Review

The Last Of Us Part 2 Spoiler Review - Dog Eat Dog

  • First Released Jun 19, 2020
    released
  • PS4

Here are our more detailed thoughts about The Last of Us Part II.

Editor's note: You may have seen our spoiler-free The Last of Us Part II review, originally published on June 12, 2020. Due to a strict embargo, we were limited in what aspects of the game we could touch on in that review. Now that the embargo has lifted and the game is now available, I've expanded on my thoughts here; this review has the same arguments and score as the first one and is simply more detailed in my analysis. Note that this review contains spoilers, including one major character death. We also have a full spoiler chat covering every story beat in the game if you're looking for even more in-depth analysis of the story.

The Last of Us Part II begins with serious tonal whiplash. One moment, Ellie and her close friend Dina are becoming more than friends in a basement filled with weed plants and Naughty Dog porn puns; the next, Joel is being savagely beaten to death with a golf club. It's the first of many, many gruesome deaths. Some happen whether you want them to or not, in intimate cutscenes that are hard to watch, while others happen just because an NPC got in between you and your objective and killing them was the easiest thing to do. Either way, that brief glimpse of happiness at the beginning is left very much in the dust.

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But while the scale and severity of death and loss in this game is incredibly high, The Last of Us Part II is more a character study than a musing on the nature of violence. On that front, the story of Ellie, her playable foil Abby, and their quests for revenge and redemption is a gripping and harrowing one, and I found myself deeply emotionally entangled with each woman and her strengths and flaws. The bloodshed is very much a part of that story, but it's far from the most effective one, and it's where the game stumbles a bit.

Throughout the game, I often wanted to stop Ellie from making the choices she was making. Joel's death sends her on a relentless quest for revenge, and I had a hard time buying into it. Ellie's life in the settlement of Jackson is a good one--she has a new girlfriend, and it's about as nice a place to live as you could expect from a post-apocalyptic community. It was hard for me at first to understand why she'd want to risk all that for a dangerous revenge quest when she could process her grief among friends and loved ones in relative safety.

But Ellie decides to get revenge, so you go. As Ellie, you play three days in Seattle as you hunt down any and all the people present when Abby killed Joel. They're all members of the Washington Liberation Front, or WLF for short, and much of your time is spent killing random "Wolves" from one combat scenario to the next. You collect resources and weapons, upgrade those weapons, unlock new skill paths, and generally get very used to killing people (and infected) as the scrappy, agile Ellie.

Like I said in my spoiler-free review, the combat is intense and exhilarating. Ellie's movements are smooth enough that they almost look scripted; you can duck and dodge in a fight and deliver a return blow with a series of button presses that translate into a strangely graceful dance. You can accidentally alert an enemy to your presence only to slip through a tight space in the wall, vault through a window, and outrun your pursuer through a building to reestablish your cover and gain the upper hand. You can also easily get surrounded and die horribly, whether you're fighting people or infected.

Ellie with her bow and arrow, a favorite weapon for stealth.
Ellie with her bow and arrow, a favorite weapon for stealth.

Navigating any given combat scenario is a puzzle in which you have to figure out exactly how to get from point A to point B with the resources you have. I'm partial to stealth when possible, and it's especially rewarding to decide how you're going to silently kill each enemy with only a flimsy silencer, two arrows, and your default knife. Should you kill the blind clickers first because they're strong and deadly, or should you kill the infected runners first because they can see you? Can you retrieve an arrow from a corpse to be reused on their friend? Most importantly, where's the exit?

And, of course, it is brutal. Enemies use each other's names and cry out when you kill their friends. Killing someone's dog is a priority, as they can track your scent and maul you to death, and you have to hear them mourn the dog in real-time. But frankly, the fact that your enemies have names doesn't make them any less in your way. You have to do what you have to do to get to the next location, and you want to do that to see where the story goes next. They might as well be anonymous at that point.

The fact that your enemies have names doesn't make them any less in your way.

