Review

EVE Online Review

  • First Released May 6, 2003
    released
  • PC

Space-time continuum.

Tranquility. I've always puzzled at the name of EVE Online's single server. It's an ironic moniker to lend to a world where hundreds of thousands of players jockey for resources, scheme, spy, and blow each other up. On that one server, wars wage in perpetuity. Scammers ply their trade outside crowded space stations. Fortunes are made and lost amid the bustle of a full-fledged economy. None of it feels particularly tranquil.

And yet, Carl Sagan once noted that from space, Earth--for all its chaos--is nothing but a pale blue dot. So it goes with EVE: step far enough back from CCP's sci-fi massively multiplayer online game, and a picture of tranquility begins to emerge. Ten years of steady growth. The recent release of a 20th free expansion, Rubicon. Throughout all, consistency of vision, commitment, and support. It's no small achievement in the winter of the massively multiplayer online role-playing game, when young games are born, live, and die, all in World of Warcraft's shadow. In the face of such competition, EVE's languid pace would seem a detriment, and yet, like the universe, EVE is ever expanding outward.

EVE cultivates an appreciation for scales, vectors, and inertia, because it makes their mastery a matter of life and death. The game supports a healthy variety of pursuits, including nonviolent options like building, trading, or mining, but at some point almost all players must hazard a jaunt around EVE's tangled network of interconnected solar systems. Each system is a room of sorts connected by stargates that act as metaphorical doorways. They're spacious chambers, big enough to fit planets, asteroid belts, and space stations with a few trillion miles to spare, but danger always has a way of finding you in EVE. If you're lucky, it'll only come in the form of pirates or warring fleets that open fire on sight. If you're unlucky, it'll be a scammer, spy, or saboteur playing EVE's tacitly sanctioned metagame against you.

Conflict runs tangential to even the most pacifistic careers in EVE. After all, it's easier to maintain a lively spaceship market if players are always blowing each other up. But when things come to blows, it's actually a tidy affair. Ships can be piloted by clicking about in space, but most actions in EVE hinge on more mechanical commands like "maintain distance" or "warp to". It's a math-oriented system that hinges on numbers like distance, radii, and acceleration. Once the enemy has been targeted and the keys for weapons have been pressed, battles ebb and flow according to who can dictate range as their ships circle. Large-scale battles are as chaotic and complex as any sci-fi war scene, and skirmishes are thrillingly staccato. Victory in either is less a product of reflex than of strategy. The prelude to war--proper equipment, communication, teammwork, and patience--is usually the deciding factor. As often as a good fight seems to find the unwilling in EVE, it can prove elusive for those seeking it out. For every minute of battle or plunder, there are hours spent as prey eludes capture, as fleets circle and dance to the reports of their forward scouts.

Almost every player is an annalist of some sort, contributing anecdotes on forums, reporting from battle lines, issuing propaganda, or mapping political boundaries.

It takes some acclimating, but EVE's interface is packed with functionality.
It takes some acclimating, but EVE's interface is packed with functionality.

Indeed, EVE's pace is glacial indeed...right until it isn't. A dominant alliance might hold a third of the world in an iron grip for ages, until a spot of corporate espionage dispels it into the digital ether overnight. An interstellar bank could compound every investment it's entrusted with for years, until it suddenly absconds with billions. The universe's first Titan-class ubership may be a world-beater, until it's destroyed because the pilot chooses an inopportune moment to log off. They're the kinds of stories that make headlines outside of gaming circles, the kind that EVE is uniquely equipped to tell. Whether you're speaking to the allure of exploring EVE's vast universe, the machinations of its political scene, or even the prospects of the game's next expansion, that capacity for upheaval is a draw unto itself.

What's refreshing about EVE is how much of that change is user-driven. Player characters in the game are canonically immortal, their consciousness tied to clones that are awakened whenever they find themselves on the wrong end of the metaphorical photon torpedo. So-called pod pilots are the movers and shakers of the EVE universe, and enjoy a privileged position as mercenary demigods (consider for a moment the level of desperation that would drive a non-player character to enlist under a commander who, by definition, never goes down with the ship, and you'll begin to grasp the morbidity of EVE's lore). What gets moved or shaken is a matter of taste. It might mean battle, as a soldier or pirate. It might mean cleaning up after said battles, and pawning the salvage. Or it might mean moving goods from one place to another, and shaking whenever outlaws start eyeing your loot. Each endeavor can be pursued in the name of EVE's four hawkish NPC empires, a smattering of lesser powers, or the great host of player corporations.

