Review

Destiny: The Taken King Review

  • First Released Sep 9, 2014
    released
  • PS4
Mike Mahardy on Google+

A New Monarchy.

The Taken King is more than just an expansion; it's also a heart transplant. And with its wounds sewn shut, the anesthetic wearing off, and the scalpels put away to dry, Destiny has pulled through the operation with renewed vigor and a much stronger pulse. Now, only a few scars remain.

Destiny's first year was a collage of peaks and valleys as Bungie released two expansions to its sci-fi multiplayer title. At its best, Destiny comprised a shooter with pristine controls and clever cooperative play. But at its worst, Destiny disrespected my time. To me, the first year of Destiny felt empty. Its gorgeous worlds held promise, but lacked much of a soul. I frequented those static environments because no matter how boring they might have felt, they contained the slim promise of better loot. I continued long past the point of actually having fun.

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Now Playing: Destiny: The Taken King - Video Review

Destiny's newest strikes are among its most creative.
Destiny's newest strikes are among its most creative.

But The Taken King changes things. Now, my time is better spent. Bungie revamped the Light, loot, and experience systems to be more accessible, and provide a more rewarding overall experience. Light is no longer tied to specific armor pieces, but just an average of your gear's overall value. Raising it is necessary for difficult missions, but when it comes to your rank, you can reach the level 40 cap through experience alone. And now that loot scales with your level, the promise of better gear is always on the horizon, encouraging constant improvement and rewarding results.

By decoupling Light and character level, Destiny allows you to play however you want, regardless of which missions you want to play, or how often you want to play them. In Destiny's first year, only certain events were worth pursuing for better gear. But now, much of the loot is out there, somewhere in the solar system, waiting for you to stumble upon it. You can fight through cooperative strikes, explore Mars, or turn in bounties for added experience. You can summon a plethora of challenging bosses in the Court of Oryx, a public event area teeming with Guardians in search of gear.

The Dreadnaught itself, an abandoned ship in the rings of Saturn, is full of secrets, hidden items, quest chains and more. It's an area worth exploring, and sets the stage for The Taken King's exceptional narrative.

Nathan Fillion's Cayde-6 delivers a phenomenal performance.
Nathan Fillion's Cayde-6 delivers a phenomenal performance.

The new story missions follow our Guardians in their fight against Oryx, the Hive king whose looming shadow has darkened things since we killed his son in The Dark Below expansion. These story missions are coherent, providing much needed context to the quests our Guardians embark upon. I always knew the mission objective, and always felt the pull of that final battle with The Taken King at the end of the road.

There's also more character here. The vanguard leaders are more than talking mannequins now, with personalities, motivations, and fears of their own. Nolan North delivers a stellar performance as your Ghost, but its Cayde-6, the Hunter leader, who stands out. Voiced by Nathan Fillion, his sarcasm and sardonic wit are just facades. They slowly give way to doubt and remorse when he learns of a friend's death. For the first time, Destiny transcends archetypes, and shows signs of humanity in its storytelling. It's ironic then, that Cayde-6 isn't human.

Fighting through these story missions is more varied than ever before. It's not just endless shooting at cookie cutter enemies. The Taken are ghostlike clones of Destiny's other enemy factions, which Oryx has absorbed into his own army, creating a force with a wide array of abilities and attacks. Fallen captains blind you, Cabal scions split into triplets, and Vex goblins shield their allies, forcing you to aim for one specific grunt at a time. Destiny's combat is more dynamic now, and more versatile than the skirmishes of its first year.

Strike bosses in The Taken King follow suit, and require teamwork and tactics to defeat. Among the best is The Restorative Mind. This Vex boss hidden in the depths of Venus is more than just a bullet sponge, and constant motion is the only way to lower its defenses. You'll need to drain its shield, protect your teammates, and fight through clusters of Vex in a ring-shaped arena. All of this is done on the AI's terms, though, as the boss rotates an impassable force field around the room, dictating the flow of combat and forcing snap decisions.

The Taken King transcends archetypes, and shows signs of humanity in its storytelling.

Bungie added even more variety to combat with the new subclasses, which change how I approach certain situations. Take my Hunter's Nightstalker option, for instance. By firing my bow into a cluster of enemies, I tether them together, marking a prime target for my Titan friend's Hammer of Sol, or the Warlock's chain lightning. It also makes every shot a critical hit, so using it at the right moment, on the right enemies, is part of the decision process. The subclasses don't just open new possibilities for character loadouts, but also encourage experimentation in cooperative matches.