Overall, Ellie leaves an unbelievable amount of destruction in her wake in just three days. Day 3 itself ends in chaos, but before it can be resolved, the game cuts. The next thing you know, it's Seattle Day 1 again, and you're controlling Abby. This is where The Last of Us II contextualizes Ellie's rampage, and it's the entire reason the story works at all.

It can certainly be jarring to suddenly switch characters. In many ways, you have to start from scratch; you have a whole new set of weapons and skills to unlock, and Abby feels different in a fight. But you also know much of what happens to Abby's friends, and on Day 1, you see a lot of ghosts. There's a pang of sadness and overwhelming inevitability in every interaction you have with them; you wish you could change the outcome, but you can't.

Abby in combat.
Abby in combat.

Like Ellie, Abby was driven by revenge--and she got it. Through flashbacks, you learn exactly what happened and where she's come from, and it doesn't take long to side with her over Ellie despite any lingering feelings you might have for Joel. Done with a years-long search for vengeance, hers is a story of redemption. Unlike with Ellie, it's easy to get invested in Abby's goals, which include saving her friend and then saving some kids. Her motivations are complicated, sure, but it's not at all a struggle to get on board with what you're doing.

Abby is clearly a foil to Ellie, just further along in her journey. Through Abby, you get to see what redemption for Ellie might look like, even after all that she's done. It's a testament to Abby's characterization that I ended up more attached to her than I was to Ellie, and when the game ripped me back to Ellie's perspective for the final stretch, I was more concerned about Abby's safety than Ellie's pain.

It's a testament to Abby's characterization that I ended up more attached to her than I was to Ellie.

Like Ellie, though, Abby still kills a lot of people. Abby's main enemy is a religious group called the Seraphites, and they, too, are composed of mostly anonymous soldier types. They do get some humanization through Abby's companion, an exiled Seraphite boy named Lev, but it's about the same as that of the Wolves: just enough for the story, and not enough to make you change how you fight. In Abby's case, the onslaught of combat against human enemies feels more at odds with her character development, especially by Day 3, and a lot of that violence goes unexamined. Neither Abby nor Ellie faces real consequences for most of those deaths.

For both characters, this disconnect between the gameplay and the grander narrative is compounded by looting and collectible-hunting. Looting during a fight is exciting, especially when you find the one extra bullet you need or a bit of health that can keep you going. But more often than not, I'd loot and look for collectibles only after I'd killed every enemy in the vicinity. It's far easier and safer, for one, and I didn't want to miss any of the interesting sub-plots found in scattered notes and photographs just because I wanted to kill fewer people.

Both Ellie and Abby tend to leave destruction in their wake.
Both Ellie and Abby tend to leave destruction in their wake.

Most of the time, there aren't any collectibles to find in combat-heavy areas. But there are occasionally notes and things to find when enemies are around, and as a result, I ended up scouring every corner of every area in the hopes of finding something cool. Because most combat arenas give you multiple avenues of attack and escape, though, I ended up backtracking through most of them to try to find things, and that can severely disrupt the pacing. The nooks and crannies that work well in combat just become one more place to look for a note or trading card, and the fact that you're looking for trading cards at all often feels too game-y for the otherwise sobering tone.

I ended up enabling an accessibility option called high-contrast mode to help with my collectible hunt, not because it was difficult, but because I was getting annoyed. When toggled on, it mutes the background, removes textures, and highlights interactable objects and enemies. I used it after clearing an area of enemies to speed up the looting part, and while it wasn't the most elegant solution, it did help the pacing. It's one of a litany of accessibility options, too, which allow you to fine-tune the gameplay, sound, and visuals to your needs. It's a commendable suite that's incredibly inclusive, though I enabled an option just to circumvent a gameplay annoyance rather than to fit a need.

Abby is a fantastic character in her own right, and the way the game pits her against Ellie is what makes the story powerful.

Despite those annoyances, finding collectibles and piecing together the stories held within them is rewarding and paints a picture of the outbreak as it developed through the years. A bank robbery gone wrong sticks out as a favorite, and there are quite a few other stories worth finding. A lot of the time, seeking out these collectibles will force you to get creative--things like breaking windows to bypass a locked door or swinging on a cable to get to an area that's just out of reach. There's nothing so difficult that you feel like a genius for figuring it out, but it does make you feel appropriately resourceful.