Picking what banner to fly is always an important decision in an MMORPG, but in EVE, the decision can make or break the experience entirely. Should you have no allies, the vast reaches of space can be brutally lonely and unforgiving. Sure, there are hundreds of space stations to rest in, nominal communities strewn about the network of solar systems that dot EVE's pointillistic map. But though the game now allows you to walk the interiors of these structures, there's little humanity to be found inside. NPCs are still just portraits in the interface that proffer textual missions. Other players are just smaller portraits in your chat feed. The resultant sense of disembodiment impinges on every interaction in EVE, and it helps to explain the popularity of extra-game forums and meet-ups. Absent a few friendly faces, it's just not that easy to make regions with names like The Bleak Lands or Stain feel like home. Go figure.

Forgot to bring any guns to this fight. Guess how that went.
Forgot to bring any guns to this fight. Guess how that went.
The ability to step outside your ship is a welcome addition, if a bit aimless.
The ability to step outside your ship is a welcome addition, if a bit aimless.

Actually, Stain seems like Shangri-la compared to 0FZ-2H. That's the naming convention of zero-security systems, which fall outside the protection of NPC guards, and where EVE's player alliances battle for control of the game's open territories. Zero security also sees CCP's most brilliant and nefarious contribution to player-versus-player gameplay: regions, and the distribution of resources therein, are asymmetrical. Zero-sec space tempts with its more lucrative opportunities, but making the trip means leaving the safety of the empires. Inequalities exist among the lawless regions, too. The imbalance creates further incentives for players to band together, if only for the express purpose of evicting those ahead of them at the table.

Asymmetry must be in CCP's mission statement somewhere. It's certainly visible in the designs of EVE's spaceships: intricate, inventive crafts that range in scale from small yacht to small state. Asymmetry colors the use of those ships as weapons, too. At first blush, the more expensive, upper-echelon crafts seem overpowered. That perception holds true, until you develop an appreciation for asymmetrical warfare. There are no restrictions--mechanical or moral--on the size of fleets corporations can bring to the field, and with enough cheap frigates and cruisers, most foes can be felled. Barring that, there's always sabotage, as legitimate a tactic in EVE as any.

Big, expensive ships are also big, expensive targets, either for rival corporations or pirates that operate on the fringes of high-security space. Being blown up might not mean as much if you just wake up in a distant clone vat, but it can take a serious toll on your supply of ISK, EVE's currency. Ships that get destroyed are gone for good, along with all the expensive and rare equipment they've been kitted out with. That can include PLEX, an in-game item that represents real playing time in EVE (and a viable alternative to the game's $9.99 a month cost for dedicated players), meaning some losses can hurt a player's real wallet, too. Like most aspects of EVE, death is harsh and unforgiving, but the risks magnify the highs and lows in kind. A venture into the borderlands is a tense, calculated gamble, where every jump to a new system might expose you to predation.

Day traders, rejoice.
Day traders, rejoice.

Truth be told, it ought to be even riskier. To get a feel for what dangers lie in wait in the system you occupy, you need only glance at your local chat channel. Every present player is listed therein, from the most genteel miner to the scurviest pirate. After a decade of patches and fixes, it's strange that local chat has managed to avoid the axe. It has always felt like a temporary solution that has taken root, an anachronism so entangled in the rest of EVE's systems that it has become difficult to excise. The illusion that you're an interstellar explorer, or that there are unknown dangers around every corner, breaks a bit when every lowlife in the solar system is your Facebook friend.

Perhaps that's just CCP's vision of the future, some kind of acerbic commentary on our subservience to the computer. Considering the rest of EVE's interface, though, that's unlikely. The game, oft-labeled "spreadsheets in space," is still as impenetrable as ever, a technophile's fever dream of 3D overlays, extension lines, charts, and impossibly tiny fonts. It's clean and eminently customizable, and it leaves a lot of room for breathtaking views of nebulae and stars, but even 10 years in, I'm still unsure about some of its more esoteric functions. Yet with some practice, it's undeniably useful, even more so now that CCP has made improvements to wayfinding and interaction.

Player characters in the game are canonically immortal, their consciousness tied to clones that are awakened whenever they find themselves on the wrong end of the metaphorical photon torpedo.

All that considered, it's probably unsurprising that EVE seems to attract a, let's say, bookish sort of clientele. Almost every player is an annalist of some sort, contributing anecdotes on forums, reporting from battle lines, issuing propaganda, or mapping political boundaries. It all contributes to one of the most exhaustive and fascinating repositories of lore to be found in gaming, one that's created by developer and player alike. Heck, the game's most anarchic alliance--the aptly named Goonswarm--is also home to its most ardent archivists, members who log the minutiae of nearly every battle and political play. Even the most disengaged players sign their marks in EVE's ledgers, with purchase histories and entries on the "killed by" reports automatically generated when they die.

