That Dragon, Cancer Review

The father, son, and the holy spirit.

Spoiler warning: This review discusses plot elements that may be considered spoilers.

There’s a section of That Dragon Cancer where Amy and Ryan Green, the game’s creators and lead characters, have to tell their two older sons exactly what’s happening to their baby brother Joel. The most straightforward answer to that question is one no child--really no parent--should ever have to hear: Joel is diagnosed at a year old with a merciless form of brain cancer, and given less than a year to live. This is not the story Amy and Ryan tell their other children.

The tale they tell is a bedtime story, recorded, and given life in That Dragon, Cancer as a pixelated Ghosts n’ Goblins riff; Joel is a brave knight who shoots enemies with spears. At the start, he's bound to succeed in his quest because of divine grace, the light of God helping him out, eventually forced to do battle with a physical manifestation of the titular dragon, cancer incarnate. The battle stops dead, however, when one of the boys mentions a neighbor who also died of cancer, and asks, in that guileless way only children can, where the neighbor’s grace was when that neighbor died. Amy answers that: sometimes, the grace manifests when the brave knight doesn’t have to fight anymore, and they can rest.

More than it is any sort of game with a victory-state, or a satisfying climax, That Dragon, Cancer is Ryan and Amy’s abstract, dream-world document of the continual search for, if not their own grace, then at least respite for themselves and their lost child. As such, it’s hard, bordering on impossible, to judge as a game in the strictest sense, even under looser Gone Home/The Beginner's Guide terms. It has no need or interest to entertain anyone who plays it. The existential terror and disorientation of the experience has no real satisfaction, just the hope that expressing it can let its creators lift the burden. There are no Achievements, no points to be gained. There is only the ability to weave and work abstractly through the pain of its creators as they did, the interactivity of the medium allowing them the freedom to craft often virtual cathedrals to stand in monument of it.

Ryan and Amy struggle to help their other children understand Joel's plight.
Ryan and Amy struggle to help their other children understand Joel's plight.

Crucially, every emotional breakthrough, every new revelation, every gut-stab of a memory in That Dragon, Cancer must be discovered, confronted, and processed, as it undoubtedly had to be in the minds of its creators as it happened. The only tools you have to do so are the ability to look around, and a single button to interact. A single button lets you hear recorded family memories, the narrated, desperate thoughts of the parents. A single button keeps Ryan from drowning in the seas of his depression, to view the endless “thank you” cards at their hospital, to experience even the sheer mundaniaty of life with a loved-one's lethal illness staring you in the eyes. In That Dragon, Cancer, coping is a gameplay mechanic. The fact that it’s difficult to do so is deliberate and appropriate. Even as rudimentary as many of the obstacles are in That Dragon, Cancer, there are still moments where the game prevents the player from moving on without struggling with the decrepit, Myst-like point-and-click-to-move control scheme. In that regard, it actually has more in common with early horror games of the medium than it does any of the “walking simulators” that have cropped up in recent years.

The miracle isn’t that Joel’s tumor goes away. It’s that, for a brief moment, Joel sleeps. The screaming nightmare is over for a night, with the knowledge that it will return. It is terrifying, and more frighteningly, it happens to millions every day.

Joel was expected to not last the year, and lasted four. It’d be so easy to call his defiance of those odds a miracle, but the game has no compunctions of bursting that bubble before it ever inflates. The scene after we hear Amy talk of grace and miracles to her children is a sequence where Joel can’t stop crying because of the pain in his head, to the point of banging his head against the crib to make it end. You have the ability to walk with him around the hospital room, to try and feed him, to give him juice that he promptly vomits up, with Ryan finally resigning to prayer and, ultimately, complete surrender to the fact the crying won’t end. The miracle isn’t that Joel’s tumor goes away. It’s that, for a brief moment, Joel sleeps. The screaming nightmare is over for a night, with the knowledge that it will return. It is terrifying, and more frighteningly, it happens to millions every day. Imagine there’s a disease that causes that level of agony to very real children. There is no physical means of stopping it, and despite Ryan’s constant pleading to God for deliverance, the Lord neither takes Joel away, nor does he give him peace in any sort of timely manner.

That Dragon, Cancer effectively conveys real, complex emotions.
That Dragon, Cancer effectively conveys real, complex emotions.