The same rings true in the Crucible, Destiny's PvP arena. The subclasses aren't as balanced here--I reverted back to my Hunter's Golden Gun when the new subclass failed to produce--but they still alter the flow of combat on each new map. And these are among Bungie's best arenas, with varied sightlines and verticalities, offering hectic clash points amid the firefights. Once again, the developer has proven its prowess with multiplayer level design.

And when you've gathered enough powerful gear, equipped your best weapons, and tailored your subclass to cooperative perfection, there's the new raid. It's called King's Fall, and it's the most expansive in Destiny to date. It begins on a sour note, with ill-advised first-person platforming that appears farther in as well. But everything else gathers speed. The checkpoints all require careful teamwork, and the bosses are some of the most creative Bungie has ever designed.

Golgoroth is a prime example. On our tenth try, when muscle memory guided us through the fight's necessary tactics, this hulking ogre had a sliver of health left. We were almost through. And the moment before he died, when all six of us threw caution to the wind and unloaded everything we had, despite the Taken minions surrounding us--this is Destiny at its finest. Careful planning gave way to satisfying victory. And I don't want to spoil too much about the trek's latter stages, but its final boss, both in size and scope, is colossal. He's a fitting end to Destiny's most dynamic raid yet.

The Hunter's Nightstalker subclass creates useful tethers for cooperative situations.
The Hunter's Nightstalker subclass creates useful tethers for cooperative situations.

But despite all of the improvements to Destiny's systems, all of the new content in place with The Taken King, and all of the heart that's gone into its compelling storyline, remnants of Destiny's hollow past still endure.

After 16 hours with the expansion, the grind began. At first, I didn't mind. The Taken King excels by granting you gear through hard work rather than luck. But I played the same strikes five times over, day in and day out. I trudged through the Dreadnaught for hours on end. I completed similar bounties throughout the week, and didn't see many variations throughout 35 hours with The Taken King.

The king himself.
The king himself.

For a game that requires so much grinding, it still doesn't have the breadth of content to support the repetition required. The promise of better loot is the driving force, but the journey there is taxing. Quests are interesting only for a time, until they once again become long lists of cloying chores.

But The Taken King still deserves ample praise. It not only grants us new content, but reinvigorates a game that needed new life. In one of The Taken King's early story missions, you'll come across the remains of Destiny's first strike boss. He's right where you left him, surrounded by his own robotic innards, the life long gone from his dormant shell.

"Remember when Sepiks Prime was our biggest problem?" Ghost asks us. And like the Guardians who killed that boss, Destiny has since moved on. There are still traces of its mediocre first year, but it's now more vital, and more promising, and it has left much of its past behind.

Mike Mahardy on Google+
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The Good

  • Excellent story, with outstanding voice acting, characterization, and cutscenes
  • Varied enemies result in more dynamic combat
  • New progression systems create a consistently rewarding experience
  • Quest log contains numerous paths to follow between strikes and story content

The Bad

  • Game becomes repetitive after 15 hours, and not much variety to support the late-game grind
  • Many quests are still taxing, with chore lists and boring objectives to complete

About the Author

Mike's hunter reached level 40 within 15 minutes of starting The Taken King. 35 hours later, he's now at Light level 296.
529 Comments  RefreshSorted By 
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DrEvil

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The main creators of this game aren't the same ones that did the original halos. This "deej", Luke Smith and all these other dudes, including their Head of User Research, John Hopson, who uses B.F. Skinner animal reward systems (Google Skinner's Box) on the people who play this fame, are all people who were employed by bungie after the original halos.

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arrowhead927

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@drevil: writer left and composer got fired so theyve lost 2 major parts of what made halo amazing

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virtuaSEGA

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@drevil: That's good news cause Halo 1-3 SUCKED.

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Tony56723

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@virtuasega: Yeeeeaaaaaaaahhhhh......no lol

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WNDRKND

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@virtuasega: Lol this guy ^

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sammoth

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@virtuasega: Sales and player base says otherwise.

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Tiger_Ali

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Edited By Tiger_Ali

@sammoth: same thing for destiny make a stronger case next time why dontcha.

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sammoth

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@Tiger_Ali: Halo is played by a lot of people. Some of those people now play Destiny.

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jyml8582

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Edited By jyml8582

A 15 hour dlc filled with boring quests with chore lists gets an 8/10.