I've been on the wrong end of a fair number of those reports over the years. I remember the first time I quit EVE, so many expansions ago, before the arrival of opt-in high-security warfare that helped to fill the gaps between pirate raids and alliance battles. I was bored: in the wrong corporation, in the wrong part of space, and growing frustrated and restless. Unable to rouse a raiding party, I took my best ship and went looking for trouble alone. I found it in the form of two vigilantes. They locked me down and laid siege to my ship, whittling away my defenses while my guns struggled to track their speedier crafts. I pulled out every trick in my bag. I feinted, scrapped, and stalled desperately, but I was doomed.

It took a full hour and a half, but my vessel eventually succumbed. As klaxons blared and the hull of my prized ship rocked with the impact of missiles, I scrolled my mousewheel and zoomed out--zoomed out until it was just a pale dot, and tried not to think about all the ISK I'd just lost.

I was back within the month.

Back To Top

The Good

  • An ever-evolving, ever-expanding world that improves like clockwork
  • Complex combat and political systems that avoid symmetry, but are still fair
  • Balanced risk-versus-reward systems and harsh penalties create tension
  • Comprehensive player tools for defining your little corner of the universe
  • Attractive graphics and a cohesive aesthetic vision across art, music, and interface

The Bad

  • Steep learning curve and many esoteric features
  • Efforts to humanize the universe fall short

About the Author

Nick Capozzoli has been a pirate, a carebear, a soldier, a scavenger, a miner, and a wanderer in the EVE universe since 2005. For this review, he leveraged those experiences and a brief refresher stint.

Other Takes on EVE Online

197 Comments  RefreshSorted By 
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widdowson91

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@jimdove2 The only idiot it you.

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psycros

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EVE is a poorly coded collection of intentional exploits wrapped in an user-hating interface that makes Metro seem like telepathy. Its only fit for sociopaths or gluttons for punishment. PvE content is almost non-existent and half of it is hopelessly broken. Scamming and other "metagaming" BS is not only allowed but encouraged by the developers - so long as it doesn't negatively impact themselves or their sycophants, that is. The developers play the game to win and whistleblowers have exposed their cheating on multiple occasions. The game is also steadily transitioning to P2W thanks to the addition of PLEX and training boosters for new accounts. The PVP is non-consensual and the intentional exploits allow endless griefing, even within so-called "safe" space (some would say especially in safe space). To have any chance of getting ahead you have to subscribe to multiple accounts and learn to dual-box. The true wonder of EVE Online is that it can survive with just a little over 200,000 active accounts..but then again, its not like the programmers are putting in a lot of overtime when "I was drunk" is a valid excuse for not showing up to work.

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shayneoneill

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I dunno. I only ever had one account, and privately speaking, I'm pretty shit at the game mechanics. But I got ahead getting to a relatively senior position in a major alliance too, because i understood that at its core EVE is a *social* game.


And dude, fleet fights are damn fun. The first ones i was in where I was in an expensive ship I almost felt like my heart was tearing out of my chest, it was so nerve wracking and fun.

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Arcturuss

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Edited By Arcturuss

@psycros Its high functioning sociopath thank you very much.

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TheLamaKnows

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@psycros so... someone that's never actually played, or at least beyond a trial and reading rage-quit threads. I've played Eve for years, it's had it's ups and downs, but there is nothing else like it. It's a what you make of it. Playing alone, afraid of 2/3 of the map, staring at PvE endlessly- deserves to be as boring as the player behind the toon doing it.

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psycros

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@TheLamaKnows @psycros LOL yes, baseless assumptions and personal attacks while ignoring my actual post grant you such legitimacy. Keep on eating CCP's dogfood, I'm sure you'll be a shoe-in for CSM next year ;)

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TheLamaKnows

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@rowsdour @TheLamaKnows @psycros I'm no CCP fan, but I am a fan of their game. More, I've been around it to see the same parroting of years old BS despite the fact that the game is radically different than it was just a couple years ago.
I am one of those bittervets, been there when CCP wanted to play space barbie with WiS, when it was Nano-Drakes as far as the eye could see, and a single Blackbird in a fleet meant no one engaged. You talk as if to educate me, forgetting that I am the one that actually plays the game. And for that, your opinion is as worthless as the non-descript accusations. The OP said nothing useful, truthful or even specific enough to warrant the bandwidth he wasted.
Is it for everyone? No. Is it nothing but 4 year old, 14th hand dismissals from people that have no idea what they're talking about? Not that either.