God plays a huge role in That Dragon, Cancer. This family is in dire need of a savior that won’t come, and it may very well depend on the player’s own relationship with God how one chooses to interpret the fact that, despite that absence, they remain hopeful. That said, there are moments where that faith is questioned, where the dissonance that comes with having faith in something that doesn’t seem to have much faith in you must be sorted out. While Amy’s faith remains true from beginning to end, Ryan’s faith seems to take the biggest hit during the game, particularly during a sequence with the detritus of his tiny life displayed as an inconsequential dot in the middle of a vast ocean, crawling with malignant, throbbing tumors.

The game never flinches from the evil of cancer, which ultimately makes the moments of happiness, as simple as they are, mean the world. The game is constructed to let players find the beaming light in less grandiose moments: finding time, even after a hard doctor’s visit, to get excited for dinner, roadtripping to California, watching Joel feed ducks at a lake, letting him ramble about how loud lions can roar, or watching his favorite cartoon on a tablet. Surrounded by immeasurable pain, the tiny details have lingered in Ryan and Amy, enough to pockmark the darkness inherent in this game with a simple, untouchable joy.

This family is in dire need of a savior that won’t come, and it may very well depend on the player’s own relationship with God how one chooses to interpret the fact that, despite that absence, they remain hopeful.

That Dragon, Cancer ends on a deliberate image; it’s an image that, at first, feels entirely unearned, schmaltzy and cute in ways that, even at its most playful, the rest of the game isn’t. In narrative terms, we see a written ending, showcasing a faith in something beyond all the death and disease that gives us all what we love most in this world. From the side of its creators, it’s a permanent place where a mother and father have distilled everything wonderful about their child. This is the only place where we truly meet Joel. Not his disease, not his limitations. Just the child they got to know, surrounded by everything he loved.

It’s virtually impossible to not bring one’s own biases into That Dragon, Cancer, because death and disease are universal. Just as it’s impossible to quantify whether the exploration of those two heavy topics is worth the time and considerable emotional energy, it’s impossible to truly quantify the immeasurable value of being able to not just forever present the best version of a person to the world, but being able to earn his presence in every way his parents did.

The Good

  • Powerful meditation on life and death
  • Spirituality presented without taking any one side
  • The language of old video games used to wonderfully imaginative effect

The Bad

  • Clunky controls and glitches sometimes get in your way

About the Author

Justin Clark was able to finish That Dragon Cancer in about two hours. He WAS going to make pancakes for breakfast the next morning. Those plans have changed.
856 Comments  RefreshSorted By 
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Wilson_Diabetes

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The guy who played Dumbeldore in Harry Potter died today. He was 69. Did you guys know that?!

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tomcat205

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@wilson_diabetes: u mean the bad guy from die hard

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themc_7

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@wilson_diabetes: you mean Snape.

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Wilson_Diabetes

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@themc_7: Oh, right...whoops, sorry! I can't believe I messed that up! I hope you don't think any less of me for my apparent mistake.

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DEVILTAZ35

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Edited By DEVILTAZ35

@wilson_diabetes: Original actor for Dumbledore died some time ago :)

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Wilson_Diabetes

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@wilson_diabetes: Hehe.....69.

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SnuffDaddyNZ

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Yet another pretentious game/movie/music creator.

What's next? "That dragon, Toe stubbed"?

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Gelugon_baat

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For anyone else reading this, you might to look at this person's ratings for games.

SnuffDaddyNZ's a fan of the World of Warcraft series, which turned what was supposed to be an April's Fool joke into an actual piece of Warcraft lore. Dude doesn't know the meaning of "pretentious".

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noah364

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@SnuffDaddyNZ: So, by "pretentious," my guess is you just mean "has artistic merit"?

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vlasov18

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@SnuffDaddyNZ: at first i thought the same, this has a pretentious stench all over it... have to try it tho, just to be sure you know

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lenyora-sama

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sounds like a total bummer. well,each to her own

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Chippiez

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Cancer is terrible. If this game is a biopic of what the dev personally went through with a child, that is heart-wrenching and I do sympathize with them. But just as cancer is terrible, so too, is this "game". Sorry. Rating the game a 9 because you "hate cancer" (Who doesn't? And who HASN'T lost multiple people to it? -- and for those lucky few who haven't, no, this "game" doesn't come close to capturing the savage nature of the disease) defeats the whole purpose of objective reviews. There is no gameplay. It's another "emotional experience" game. No mechanics, no skill necessary. Should've been writing or film. A pity "9".

Screw it, Imma' make a game called, "That demon, Lou Gehrig" and watch the 9's come rolling in from the "Feels" crowd of emo California-based SJWs.

Flame on!

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Gelugon_baat

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For anyone else reading this, you might want to look at Chippiez's ratings for games. You might notice that the dude isn't exactly the kind of person whom you might agree with regarding games.