I think I know what's up here.

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Mesozoic25

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@jyml8582: 15 hours is just the main questlines...... The exotic questlines will take you MUCH longer. Also go do the raid and finish it your first time in under 15 hours.

I would say if you include all the questlines plus the raid it is more like 100 hours. The it may get pretty tedious. And that is only if you only like to play one class. If you enjoy all 3 playstyles you will feel the need to do it all over again.

I don't care if people like the game or not...but 15 hours is just a lie.

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deactivated-651c3cb8decf4

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Its rather counter-productive to say that your time is well spent, but then put in the negative section "The Bad" that it gets repetitive again.

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yukushi

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Meh the witcher expansion cost only $10 actually its about $8 on ps plus right now that is the deal gamers should get but I will admit that destiny does deserve a play through when it gets to the bargain bin at walmart.

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Tiger_Ali

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@yukushi: I'd rather pay for destiny 10x over than pay for the witcher3 when it's on sale. Until that trash is free it won't receive a purchase.

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dooNish

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@Tiger_Ali: what a surprise.

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Tony56723

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@Tiger_Ali: wow shocker.

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csward

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@Tiger_Ali: Witcher 3 is trash but you'd rather play destiny 10x over? Sounds like you don't like using your brain very much, which is fine, but calling the Witcher 3 trash simply discredits you completely.

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Torvar72

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The haters can go play in traffic. Just go back to playing COD losers

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XenomorphAlien

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Gets repetitive again. At least it has a story this time.

Might get when the price goes down. Too many games this holiday.

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daniel79

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So weeks upon weeks of flogging this dead horse in the articles section of Gamespot and it's shit anyway.

Shaking my head.

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JoshRMeyer

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@daniel79: You might want to Webster what "great" means... ya know, the score it got.

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CaptWaffle

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Yeah, I must have missed the part that said that.

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plind12

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I'd like this but not at the price they are charging for it. Sounds more like a $25 expansion.

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maitkarro

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@plind12: Well the main game with 2 expansions is 20$, 40 for the taken king(ce items 20$), just only for the part of the story/quests and the new environment(the most interesting part being the Dreadnaught after being there you would actually never wanted to have experienced what all the other maps had), otherwise everything else came with 2.0 patch.

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Slannmage

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The problem with Destiny is it had no content, but Bungie have charged you for every bit of new content since....

For that reason I do not care, you don't get the likes of Valve screwing the players over, they'll always make it right and admit their mistakes, Bungie are just like any other mediocre developer who tries to cash in constantly.

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Tiger_Ali

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@Slannmage: who the $!#÷ is valve?

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Vexov

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Edited By Vexov

I'm lost on how this got an 8/10 after reading all that he said. Seems that others are as well.

- "Destiny is hallow". Man, if the screaming delusional fanbois read that....

- "Repetitive", Destiny is still the same game (which was called "hallow"). Really asking it from da fanbois..

- "Boring", nothing really has changed. You better duck and hide for a few weeks, because the death threats cometh.

Well, the review was for the "expansion". Did it improve that game?, doesn't seem like its done anything except drop some story when you make it to the TTK. I gotta wonder if the story was even as great as praised. I already dropped enough money into their pockets, I won't feel any pull to come back till this game finally has some real meat on its bones and at an actual fair deal too.

Witcher 3 has far more to it and gives free dlc as thank you's. Destiny gives you bare minimum (and even more bare minimum with no story) and asks for far more money. Also, Destiny is just a fking FPS... it must have been so hard to make (maybe if it at least had a cover system, sorry but i do mean an actual one).

For $40 it better have 3/4 of equal content the original game did, but of course it is very likely to be 1/20 of the content. 8/10!!, all for giving me just a bit more to do and... well i guess that's all. You people throwing your money still don't see the problem?, guess there is no beating a fool at its game.

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CaptWaffle

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You ARE aware that some people DO feel that they are getting their moneys worth? That humans are not some hive-mind that all think the same way? Then again I learned long ago that debating with some ofthe more..... strongly anti-Destiny people is a massive waste of time. Boils down to: some love it, some hate it, MANY hate it despite never having played it.

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Tony56723

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Edited By Tony56723

@CaptWaffle: yeah because talking to people who defend it tooth and nail are so much better...

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Sarg1010

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@CaptWaffle: Ya know, wasn't the current "Destiny has had over X many players since launch!" number somewhere near or over one million or something? So that whole "many hate it despite never having played it" part probably doesn't stand.

