That Dragon, Cancer Review

The father, son, and the holy spirit.

Spoiler warning: This review discusses plot elements that may be considered spoilers.

There’s a section of That Dragon Cancer where Amy and Ryan Green, the game’s creators and lead characters, have to tell their two older sons exactly what’s happening to their baby brother Joel. The most straightforward answer to that question is one no child--really no parent--should ever have to hear: Joel is diagnosed at a year old with a merciless form of brain cancer, and given less than a year to live. This is not the story Amy and Ryan tell their other children.

The tale they tell is a bedtime story, recorded, and given life in That Dragon, Cancer as a pixelated Ghosts n’ Goblins riff; Joel is a brave knight who shoots enemies with spears. At the start, he's bound to succeed in his quest because of divine grace, the light of God helping him out, eventually forced to do battle with a physical manifestation of the titular dragon, cancer incarnate. The battle stops dead, however, when one of the boys mentions a neighbor who also died of cancer, and asks, in that guileless way only children can, where the neighbor’s grace was when that neighbor died. Amy answers that: sometimes, the grace manifests when the brave knight doesn’t have to fight anymore, and they can rest.

More than it is any sort of game with a victory-state, or a satisfying climax, That Dragon, Cancer is Ryan and Amy’s abstract, dream-world document of the continual search for, if not their own grace, then at least respite for themselves and their lost child. As such, it’s hard, bordering on impossible, to judge as a game in the strictest sense, even under looser Gone Home/The Beginner's Guide terms. It has no need or interest to entertain anyone who plays it. The existential terror and disorientation of the experience has no real satisfaction, just the hope that expressing it can let its creators lift the burden. There are no Achievements, no points to be gained. There is only the ability to weave and work abstractly through the pain of its creators as they did, the interactivity of the medium allowing them the freedom to craft often virtual cathedrals to stand in monument of it.

Ryan and Amy struggle to help their other children understand Joel's plight.
Ryan and Amy struggle to help their other children understand Joel's plight.

Crucially, every emotional breakthrough, every new revelation, every gut-stab of a memory in That Dragon, Cancer must be discovered, confronted, and processed, as it undoubtedly had to be in the minds of its creators as it happened. The only tools you have to do so are the ability to look around, and a single button to interact. A single button lets you hear recorded family memories, the narrated, desperate thoughts of the parents. A single button keeps Ryan from drowning in the seas of his depression, to view the endless “thank you” cards at their hospital, to experience even the sheer mundaniaty of life with a loved-one's lethal illness staring you in the eyes. In That Dragon, Cancer, coping is a gameplay mechanic. The fact that it’s difficult to do so is deliberate and appropriate. Even as rudimentary as many of the obstacles are in That Dragon, Cancer, there are still moments where the game prevents the player from moving on without struggling with the decrepit, Myst-like point-and-click-to-move control scheme. In that regard, it actually has more in common with early horror games of the medium than it does any of the “walking simulators” that have cropped up in recent years.

The miracle isn’t that Joel’s tumor goes away. It’s that, for a brief moment, Joel sleeps. The screaming nightmare is over for a night, with the knowledge that it will return. It is terrifying, and more frighteningly, it happens to millions every day.

Joel was expected to not last the year, and lasted four. It’d be so easy to call his defiance of those odds a miracle, but the game has no compunctions of bursting that bubble before it ever inflates. The scene after we hear Amy talk of grace and miracles to her children is a sequence where Joel can’t stop crying because of the pain in his head, to the point of banging his head against the crib to make it end. You have the ability to walk with him around the hospital room, to try and feed him, to give him juice that he promptly vomits up, with Ryan finally resigning to prayer and, ultimately, complete surrender to the fact the crying won’t end. The miracle isn’t that Joel’s tumor goes away. It’s that, for a brief moment, Joel sleeps. The screaming nightmare is over for a night, with the knowledge that it will return. It is terrifying, and more frighteningly, it happens to millions every day. Imagine there’s a disease that causes that level of agony to very real children. There is no physical means of stopping it, and despite Ryan’s constant pleading to God for deliverance, the Lord neither takes Joel away, nor does he give him peace in any sort of timely manner.

