Review

Destiny: The Taken King Review

  • First Released Sep 9, 2014
    released
  • PS4
Mike Mahardy on Google+

A New Monarchy.

The Taken King is more than just an expansion; it's also a heart transplant. And with its wounds sewn shut, the anesthetic wearing off, and the scalpels put away to dry, Destiny has pulled through the operation with renewed vigor and a much stronger pulse. Now, only a few scars remain.

Destiny's first year was a collage of peaks and valleys as Bungie released two expansions to its sci-fi multiplayer title. At its best, Destiny comprised a shooter with pristine controls and clever cooperative play. But at its worst, Destiny disrespected my time. To me, the first year of Destiny felt empty. Its gorgeous worlds held promise, but lacked much of a soul. I frequented those static environments because no matter how boring they might have felt, they contained the slim promise of better loot. I continued long past the point of actually having fun.

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Now Playing: Destiny: The Taken King - Video Review

Destiny's newest strikes are among its most creative.
Destiny's newest strikes are among its most creative.

But The Taken King changes things. Now, my time is better spent. Bungie revamped the Light, loot, and experience systems to be more accessible, and provide a more rewarding overall experience. Light is no longer tied to specific armor pieces, but just an average of your gear's overall value. Raising it is necessary for difficult missions, but when it comes to your rank, you can reach the level 40 cap through experience alone. And now that loot scales with your level, the promise of better gear is always on the horizon, encouraging constant improvement and rewarding results.

By decoupling Light and character level, Destiny allows you to play however you want, regardless of which missions you want to play, or how often you want to play them. In Destiny's first year, only certain events were worth pursuing for better gear. But now, much of the loot is out there, somewhere in the solar system, waiting for you to stumble upon it. You can fight through cooperative strikes, explore Mars, or turn in bounties for added experience. You can summon a plethora of challenging bosses in the Court of Oryx, a public event area teeming with Guardians in search of gear.

The Dreadnaught itself, an abandoned ship in the rings of Saturn, is full of secrets, hidden items, quest chains and more. It's an area worth exploring, and sets the stage for The Taken King's exceptional narrative.

Nathan Fillion's Cayde-6 delivers a phenomenal performance.
Nathan Fillion's Cayde-6 delivers a phenomenal performance.

The new story missions follow our Guardians in their fight against Oryx, the Hive king whose looming shadow has darkened things since we killed his son in The Dark Below expansion. These story missions are coherent, providing much needed context to the quests our Guardians embark upon. I always knew the mission objective, and always felt the pull of that final battle with The Taken King at the end of the road.

There's also more character here. The vanguard leaders are more than talking mannequins now, with personalities, motivations, and fears of their own. Nolan North delivers a stellar performance as your Ghost, but its Cayde-6, the Hunter leader, who stands out. Voiced by Nathan Fillion, his sarcasm and sardonic wit are just facades. They slowly give way to doubt and remorse when he learns of a friend's death. For the first time, Destiny transcends archetypes, and shows signs of humanity in its storytelling. It's ironic then, that Cayde-6 isn't human.

Fighting through these story missions is more varied than ever before. It's not just endless shooting at cookie cutter enemies. The Taken are ghostlike clones of Destiny's other enemy factions, which Oryx has absorbed into his own army, creating a force with a wide array of abilities and attacks. Fallen captains blind you, Cabal scions split into triplets, and Vex goblins shield their allies, forcing you to aim for one specific grunt at a time. Destiny's combat is more dynamic now, and more versatile than the skirmishes of its first year.

Strike bosses in The Taken King follow suit, and require teamwork and tactics to defeat. Among the best is The Restorative Mind. This Vex boss hidden in the depths of Venus is more than just a bullet sponge, and constant motion is the only way to lower its defenses. You'll need to drain its shield, protect your teammates, and fight through clusters of Vex in a ring-shaped arena. All of this is done on the AI's terms, though, as the boss rotates an impassable force field around the room, dictating the flow of combat and forcing snap decisions.

The Taken King transcends archetypes, and shows signs of humanity in its storytelling.