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sammoth

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@CaptWaffle: It's an opinion about something they HAVE played. Do you feel the need to defend every comment about negative opinions ?

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LTJohnnyRico

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@sammoth: Pot and kettle comes to mind !!

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sammoth

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@ltjohnnyrico: Take your own advice. See how this works ?

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LTJohnnyRico

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@sammoth: Seeing as that was my First comment I doubt you understand its meaning ? Also I'm not the one saying ...."It's an opinion about something they HAVE played. Do you feel the need to defend every comment about negative opinions ?"

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sammoth

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Edited By sammoth

@ltjohnnyrico: Again why do you care what I say ? I know what the meaning is. I don't think YOU know what it means.And as I said take heed to your own advice. It's not hard to understand then again for you, or maybe it is. You're saying something about my comment just the same way I said something about his.

http://www.urbandictionary.com/define.php?term=pot+calling+the+kettle+black

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Gelugon_baat

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@sammoth said:

@CaptWaffle: It's an opinion about something they HAVE played. Do you feel the need to defend every comment about negative opinions ?

I find it a surprise that this statement is coming from the likes of you.

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sammoth

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@Gelugon_baat: Why do you care ? Stop worrying about me.

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sammoth

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@akassassin11: Can't help when people worry about others. That always seems to be Gelugon_baat issue.

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DrDuncs

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"Game becomes repetitive after 15 hours, and not much variety to support the late-game grind."

"Many quests are still taxing, with chore lists and boring objectives to complete"

How on earth can you give this expansion an 8 if the above apply. The expansion costs the same as the base game could be bought for on release and must of it while repetitive was still fairly new and enjoyable yet scored a 6.

"Level 40 within 15mins"

What a joke - you must have felt really satisfied with that amazing effort.

While I've had fun with my 192hrs of Destiny and the first two expansions, The Taken King is priced way too high, costing as much as I could have bought the base game for upon release in Australia (new releases can usually be had for $69 instead of the $99 RRP). It should have been released as a standalone game (Destiny 2) - it sounds like it wouldn't matter than you would lose your Year 1 progression as it's pretty much for nothing anyway - weapons are now under-powered/useless and you can level up so fast it's ridiculous. Destiny and the original expansion pass (Destiny 1) could have been left alone for people to play as it was as it sounds like there are lots of fans not willing to cough up the ridiculous asking price just yet.

Think I'll wait for the Legendary Edition to hit the bargain bin, buy it, throw away the vanilla and first 2 expansions and just keep the latest DLC.

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CreepingDeath18

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Its the same shit.

What makes me laugh even harder?

Bungie got away with reselling everyone the base game and first two expansions and just gave you a code to unlock the rest of a patch update that was the Taken King.

AND DESTINY FANBOYS WILL STILL DEFEND THIS GARBAGE.

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CaptWaffle

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Edited By CaptWaffle

The Taken King can be bought seperately.

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eduardocc

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Over Priced-Recycled-Hyped BROKEN "game", thats it.

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Armyboy5

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It's just so damn expensive

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Liquid_Joker

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Not a big fan of Destiny as I bought the game day one and as with everyone else I was pretty much disappointed with the overall experience but I think this is a step in a good direction. The main comment I have is I don't understand why people bitch so much about the pricing system. I mean, I know it's Activision and they have the habit to recycle old stuff into something not much newer for the full retail price, but if you compare Destiny's price with all other MMOs (yes Destiny is still a MMO) it's reasonable. Including the Taken King and for people who bought the game day one, the cost is approximately $150 dollars for one year or $15/month which is similar to other MMOs susbscription fee such as FFXIV.

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Tony56723

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@liquid_joker: $40 is overpriced.

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timoteo2k1

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Edited By timoteo2k1

Matchmaking for raids?

Spoke to one of the better players on my list who managed to get to the boss, not finish with a group of players over leveled by 7-10 light a piece.

He told me it took 7 hours JUST TO GET TO THE BOSS with a hodgepodge group.

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arrowhead927

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@timoteo2k1: it would take just as long with matchmaking

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Tony56723

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"Game becomes repetitive after 15 hours, and not much variety to support the late-game grind

Many quests are still taxing, with chore lists and boring objectives to complete"

So these issues still haven't really been fixed? Shame

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Cruxis27

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"Game gets repetitive"

"Boring"

8/10. K.

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