It's a bleak, pessimistic world, and exploration issues aside, I didn't exactly want to leave it. The ending is devastating, and I almost wanted more time in-game to reflect on it. I instead put the game down for a full week after I was done so I could fully process what had happened.

In the original Last of Us, I wanted to make Joel's bad decisions right along with him; I knew it was "wrong," in a sense, but I wanted to save Ellie anyway. In Part II, I wanted nothing to do with Ellie's bad decisions. There's no "oh god, I'm the monster" moment; just profound sadness about all the pain she's caused. Without Abby, none of that works. Abby is a fantastic character in her own right, and the way the game pits her against Ellie is what makes the story powerful. It's a tragic, heartbreaking exploration of the consequences of the first game, even if not all your actions here have real consequences.

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The Good

  • Ellie and Abby are both complicated and flawed, well deserving of such an intense character study
  • The overall story is bleak and depressing, but ultimately more impactful for it
  • Combat is tense, and successfully navigating an encounter with limited resources is immensely satisfying

The Bad

  • Much of the violence you inflict goes unexamined, which makes the gruesomeness of it just unpleasant
  • Looting and collectible hunting can disrupt the pacing, and the presence of collectibles doesn't always fit the situation well

About the Author

Kallie completed The Last Of Us Part II in 30 hours on Hard difficulty and put in a handful of hours into a New Game Plus playthrough. She loves Dina. Review code was provided by Sony.
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Creepshow2

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3.3 average rating right on par with Metacritic. I'll pass on this one the Force is not with Ellie.

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analgrin

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@creepshow2: Yeah loads of zero scores the second the game was released. It took me 28 hours to complete it so I doubt they even played it. They heard something about the story they didn't like and scored it a zero. ZERO. You only have to look at the graphics to know it deserves more than that.

Personally I really liked it and in my play through I only saw 2 veryminor bugs.

1. Dina spent 10 seconds walking into a wall before moving around it to activate a switch she was after (the kind of thing that's abundant in other games but it stood out here because everything else is so convincing.)

2. The weapon disappeared from Ellie's arms at one point. Swapping to another weapon and back brought it back.

That's it. Not another single bug. Not even littleacceptable things like people clipping through walls etc. None of that. Astonishing game.

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DEVILTAZ35

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@creepshow2: Metacritic is a joke. Just play it and enjoy it yourself instead of worrying about people who ruined it watching spoilers without knowing story context overall.

It's a really interesting game to play. My favourite PS4 Pro game in years.

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Lord_Sesshy

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Edited By Lord_Sesshy

@deviltaz35: And if they still don't like it, it would be a waste of $60. That's the whole point in checking out reviews, too see if you might like a game before buying it. It's not going to be everyone's favorite game.

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DEVILTAZ35

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@Lord_Sesshy: True but don't read spoiler reviews or there is no point in playing it. This is not the sort of game you want anything spoiled on beforehand. Thankfully i played this with a fresh pair of eyes and ignored all spoilers prior to launch.

I really don't have an issue with any of Naughty Dog's decisions anyway it is their game and they are free to make the game they choose to make. I can respect that.

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KoRniTo

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Don't care, didn't read everything: I'll play it.

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ivory_soul

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@KoRniTo: Exactly. I'll wait for the PS5 release, but there's so many incels upset about lesbians kissing. Look, I can understand why people are upset about the leaks or that the story drastically changed, but because of lesbians? If that makes you mad, and the boot fits, you need to rethink your life.

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DEVILTAZ35

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@ivory_soul: Ellie was always that way inclined anyway so anyone pretending to be upset over that are just grandstanding. If they played Left behind they would have known she was into girls. It doesn't bother me in the slightest and it's not overdone anyway. It's handled well.

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analgrin

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Edited By analgrin

@ivory_soul: And the thing is, I'm about 2/3 of the way through through the game. Ellie and Dina kiss more in that trailer than they have in the entire game combined so far. (That barn dance scene isn't in the game but is spoken about). People blowing it all out of proportion as per usual.