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Cowbie

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@chippiez: You had me until whined about "SJWs". I'm tired of morons who complain that social justice is some horrible thing. Go f yourself, seriously.

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noah364

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@chippiez: Why, why in the world would you judge a game first and foremost by its mechanics, by its technical nature, by the level of skill it requires, and not by its artistic merit or the emotional impact it imparts?

If you think of games as art, then you must also recognize that gameplay is pointless if it does nothing to advance the "message" of the game. That's why we get ludonarrative dissonance. That's why games like Call of Duty aren't considered the pinnacle of videogame artistry, even though they have excellent gameplay. That's why a shorter game with "less" can be "more" in terms of artistic worth than the biggest game with all of the "stuffs" to do.

You have to ask yourself, would "more" gameplay actually improve the game? Would it help it impart the message? If not, then why should they put it in?

Or would you simply prefer that videogames never attempt to tackle difficult subjects that don't require a high degree of interactivity?

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toobusytogame

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Edited By toobusytogame

Dear GS Community,

A little over a year ago, I lost premature twin boys, my first children. Watching the game trailer in my office yesterday at lunch, I was literally sobbing. Given what my wife and I have gone through, you can imagine how this kind of thing would make someone like me feel.

But thank you, Gamespot. You made me laugh! These review comments are so dark, awful, and so unbelievably offensive! Hilarious stuff in general. In my experience, humor is the best way of coping intense grief, so thanks for bringing a smile to my face ... you terrible, terrible people.

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Bread_or_Decide

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@toobusytogame: Are you going to make a videogame about it now?

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Cillerboy

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@toobusytogame: Terrible humour is the best humour. Glad you could find some relief here.

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PCsama

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@toobusytogame: Condolences to you sir of your great loss

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Undertow207

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Seems like something I might have checked out on a Steam sale until the whole religious aspect of the game was mentioned in the article and caused me to completely lose interest.

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Noctisumbra

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@Undertow207: the worst experience a loving parent can ever have is to lose a child, especially to something like cancer. You grasp at anything you can to keep your sanity and for some that is not enough. I have no faith of my own, but I cannot find fault in their's during a time none can ever come away from unscathed.

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001011000101101

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@Undertow207: Why?

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Gelugon_baat

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@001011000101101: There are some people who resent having religious elements in games.

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PrpleTrtleBuBum

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@Gelugon_baat: It goes against the religion of atheism

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Gelugon_baat

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@PrpleTrtleBuBum: Heh, indeed. :P

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Gelugon_baat

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I really wish that those dudes who are going to use the word "pretentious" would go further and describe why a game is "pretentious".

When they don't do that, it just seems like an otherwise sophisticated word has been used in vain.

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JynxTen

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@Gelugon_baat: Ironically it has become pretentious to use the word "pretentious" these days.

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Gelugon_baat

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Edited By Gelugon_baat

@jynxten: Indeed. If only those people realize that.

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OllieBrown

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Silly me, I thought a topic as real and honest as this would be immune to the comment trolls. Have we truly devalued caring this much?

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ggregd

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@OllieBrown: Some people think that makes you an "SJW." To them that's the ultimate slam. But then that label gets applied to anyone left of Hitler in terms of social politics or anyone with more empathy than Ted Bundy, on a personal level. So it's safe to completely ignore those people.

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Chippiez

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#@ggregd: This is a GAMING site. Not a feel-good site for pontification on "social good". That's what makes you a SJW-- your inability to objectively extricate emotions and opinions from anything and looking to turn *everything* into some sort of social agenda piece.

CANCER is BAD. No one is going to argue that.

What parent of children who suffer or die from cancer go through is equally BAD. No one is going to argue that.

Just because a "game" makes the above statements and you agree with them and sympathize with the creator doesn't mean that anything they cobble together as a COMMERCIAL PRODUCT should be immune from objective critique or commentary. Giving a 9 "because it's cancer and it's sad!" is the very essence of poor journalism. Perhaps the theming and emotional aspect of the game is great as it forces an introspective deep-dive on life, death and all of that stuff. But as this COMMERCIAL PRODUCT presents itself as a GAME, it must also be reviewed as such and as a GAME, this title falters and falls flat on it's face. There is no skill involvement. There is no outcome you can affect. As an interactive novel or whatever, maybe it's the best thing ever. As a game, it's as bad as cancer itself.