That Dragon, Cancer effectively conveys real, complex emotions.
That Dragon, Cancer effectively conveys real, complex emotions.

God plays a huge role in That Dragon, Cancer. This family is in dire need of a savior that won’t come, and it may very well depend on the player’s own relationship with God how one chooses to interpret the fact that, despite that absence, they remain hopeful. That said, there are moments where that faith is questioned, where the dissonance that comes with having faith in something that doesn’t seem to have much faith in you must be sorted out. While Amy’s faith remains true from beginning to end, Ryan’s faith seems to take the biggest hit during the game, particularly during a sequence with the detritus of his tiny life displayed as an inconsequential dot in the middle of a vast ocean, crawling with malignant, throbbing tumors.

The game never flinches from the evil of cancer, which ultimately makes the moments of happiness, as simple as they are, mean the world. The game is constructed to let players find the beaming light in less grandiose moments: finding time, even after a hard doctor’s visit, to get excited for dinner, roadtripping to California, watching Joel feed ducks at a lake, letting him ramble about how loud lions can roar, or watching his favorite cartoon on a tablet. Surrounded by immeasurable pain, the tiny details have lingered in Ryan and Amy, enough to pockmark the darkness inherent in this game with a simple, untouchable joy.

This family is in dire need of a savior that won’t come, and it may very well depend on the player’s own relationship with God how one chooses to interpret the fact that, despite that absence, they remain hopeful.

That Dragon, Cancer ends on a deliberate image; it’s an image that, at first, feels entirely unearned, schmaltzy and cute in ways that, even at its most playful, the rest of the game isn’t. In narrative terms, we see a written ending, showcasing a faith in something beyond all the death and disease that gives us all what we love most in this world. From the side of its creators, it’s a permanent place where a mother and father have distilled everything wonderful about their child. This is the only place where we truly meet Joel. Not his disease, not his limitations. Just the child they got to know, surrounded by everything he loved.

It’s virtually impossible to not bring one’s own biases into That Dragon, Cancer, because death and disease are universal. Just as it’s impossible to quantify whether the exploration of those two heavy topics is worth the time and considerable emotional energy, it’s impossible to truly quantify the immeasurable value of being able to not just forever present the best version of a person to the world, but being able to earn his presence in every way his parents did.

The Good

  • Powerful meditation on life and death
  • Spirituality presented without taking any one side
  • The language of old video games used to wonderfully imaginative effect

The Bad

  • Clunky controls and glitches sometimes get in your way

About the Author

Justin Clark was able to finish That Dragon Cancer in about two hours. He WAS going to make pancakes for breakfast the next morning. Those plans have changed.
856 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

Edited By Gelugon_baat

@deviltaz35: A lot of story-telling methods involves shoving the story in the purveyor's face. This statement applies to SOMA as much as it does to That Dragon, Cancer.

If you are trying to suggest that SOMA's story-telling is somehow more elegant than a walking simulator's or bizarre abstract's (like That Dragon, Cancer here), then I would say this: I don't agree.

I recall seeing SOMA toss floods the player character's way, have the player character come across some lost soul who doesn't realize that he/she is not exactly in a human body and have a clunking not-sane thing loudly announcing its lumbering presence - not to mention that most of the characters are curt. It's not subtle to me. Besides, shouldn't it be obvious to you that Frictional Games is banking on the shock value of these scenarios? Certainly isn't that very much in-your-face?

(As for the finer details about the story in SOMA, Frictional's writers shunted most of these into documents and notes instead. I have seen this story-telling technique so, so many times.)

I am not implying that this bizarre abstract here amused me more, but I want to say this: if you think that SOMA's story telling is better because it has supposedly exciting scenarios, then I will say that you are not really any different from those armchair adrenaline junkies who like the stories in the likes of Halo, Gears of War and its ilk.