EDIT - **Ah that scene is in it towards the end as a flashback**

Weirdly it was the straight sex scene that I found very jarring. Don't get why people are upset that Ellie has a girlfriend.

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cejay0813

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10 hours in... only people that have an issue with this game are bigots. Yes it does call for suspension of disbelief on a number of levels especially when it comes to the overall physical strength of women (damn near died laughing when Ellie tipped over a vending machine like it was a stack of Jenga blocks) but overall the game and story is still just as good as the first.

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ivory_soul

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Edited By ivory_soul

@cejay0813: Not just bigots, incels. People who just can't comprehend that women can be a strong narrative or a lead in a game that wasn't already established like Lara Croft. I mean look at the outcry over Mortal Kombat 11's female costume change-up, Lara Croft's new look back in 2013, and many other massive changes to females in games. These are all AMAZING games, yet the incels concentrate on the fact their masturbation material got taken away and they can't oogle massive boobs in a game anymore. I feel these people are a minority in the overall gaming community, but comment sections give them a spotlight.

I can understand some upset over TLoU2, like the leaks and some narrative changes, but because "LeSbIaNs KisSeD" and calling Neil Druckman "Cuckman" because he's showing representation in a game? Or some people saying it's forced representation just for the sake of it? You have to start somewhere.

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DEVILTAZ35

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@dervrak: Better not play anything from EA , Ubisoft or any such companies either then.

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Sindroid

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@dervrak: those who give 0/10 on Metacritic are just butthurt because Joel dies. Usually minors.

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Sound_Demon

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@ivory_soul: What are you on about? What the absolute **** are you on about?

People are angry with the story direction. You're complaining about the people who are memeing the game who meme everything.

NOBODY cares about strong female leads. Everyone expected to play as Ellie in this game. Nobody wanted to play as some beefed out chic whom we don't care about at all in the story.

You're arguing against no crowd.

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DEVILTAZ35

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Edited By DEVILTAZ35

@Sound_Demon: Everyone? Why?. It's Called "The Last of 'US 2''. Not ''Ellie first person exploration shooter''. Why would you assume you only play as Ellie? . In the first game you didn't play as her until a fair way through.

The way they handled this adds extra weight to the story and it works really well because of it.

There are very few ethical companies in gaming besides CDPR in the AAA space anyway. Microsoft is actually far better than most even though that is not popular to say that.

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ivory_soul

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@Sound_Demon: I'm arguing against an ENTIRE crowd. I see people say what you just said then rant about the lesbian relationship and how it's "unrealistic" and "no one would care in a post-apocalyptic world". There are comments replying to me doing that EXACT same thing. Truth is if this was a straight couple no one would be complaining. Period. End of story. It shouldn't even be an issue to begin with.

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skippert

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@ivory_soul: I'm actually very surprised that there are people out there complaining about a lesbian relationship in a game. Personally I don't really care what orientation a character has as long as there aren't any political motives trying to push some agenda behind it (this sometimes happens). Can't see that this is happening in this game. Those trolls should probably move along and do something more constructive with their lives if you ask me.

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cejay0813

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@ivory_soul: I agree. Overall the game itself is solid save a few moments where it seemed a bit ridiculous to the point of feeling forced but it didn't take away from the overall experience to me. To me I think its funny what the devs come up with. Her being in love with a bi jewish chick... all the gender neutral superhero cards... one of the notes hinting toward a lesbian relationship. It just becomes laughable after awhile. I think the devs got too woke even for themselves at one point. You telling me that in a world where a fungus has turned most of human civilization into flesh eating zombies, a person still has time to bitch about two girls kissing?? Lol

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Pierce_Sparrow

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@cejay0813: Don't people get tired of using the 'woke' word. Seriously, who cares? What makes it so overboard? In my own life, I am surrounded by all the things you talk about and I'm a hetero, white male. Nothing about the 'woke' elements in the game feels out of place, over done, or out of the ordinary. Every time I hear people bring up words like 'woke', 'SJW', or 'PC culture', it just tells me that these people come from small communities lacking diversity. You live in a place diverse enough for long enough, and nothing about what or who is in this game that feels out of place.