Also, telling others to ignore a group of people because *YOU* dislike their view or opinion, as if your opinion is any more valuable than mine or Ollie's or anyone else on this site is the epitome of that self-placating, self-aggrandizing egocentric narcissim that embodies the very fabric of SJW. THAT'S F%$(ING DOUCHEY crap. That's what makes you a SJW.

So while I think you're a complete moron, I will never tell anyone it's "Safe to completely ignore you". Because people can make THEIR OWN GODDAMNED MIND, FFS.

4 • 
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noah364

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@chippiez: "objectively extricate emotions and opinions." Huh. Funny. This is actually the most emotionally charged comment written so far.

Unless, of course, writing "THAT'S F%$(ING DOUCHEY" in all caps is your idea of emotionless-objectivity.

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bfa1509

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@chippiez:Well said. Your comments liberate the internet. You have my gratitude.

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Veldi

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@chippiez: Does it fail, though ? Skill has nothing to do with what makes a video game what it is. Also if you hadn't noticed, video games have changed since the NES era (can you believe that we're already in 2016 ? Amazing, I know). Video games are now more than a handful lines of codes, the story, characters, atmosphere, art direction are all part of what makes a game, as long as it remains interactive. Yes, this game has technical flaws (Well, that's what they say, I haven't played it myself), but apparently delivers on the rest of the interactive experience. That would make it a flawed but successful video game

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bish0p2004

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Edited By bish0p2004

@chippiez: great post

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ggregd

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@chippiez: Criticism isn't Journalism. It's also safe to ignore people who aren't even wrong. You people are getting antsy as you fade into irrelevance, aren't you?

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bish0p2004

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@ggregd: what do you mean..."you people?!"

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blutiger_engel

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Edited By blutiger_engel

@ggregd: History is full of swings in every possible direction (I mean, national socialism was a thing believe it or not, just to get the Godwin law out of the way early), but they have never been as fast, as in the information age, especially after the internet and social media were introduced. You just sit there and wait, as SJW's fade into obscurity, before they, or some variation of that "ideology" (and I'm using the term as loosely as I can), resurfaces again. No one has a right to not be offended, and everyone has a right to free speech (in the western civilization at least), those are the facts.

I have personally lost a very young member of my family to something some time ago (please, no condolences if anyone feels an urge). I still find that subject humorous, and I don't feel like I have the right to tell people to stop voicing their opinions (whatever they may be) ON THE INTERNET, just so I don't get offended.

Things happen, they can be devastating to an individual, or a group of people, but the affected deal with it in their own way, and the rest of the world moves on and doesn't care (beyond trying to cure cancer and similar diseases etc.) about that person. And they shouldn't, there is a lot of death in this world. No one can bare all that emotional weight anyway. We each bare our own crosses. "The internet" was even partially to blame for my loss, and I can't fault people for being there and having opinions.

2 • 
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shanethewolf

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I like that games are handling more adult themes, but like a lot of indie games these days this seems so pretentious.

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Gelugon_baat

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@shanethewolf: Could you describe how they are so pretentious?

Also, you might have some double standards there. I have noticed that Life is Strange is high in your book, but I have watched that game. It tries to sell itself as a serious game, but pads itself with a lot of unnecessary stuff for the sake of having one-off sources of entertainment.

For one, there is that long string of bizarre scenes right before the resolution of Episode 5. In my eyes, it just seems to be there for the sake of being bizarre; the game then follows that up with recaps of decisions and consequences from the previous games, as if the player needed the reminder.

The game could have cut all that and go straight to the resolution.

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feleas

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I'm glad this finally came out. I remember reading and discussing about this game on the site when it was first announced. Awesome job with pulling through the development of this one guys.

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BinaryLad

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Wow. I think I cried reading the summary. And I'm not usually one to cry at games.

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DrunkenPunk800

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Jesus, that sounds like FUN! Oh wait, no it doesn't. Reminds me of games like Captain Novolin and Bronkie The Bronchiasaurus. (goes back to playing Mega Man 2).

4 • 
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deactivated-598fc45371265

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Remember when video games were fun?

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001011000101101

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@Storm_Marine: Remember when tons of "fun" games were still being released every month in 2015 and 2016? I kind of do.

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pound-u

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Would be even better without the garbage religion angle.

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Chippiez

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@pound-u: Would be even better with ... gameplay.

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baszzer

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Well, not only did David Bowie succumbed to this Dragon; also did Alan Rickman - of Harry Potter fame.

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DrunkenPunk800

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@baszzer: And Lemmy.

I didn't know Alan Rickman died. That SUCKS! :(

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BrunoBRS

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@baszzer: wait what? *looks up* NOOOOOOOOOOO

D:

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