But it's a good thing, the bad reputation. It keeps the theme park kiddies away. Look, it's working already.

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rowsdour

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@TheLamaKnows @psycros YOU sound like the one whos never played or you would know everything OP said was based in WELL KNOWN fact and/or opinions shared by hundreds if not thousands of bittervets. Sure the games still worth playing for most of us but saying "anyone who disagrees with me has never played" or that hundreds of threadnaughts about bugs/imbalance/etc just dont matter because YOU SAY SO makes you sound retarded or insane. Dont be a fandouche, CCP's shit aint made of gold.

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sorintitus

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Best online gaming experience out there for the avid SF fan!

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DrNegative

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Edited By DrNegative

@dellis66 @Kevin-V But the paradox is that in your opinion, a reviewer should be completely oblivious or inexperienced to a game before their review becomes credible in your eyes.

The problem with your view is said reviewer who is inexperience would be more apt to miss the finer details and overall scope of the game (especially endgame content) which could otherwise warrant a higher (or lower) score.

You unfoundedly see his personal experience as bias, I see it as accuracy which further enhances the credibility of the reviewer in contrast to the opinions of say...a rookie.

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KingOfTheNubeis

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Edited By KingOfTheNubeis

I reviewed this 3 years ago on gamespot ,that review still stands up today.

Thou its a time killer I' ve had the most epic gaming moments of my life.

Even shed a tear when we gave up Dronelands War.

Well you had to be there ;P

Video link below will say it all.. EPIC GAMING!!

http://www.youtube.com/watch?v=Pt82_9FpbLY


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lorider25

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Too time consuming for my ass

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snacky_smorez

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Edited By snacky_smorez

What is your ass doing that it's so busy? Does it usually play videogames?

On second thought I may not want to know...

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Gelugon_baat

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I suppose CCP dares to do what other MMO developers are scared of doing: implementing gameplay that allows for virtual skulduggery, treachery and corruption among players.

When it comes to cutthroat gameplay, many other MMOs are lame pansies if they are to be compared to EVE Online. For one, they don't feature heavily insured suicide-bombing space pirates (yes, there are something like these in the game).

On the other hand, if you are a person that just wants to have a pleasant multiplayer gaming experience that holds your hand and protects you from getting your in-game progress from being wiped out due to the perfidy of other players, avoid this game.

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cornbredx

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Edited By cornbredx

This game has been around forever.

I've never played Eve, but I'm glad this game still exists.

Star Wars Galaxies was originally going this route (having the players make up the game play as much as what the developers could come up with) but it eventually lost that due to greed.

From what I hear the players keep CCP in line, and the game is better for it. Good for them.

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psycros

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@cornbredx @cornbredx The players have little influence over CCP unless they manage to gain serious leverage. CCP plays favorites with the player population to keep rebellion at bay. The dissenters are crushed (with CCP's blessing) by those who get special perks such as in-game cheats and real world rewards like paid trips to CCP events. The relationship is akin to mafia bosses and their underlings. The devs also play the game competitively, and it should come as no surprise the alliance most of their characters are part of is consistently the most powerful. About the only instance of players managing to impact CCP's behavior was through mass subscription cancellations and pulling a Snowden with evidence of the dev's continual cheating. In short, EVE is the kind of game it is (i.e. Mafia Wars in space) because that's the kind of people you have at CCP.

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sukee_tsayah

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@psycros You must have gotten rolled really hard to be this bitter at CCP. Welcome to Eve. Those of you (like this guy) who can't handle it, there's the door. I suggest you go play WoW instead.

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Arcturuss

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@psycros @cornbredx You're a dumb-ass (Read it in Red Foremans voice)

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Kaihekoa

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Glad to see this great game finally getting some publicity!

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psycros

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@Kaihekoa You mean other than its ads posted on every game site in existence and the endless suck-up reviews that completely ignore the overwhelming number of negatives in the game?

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thekey

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Edited By thekey

Excellent game!

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Gelugon_baat

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@AggrandizedUser

You really need to reconsider the rumour grapevines that you follow.

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Ares_hot

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One of the coolest games I've ever played. True freedom and player control, something all MMOs should have.

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TheLeftHandDoom

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I saw an article on reddit about some guy losing a ship worth $1 million. I don't understand.