Bungie added even more variety to combat with the new subclasses, which change how I approach certain situations. Take my Hunter's Nightstalker option, for instance. By firing my bow into a cluster of enemies, I tether them together, marking a prime target for my Titan friend's Hammer of Sol, or the Warlock's chain lightning. It also makes every shot a critical hit, so using it at the right moment, on the right enemies, is part of the decision process. The subclasses don't just open new possibilities for character loadouts, but also encourage experimentation in cooperative matches.

The same rings true in the Crucible, Destiny's PvP arena. The subclasses aren't as balanced here--I reverted back to my Hunter's Golden Gun when the new subclass failed to produce--but they still alter the flow of combat on each new map. And these are among Bungie's best arenas, with varied sightlines and verticalities, offering hectic clash points amid the firefights. Once again, the developer has proven its prowess with multiplayer level design.

And when you've gathered enough powerful gear, equipped your best weapons, and tailored your subclass to cooperative perfection, there's the new raid. It's called King's Fall, and it's the most expansive in Destiny to date. It begins on a sour note, with ill-advised first-person platforming that appears farther in as well. But everything else gathers speed. The checkpoints all require careful teamwork, and the bosses are some of the most creative Bungie has ever designed.

Golgoroth is a prime example. On our tenth try, when muscle memory guided us through the fight's necessary tactics, this hulking ogre had a sliver of health left. We were almost through. And the moment before he died, when all six of us threw caution to the wind and unloaded everything we had, despite the Taken minions surrounding us--this is Destiny at its finest. Careful planning gave way to satisfying victory. And I don't want to spoil too much about the trek's latter stages, but its final boss, both in size and scope, is colossal. He's a fitting end to Destiny's most dynamic raid yet.

The Hunter's Nightstalker subclass creates useful tethers for cooperative situations.
The Hunter's Nightstalker subclass creates useful tethers for cooperative situations.

But despite all of the improvements to Destiny's systems, all of the new content in place with The Taken King, and all of the heart that's gone into its compelling storyline, remnants of Destiny's hollow past still endure.

After 16 hours with the expansion, the grind began. At first, I didn't mind. The Taken King excels by granting you gear through hard work rather than luck. But I played the same strikes five times over, day in and day out. I trudged through the Dreadnaught for hours on end. I completed similar bounties throughout the week, and didn't see many variations throughout 35 hours with The Taken King.

The king himself.
The king himself.

For a game that requires so much grinding, it still doesn't have the breadth of content to support the repetition required. The promise of better loot is the driving force, but the journey there is taxing. Quests are interesting only for a time, until they once again become long lists of cloying chores.

But The Taken King still deserves ample praise. It not only grants us new content, but reinvigorates a game that needed new life. In one of The Taken King's early story missions, you'll come across the remains of Destiny's first strike boss. He's right where you left him, surrounded by his own robotic innards, the life long gone from his dormant shell.

"Remember when Sepiks Prime was our biggest problem?" Ghost asks us. And like the Guardians who killed that boss, Destiny has since moved on. There are still traces of its mediocre first year, but it's now more vital, and more promising, and it has left much of its past behind.

Mike Mahardy on Google+
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The Good

  • Excellent story, with outstanding voice acting, characterization, and cutscenes
  • Varied enemies result in more dynamic combat
  • New progression systems create a consistently rewarding experience
  • Quest log contains numerous paths to follow between strikes and story content

The Bad

  • Game becomes repetitive after 15 hours, and not much variety to support the late-game grind
  • Many quests are still taxing, with chore lists and boring objectives to complete

About the Author

Mike's hunter reached level 40 within 15 minutes of starting The Taken King. 35 hours later, he's now at Light level 296.
529 Comments  RefreshSorted By 
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snaketus

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@jport7: Racist much?

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deactivated-57a6e1f18f320

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@snaketus: No, I was pointing out they r the racist. don't you get it when gamespot has nothing but a all white male staff, and a few sexy white chicks. That's all ive seen.

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Gelugon_baat

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@jport7: You know, you are the kind of customer Activision wants. :\

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deactivated-57a6e1f18f320

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@Gelugon_baat: I love activision, and I'm sure they would agree. These middle aged reviewers are full of crap. We should get reviews from the developers, that would be much more fair and honest.