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cejay0813

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Edited By cejay0813

@Pierce_Sparrow: well you don't know much cause I actually come from a very diverse city. Fact is, all the homo, trans, lgbt, etc people represents a very small percentage of the America or even moreso the world at large. Yet it is injected literally everywhere in mainstream media. Think the number was at about 5% maybe. It could be that over representation in mainstream entertainment that you're picking up on. Also, while you and I might stay in relatively diverse communities (if you're talking about some actual anecdotal experience) the world is vast, what might be normal for you may not be for the next person. Lastly, the fact that they're acknowledged as woke elements denote that they're out of place to me. Ill say it again because maybe you missed it. Lesbian Ellie on her quest with her bi Jewish lover Dana through post apocalyptic Seattle, finds time to collect gender neutral super hero cards.... this same rail thin Ellie completely knocks over a vending machine to block a door like it was nothing.

Lol again, I love the game and the characters but come on Shelly!!

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analgrin

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@cejay0813: pssst. Empty vending machines don't weigh much

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cejay0813

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@analgrin: maybe to you... but leave it to your avg 18 yo girls triceps alone... what am I saying, believe what you want lol

Great game

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DEVILTAZ35

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@cejay0813: She is 19 :) at least i think that is what Naughty Dog said she was.

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analgrin

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@cejay0813: Ellie clearly has some muscle though. People have to be tough to survive and can't afford to be lazy like today's society. Makes sense most people are more athletic in the game.

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musalala

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LOL that sex scene what the hell?

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analgrin

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@musalala: ah just got there lol. Was a bit weird (its not same sex sex if anyone was wondering). 5 seconds of cringe. .. like most of my sexual encounters lol

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analgrin

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@musalala: there's a sex scene? Maybe i missed it or maybe i haven't got that far yet (16 hours and counting) Or maybe 2 people next to each other in bed is a sex scene to some these days?

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Articuno76

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@analgrin: Where are you from? Some versions of the game have that scene cut out (mine did).

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analgrin

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@Articuno76: UK.

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Gr4h4m833zy

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Legendary..........this game is.

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untouchables111

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Seems to me even the reviewer has gone to soft or failed to understand the world the game is based in. It’s kill or be killed. There is no stopping to morn the death of any of those people because they made their choice to be associated with Abby and he senseless choice for revenge. Is death always the right answer, no but in fact if you noticed, she didn’t directly kill all of them. Most happed in the scuttle and she merely eased the process.

I think the dynamic of this revenge story was so well done. It pitted you the player against your own feelings as you play out both sides of the story. Many times I felt myself asking who was the real bad guy in all this?

the games world is just absolutely amazing. They crushed the visuals for the game. Ever detail next level. Lighting effect were so good and the mocap was worth every penny. The game delivered a conclusion that fit perfectly white the game world setting. They also left it open just enough to allow for a dlc or maybe a 3rd game....perhaps on the road to recovery

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DEVILTAZ35

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Edited By DEVILTAZ35

@untouchables111: In some ways The last of Us has always reminded me of The Postman with Kevin Costner. A vastly underrated movie even though i know that doesn't have infected/Zombies the atmosphere is similar. I am surprised the game is as good as it is considering it was released during a world-wide pandemic. Apart from a few minor things it has the usual Naughty Dog polish.

The few graphical issues i have come across is just limitations of the current hardware such as some areas where you turn back around and see a fair amount of pop in and how car windscreens also pop in at a certain distance even though the car model is already rendered. Minor things like this that don't ruin the game at all as long as you are not overly sensitive to it.

In the major areas though this has been dialed back and taken care of really well.

Water looks and reacts far more realistically now compared to any of their other games which tended to have cartoony water even though it was pretty.

Falling water is animated much better now too whereas even in Uncharted 4 and lost legacy waterfalls had stair stepping problems that aren't noticeable here unless you look really closely.

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