Sure, SOMA's settings and themes are quite different from Bungie's and Epic's shit, you would argue next. But really, how many times have you seen stories where the protagonist finds out terrible truths about himself the hard way? SOMA is the third Frictional title to do that, mind you, and that's not counting other indie titles like White Night.

Upvote • 
Avatar image for deviltaz35
DEVILTAZ35

8490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By DEVILTAZ35

@Gelugon_baat: I guess it just depends how much atmosphere means to you in a game. I love games like Soma as it reminds me of Rapture - Loved Bioshock games. Apart from perhaps the first Gears of War i couldn't stand that franchise personally. Halo had good mechanics for a shooter and driving vehicles was quite fun. The original game had pretty good AI too compared to even alot of modern shooters.

I'm just not really a fan of adding too much real life to games as i just don't see the point. I like parody's of life such as Grand Theft Auto but i wouldn't play a simulator of my home town for instance as i can just walk out the door and experience it for real so it serves no purpose to me to create it as a simulator.

Upvote • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

@deviltaz35: I have looked at That Dragon, Cancer and it doesn't look like so much "real life" to me. It's a lot of abstract shit.

Also, you could have said that you don't want a game that clings to close to "real life".

Upvote • 
Avatar image for deviltaz35
DEVILTAZ35

8490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Gelugon_baat: l could have , but i didn't :) .

Upvote • 
Avatar image for cjimrun
cjimrun

1255

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Don't be afraid of feelings. Truth is good. Truth is what we want.

Upvote • 
Avatar image for deviltaz35
DEVILTAZ35

8490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@cjimrun: 'The Truth is out there "

Upvote • 
Avatar image for lewser5
lewser5

305

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Edited By lewser5

talk about timing for a game about cancer to come out just when a few entertainers from movie and music just passed away.

Upvote • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

@lewser5: Yeah, it's one heck of a coincidence.

Upvote • 
Avatar image for supamastergamer
SupaMasterGamer

400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Played the game.

It wasnt fun.

3/10.

Dont waste your gaming time on this. A game needs to be fun 1st.

7 • 
Avatar image for deviltaz35
DEVILTAZ35

8490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@supamastergamer: lol perfect review , i think i'll consult you before i buy anymore games :)

Upvote • 
Avatar image for CoLdFuSioN167
CoLdFuSioN167

94

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@supamastergamer: The game isn't meant to be FUN! Maybe you should of skipped it - if u thought it was going to be a fun game.

Upvote • 
Avatar image for supamastergamer
SupaMasterGamer

400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@CoLdFuSioN167: To me ,FUN means good controls and gameplay mixed with good story. Did you even played the game? The emotional subject doesnt give it a pass to be a buggy game just like a movie about cancer do not have a pass to be poorly directed and/or with bad acting.

But hey. if you like it. Good for you.

Upvote • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

Edited By Gelugon_baat

@supamastergamer: Why did you even bother "playing" it in the first place? You should have known that it's not about "fun" from the title alone.

Upvote • 
Avatar image for supamastergamer
SupaMasterGamer

400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Gelugon_baat: I thought it was about kicking the ass of cancer.

2 • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

Edited By Gelugon_baat

@supamastergamer: Do the screenshots prior to the release of the game look like they are about kicking the ass of cancer?

Also, if that was a joke on your part, you have a half-assed sense of humour.

Upvote • 
Avatar image for JimmyCos
JimmyCos

568

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

I'll cry like baby if i play this, i'm a Bowie fan (my fav artist since i was a child) and it's amazing how agressive a cancer can be, you can have all the money in the world but it can still kill you in just a few days like Lemmy from Motörhead. Nice review tho.

2 • 
Avatar image for jflkdjs
jflkdjs

113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

So it's released on PC and OUYA?!!

Upvote • 
Avatar image for jlenoconel
jlenoconel

534

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@jflkdjs: I own an OUYA.