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Tony56723

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@jport7: Too bad Activision doesn't you, just your wallet. Now stop talking and throw money at your computer

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nprezzo

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The issue I have with TTK update/DLC is that they didn't make any changes to the year 1 content. There's nothing more demotivating than having a daily heroic that's one of the old missions or going into the strike playlist and getting one of the older strikes, this DLC would be worth the price tag if they had added things to the vanilla game.

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JustinGoSka

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Edited By JustinGoSka

@nprezzo: Maybe I've just been lucky, but I'm pretty sure the lvl 40 strike playlist has only new or "re-mixed" strikes. You have to specifically select the legacy strike playlist to play the old strikes.

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mogan

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Edited By mogan  Moderator

@nprezzo: They did remix a few of the old strikes, didn't they?

I do wish they'd gone back and added stuff to scan, with new lines of dialog, in the old missions. And brought up VoG, Crota, and PoE to level 40, with level 40 drops.

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Gelugon_baat

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Edited By Gelugon_baat

As far as I have done research on this game, I could not find anything on microtransactions about it.

I am surprised that Destiny has not even adopted microtransactions, even by the time of Taken King - but then Activision has a kind of greed which is different from those of Electronic Arts, Ubisoft, Take-Two or the other big-names.

(Be reminded that Activision does have China-localized versions of their games with crap-loads of microtransactions. An example is Call of Duty Online, only available in China.)

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Atzenkiller

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Edited By Atzenkiller

@Gelugon_baat: This expansion provides content that's worth 20 bucks at most and they charge $40 for it. They certainly don't need any microtransactions.

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Gelugon_baat

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@Atzenkiller: If they want to mine Destiny as much as possible, the character progression system already lends itself well to booster microtransactions, and the looting could have been subjected to random pack microtransactions.

Overcharging is a tame way to go greedy these days.

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Atzenkiller

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@Gelugon_baat: Just look at the fuzz people have been making about microtransactions in MGS5. And there it's pretty much useless, you literally have no reason to spend money in game unless you really care about the FOB feature and want to have more than 1 base. Now imagine microtransactions combined with the huge rippoff that's the Destiny dlcs. Not to say that it won't happen but I'm sure they've left them out to not overdo it, the dlcs are a big enough rip off after all. But since people have reacted so positively to the dlc prices we'll probably see microtransactions in the sequel next year or so. Together with dlcs for $30.

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Pierce_Sparrow

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It's a shame this came so late. Destiny was originally a game that only held attention for a couple of months, as you could get through all the content in less than that time. Sure, things like raids offered more when they were released, but even then, it was only a matter of time before you were just doing the same thing over and over and, as the review says, it was no longer about having fun. So, it's really too bad that this expansion comes out so late after the appeal of Destiny has waned. Don't get me wrong, I think that the game, for as long as it lasts, is great. The gameplay is incredibly polished and the co-op is some of the best I have ever seen in a game, but this expansion comes at too high a price to pay for what the game should have been. It almost feels like Bungie and Activision saw their many mistakes and are trying to fix them, which is all well and good, but not after a year and it's certainly not worth paying the price of a full game. Of course, as long as the dollars are there, neither company really cares what they put out because people are willing to buy it anyway.

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Atzenkiller

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@Pierce_Sparrow: What the game should have been? While Bungie has reduced the grind a bit it is still the same game. Once you're done with the expension's story missions there is nothing but the grind left, just as before. Nothing really has changed apart from a few of the most annoying and most grindy mechanics. There's still nothing else to do.

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nikon133

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Edited By nikon133

@Thanatos2k Now you are wrong and you sound a bit upset.

You can believe that I suck with mouse. It is not far from truth. I can believe that you suck with controller. Even with "crutches", they are harder than mouse. With mouse, you can buy some skill by purchasing better mouse. Controllers are great equalisers. AND they require skill, even if really just to reduce gap to mouse. Plus, "crutches" can be disabled for those who crave masochistic challenge.

"you always want to be moving at the fastest speed"... maybe if you play only CoD games. In others, you will want to sneak on occasion. Sound of fast movement betrays your position. C'mon. Not everyone wants to play like a headless chicken!