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dinosaur-123

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@TheLeftHandDoom the game's economy can be compared to real money, and since the devs condone realistic actions such as blackmailing playerkilling, backstabbing and thievery in general this is quite common and unique to EVE, like since when did you see a game were one of it's main selling points is the freedom to grief other players hardwork and everything? So remmember when playing, everything is a valid option (exept hacking), just be ready for the consequences.

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dillon-peters

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always wanted to try this... just can't bring myself to start. I do have somewhat of a life but I'm afraid I would lose all traces of that if I let myself try this.

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TheLeftHandDoom

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@dillon-peters meh. real life is overrated. play the game.

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Lambchopzin

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Edited By Lambchopzin

EVE is always a game that has sounded so cool to me in theory, and all the stories and anecdotes I read from what people have done and continue to do in the game are entertaining on their own, but every time I've tried to get into it I just don't find myself having an awful lot of fun. It is a game that is decidedly unfriendly to newcomers, that much is for sure. Maybe if I bit the bullet and put in the time to really get into it I would change my mind, but I don't have the time nor patience to invest into EVE to get that experience all of it's players speak of so highly.

So I'll probably continue to simply watch it from afar getting a kick out of the many stories that people make by playing it, but I doubt I'll ever actually get into it myself.

Either way CCP deserves all the credit in the world for what they've managed to do with it. It may not have that mass-appeal of something like WoW, but it is probably the most stable MMO you're going to find outside of it, and that's even more impressive when you consider how unique and decidedly hardcore it is. If anything I think CCP has constantly shown that the way to make a succesful MMO isn't to shoot for the mainstream, but to make something that will capture it's own dedicated audience that never wants to leave because it offers an experience you can't find elsewhere. Other developers would do well to learn, I think.

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SergeantHans

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@Lambchopzin find me in game and youll have a friend. same name.

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shantd

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@Lambchopzin - Pretty much sums me up to a T. I'm a hardcore space-sim guy. Freelancer, Starlancer, Freespace 2, Independence War 2, all the Star Wars sims, and just about anything I could find on the last generation of consoles...I've been there & done that. I've even worked on mods for some the PC games mentioned. So EVE, in theory, is right up my alley. They practically designed the game for me, the space-sim poster boy. But every time I've tried to get into it I just can't get over the hump. For the life of me I've tried.

I know it takes more to get going in EVE than other games. I accept that the investment is high, but so is the reward. But after multiple attempts, I've given up. I've got too large a backlog of games to justify it at this point. The only compromise I've committed to is that hopefully, someday, if they do a sequel, I'll make damn sure to get on board in the early days. In the meantime, I commend CCP and its hardcore player base for doing what I couldn't and keeping space-sims alive in the process.


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Fabian85

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Edited By Fabian85

X rebirth review where is it?

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ferna1234

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i played eve for about 2 weeks and never quite understood what was happening nor what was i doing. does that make me dumb? ):

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greendude123

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@ferna1234 Not at all. Ive played for months and still don't know all the ins/outs. The tutorial helps, but you really need player interaction to get the most out of your learning experience. There is a chat channel you can join that is called something like "New player help". Usually a couple thousand people in the room, always asking questions and getting answers. 2 weeks is not near enough time to understand much in this game.

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nick_capozzoli

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@greendude123 @ferna1234 "Rookie Help", as I recall. It's loaded up by default for new characters, you just have to click the tab (default is Local Chat).

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MateykoSlam

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@ferna1234 yes

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XenoLair

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Been wanting to give this game a try for ages now. Have in installed on steam and ready to go.

Nick Capozzoli... are you new?

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nick_capozzoli

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@XenoLair "New" Freelance : )

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diesil

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10 years later here you guys go heres the review lmao??

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MateykoSlam

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Edited By MateykoSlam

took them 10 years to review this game

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JusticeCovert

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@MateykoSlam No, it didn't. This review was posted because our original, posted 10 years ago, has been rendered inaccurate by a decade's worth of updates. You can still read it here: http://www.gamespot.com/reviews/eve-online-launch-review/1900-6029978/

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MateykoSlam

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@JusticeCovert @MateykoSlam yah i know

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Gelugon_baat

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@ewjiml @MateykoSlam

Because some people need a reminder that the world doesn't revolve around what they think they know.

MateykoSlam appears to be one such person.

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ewjiml

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@MateykoSlam @JusticeCovert

If you knew, then why did you post such a dumb statement?

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Kartik_Mathur

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+1, never played any other mmo after playing eve. 2 years of fun pew pew, many more to come

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