Upvote • 
Avatar image for Gbullet
Gbullet

282

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

Edited By Gbullet

For a second there I thought Carolyn Petit wrote this review.

10 • 
Avatar image for timthegem
timthegem

1239

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@Gbullet: Maybe she'll do the sequel, "Anal Fissure, That Rat Bastich".

5 • 
Avatar image for dancegdance
DanceGDance

226

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Edited By DanceGDance

@Gbullet: lol, ick.

Upvote • 
Avatar image for Yomigaeru
Yomigaeru

931

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

This article doesn't seem to touch on the gameplay much. Unless, that is, the gameplay is comprises entirely of the scenarios described above. I'm not entirely sure, to be quite honest.

2 • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

@Yomigaeru: That is very likely to be the case, from what I have seen.

Upvote • 
Avatar image for Trev786
Trev786

386

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

I'm sure this is a very unique and heartfelt experience, but I play games to escape those kinds of feelings of despair and loss. Not for me, but I'm happy to see it is getting good reviews.

2 • 
Avatar image for Cillerboy
Cillerboy

535

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

Not a fan of the title. Dragons are awesome, cancer is not.

2 • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

@Cillerboy: Tell that to the people in the Shadowrun world, in which dragons are the rulers of mega-corporations, and Warhammer, in which dragons have the habit of razing towns.

By the way, the etymological connotative meaning for "dragon" is that it is a synonym for "scourge", to put it in a crude manner.

Also, do read this Penny Arcade comic strip.

Upvote • 
Avatar image for deviltaz35
DEVILTAZ35

8490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By DEVILTAZ35

@Cillerboy: It is awesome when you think about it just not awesome in a good way. it is awe inspiring all the same that something could cause so much damage to us in this day and age and for whatever reason be it due to greedy drug companies or just ignorance in general that there is no real cure.

Upvote • 
Avatar image for saganage
Saganage

147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

A terrifically written article, that seems to really capture the game's intended expression of art in the video game medium. Games, like books, and other sorts of media, transport us to other places and allow us to experience various emotions. They tell stories, happy and sad. I dont believe a game has to have "fun" mechanics in order to qualify as a unique, impacting, or rewarding experience. If all you are looking for in a game is Good Game Mechanics and something "fun", stick to Mario and COD or whatever. I think those folks are missing out on the true potential of the video game genre as an art form that can legitimately, and effectively, tell meaningful stories. To each his own, it's just upsetting to see folks dogging a game that meant to provide a thoughtful and emotional experience just because you cant pew pew pew.

3 • 
Avatar image for deactivated-61d91d42c39df
deactivated-61d91d42c39df

2741

Forum Posts

0

Wiki Points

0

Followers

Reviews: 57

User Lists: 0

you even posted a screen shot where it's getting 26 fps and it has glitches and clunky controls is 2 hours long but you are giving this game a 9, this is a indie hipster on "feels" score and not objective game reviewing,

11 • 
Avatar image for RaveNRolla
RaveNRolla

1568

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

@Deano: The thing is that you'll probably go to hell if you give this particular game a bad rating ;)

Upvote • 
Avatar image for noah364
noah364

208

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

@Deano: I feel like I say this every time I read a review on this site.

There

Is

No

Such

Thing

As

An

Objective

Review

Because

A

Review

Is

Inherently

Subjective

10 • 
Avatar image for CatAtomic999
CatAtomic999

1641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By CatAtomic999

@noah364: Reviews are certainly not inherently subjective. When you buy a car, do you want purely subjective reviews of the thing, or do you want an objective analysis of the quantifiable, concrete facts to be at least part of the overall appraisal?

Would 'iLIke red an thiS carr is red' really suffice?

Personally, I don't think a game like this one should be reviewed on a gaming site, because it simply isn't a game in the traditional sense. It's like Movies.com reviewing street theater.

Upvote • 
Avatar image for noah364
noah364

208

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

@CatAtomic999: Cars are consumer products. Videogames are art. Big difference.

