

@tomservo51 having FF15 remain exclusive now that would have been a rail spike up the backside or if you would prefer a buffy slayer scythe in the chest but what this amounts to is a paper cut at best

Upvote • 
Avatar image for Undertow207
Undertow207

286

Forum Posts

0

Wiki Points

0

Followers

Reviews: 38

User Lists: 0

@leviathanwing @tomservo51 Persona 5 > FF15

Upvote • 
Avatar image for rawkstar007
rawkstar007

880

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@tomservo51 To be fair, this one's a fairly shallow piercing nail.

2 • 
Avatar image for wasakawaka
wasakawaka

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Don't forget the last of us.

Upvote • 
Avatar image for battlefront1943
battlefront1943

63

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

IGN has a video review with gameplay. Wish GS would have done same. Game looks G-R-E-A-T!

Upvote • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

@MigGui

"...keeps that for only high-profile games...", I should correct you.

Even then, that statement is not always true. As a recent example, I do know that Diablo 3: Ultimate Edition for the PS4 and Xbox One didn't even get a video review.

With that said, who are we kidding here? Velocity 2X is not some high-profile title.

Upvote • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

@CallMeDuraSouka

I had watched that too. I suppose that Daniel Starkey may have found this game more impressive than Gerstmann did.

By the way, it doesn't seem odd to me. No two persons are alike, remember?

Upvote • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

@CallMeDuraSouka

Indeed, GameSpot should - but that would be assuming that GameSpot can achieve the ideal of completely representing a game in every way.

That's a pipe-dream.

With that said, I would say that the onus is on the viewer to find out for himself/herself how a game is like, instead of expecting others to do it for him/her.

Upvote • 
Avatar image for MigGui
MigGui

1798

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

@Gelugon_baat @CallMeDuraSouka I understand that gamespot can't provide a video review for every single game and keeps that for only AAA titles, but since this one is a 9, maybe they should have done it.

Upvote • 
Avatar image for SipahSalar
SipahSalar

150

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

Now when will this release on PC?

Upvote • 
Avatar image for prats93
Prats93

204

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

Edited By Prats93

You can get the far superior Velocity Ultra on Steam.

Upvote •