Upvote • 
Avatar image for leikeylosh
leikeylosh

102

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@noah364: I disagree. There are some basic elements in every videogame that must be analyzed objectively.

2 • 
Avatar image for BARRICADE_28
BARRICADE_28

154

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@leikeylosh: Opinions are subjective.

Upvote • 
Avatar image for lordshifu
lordshifu

319

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

@noah364: you are awesome how can I marry you :O ??!

Upvote • 
Avatar image for EmpireAA
EmpireAA

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Deano: As much as I hate to say this I kinda agree with you. If you evaluate it strictly as a game it doesn't deserve a 9. If you evaluate it in a sympathetic and humanistic light it definitely gets at least a 9. This looks more like an interactive novel than a game.

Upvote • 
Avatar image for Bread_or_Decide
Bread_or_Decide

29761

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@Deano: Jim Sterling says it has some bad platformer and racing sections that don't work. But yeah, 9 because it made you cry!

Upvote • 
Avatar image for dribblesbarbax
dribblesbarbax

691

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By dribblesbarbax

After Bowie and Rickman dying this week from cancer I dont think I'll be able to play this game for a while. Plus January generally being a depressing month wouldnt help.

2 • 
Avatar image for deviltaz35
DEVILTAZ35

8490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@dribblesbarbax: Just heard that this morning about Rickman, what an amazing actor he was.

2 • 
Avatar image for leikeylosh
leikeylosh

102

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By leikeylosh

I respect the fact that some parents lost their son and made a videogame about the sad experience. I can understand that. It's available and nobody is forced to buy it.

BUT. It's a videogame first and foremost and must be reviewed as such. Videogame journalists need to learn that. Look at the cons: "Clunky controls and glitches sometimes get in the way." That, to me, is a failure in the most basic principles of a videogame. In short, be more professional towards a product, it doesn't matter where it came from or how it was made. That's all videogame fans want.

7 • 
Avatar image for noah364
noah364

208

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

@leikeylosh: So, in that light, a Michael Bay film, which usually has fantastic cinematography, a great sense of motion, high production values, but little to no artistic merit, is by far superior to Tangerine, the beautiful, critically-acclaimed indie film released earlier this year that was shot on an iPhone.

2 • 
Avatar image for leikeylosh
leikeylosh

102

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@noah364: Did anyone ever give a 9.5 to any Michael Bay movie, ever? I doubt it.

Upvote • 
Avatar image for noah364
noah364

208

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

@leikeylosh: Well...that's exactly my point. In no other art form is technical prowess ever prioritized over artistic merit. Why, then, should we prioritize technical prowess over artistic merit in videogames?

Upvote • 
Avatar image for zmanbarzel
ZmanBarzel

3141

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@leikeylosh: Those cons are also applicable to "The Witcher 3," but everything else covers for it so well that I don't begrudge it its score.

2 • 
Avatar image for sugarboy79
sugarboy79

193

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@zmanbarzel: Was thinking the same thing. I've been playing W3 lately. During the many moments I spend trying to angle the camera just right so that I can loot a sack of grain I'm left wondering how GS considered it to be a perfect game.

Not to mention the moments I'm stuck on a hump in the ground or I suddenly attack an unintended target or I can't dive underwater for no reason, etc.

Upvote • 
Avatar image for RogerioFM
RogerioFM

10534

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@leikeylosh: To be fair, Fallout has the same problems and still get's it's problems ignored.

3 • 
Avatar image for Yomigaeru
Yomigaeru

931

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

@RogerioFM: And that's my main beef with Bethesda games. They're notorious for being buggy and glitchy, but they still get glowing reviews. It makes no logical sense that those games can continually have fundamental, objective flaws but still be so universally praised.

Skyrim was a mess on PS3 at launch, and yet it got glowing reviews. I can only concede that everyone played the PC version and just copied that copypasted that review to use in the PS3 version's review.

Upvote •