"More keys on keyboard, and m/k is more ergonomic in general than clutching a controller. This is another fact". Nonsense. Keyboards are extremely NOT ergonomic. Very poor position for wrist. With mouse at least you can get ergonomic designs where palm sits at angle against the desk, same as both wrists are positioned with controller... though most gaming mice are poor ergonomically with palm parallel to desk. As is keyboard. Not to mention that keyboard was design with single input at any time, save for SHIFT combos where typist have to press 2 keys at once. In games, you will be pressing 3, 4, occasionally even 5 keys at once.

"SUVs are for yuppie soccer moms who feel the need to lord over the road". I'm guessing this is American thing. Where I live, SUVs are what they are - extremely practical and versatile vehicles. That being said, we don't drive American SUVs. What we do drive (and consider SUV, though some are cross-overs really) are likes of Subaru Forester and Outback, Mazda CX-3, 5 and 7... Audi Q3 and Q5... BMW X1 and X3; and of course, RAV4, CR-V, X-Trail and such... mostly mid-size to small vehicles, decent fuel economy, handling, space and that little extra off-road capability for many great NZ outdoor locations that require a bit of dirtroad to get there. Moms here prefer vans. Honda Odyssey and such.

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Thanatos2k

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Edited By Thanatos2k

@nikon133: "I can believe that you suck with controller."

Of course I suck with the controller, I need good controls.

"Controllers are great equalisers."

Now this is just nonsense. Your performance should be based on your skill, NOT influenced by artificially terrible controls. That's a garbage way to play a game. You should win or lose based on your actions, not crippled by an "equalizer." Scrubs need equalizers.

"In others, you will want to sneak on occasion."

That's what crouching is for. Don't need gradient movement for that. And once crouching, you always want to be moving at the maximum crouch movespeed. And crouching is a toggle.

"Nonsense. Keyboards are extremely NOT ergonomic."

They're more ergonomic than a controller. Gripping a controller is more ergonomically damaging to your hands and wrists.

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nikon133

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@Thanatos2k: Controllers - at least on consoles - are great equalizers because everyone plays with same input device. Yes there are 3rd party controllers, but default ones are usually among the best and everyone have them anyway. You don't get extra "skill" like with purchasing expensive gaming mouse with better sensitivity, balance and macro buttons. Same for gaming keyboards. The whole PC as a platform lets you artificially improve your performance (without really improving your skill) by purchasing better hardware, and being able to run your game at smoother frame-rate, with higher details, AA, multiple screens and better performing input devices. In that way, controllers - and consoles in general - are equalizers for competitive gameplay. Everyone plays with same hardware, and it is all down to skill, not to gear.

"They're more ergonomic than a controller. Gripping a controller is more ergonomically damaging to your hands and wrists". Cool story, but wrong. Controller keeps your palms facing each other, which is how your palms are facing when in natural position next to your body. You don't turn them facing forward or back, they face each other. Now move your hands forward, bring them a bit closer and put controller in-between, and that is as ergonomic as any gaming scheme goes. Anyway, don't believe me - google wrist fatigue, Carpal Tunnel Syndrome and such - all related to extensive use of keyboard and mouse. It is predating gaming and is also related to typing and general mouse usage - both much less stressful than playing games. After all, keyboard as input device is well over a 100 years old - expecting that it is ergonomic design is over-optimistic.

"Of course I suck with the controller, I need good controls". Practice does miracles ;)

"That's what crouching is for". Sometimes you can't crouch because there is a low obstacle blocking your view when crouch. And you still need to move a tiny bit more in any direction to open a view from around the corner, from behind vehicle or fence. You can nab your keyboard key - or keys if you need to move in more than one direction - a few times I guess, but moving very slow is still easier and more elegant with slight push of your thumb in required direction. There is nothing wrong with having extra control here. If you want to move full speed all the time, you can always push stick all the way, just as you always push keyboard key all the way.

Anyway. We are spreading too far from original topic. I agree with you that mouse is easier, faster and more accurate than controller for FPS and RTS (at least), but you are still overstating with your "driving with feet" comparison. Try driving your car with your feet, you will crash at first turn. On the other hand, I'm pretty sure that majority of 300 million gamers - what last generation of consoles commanded at it's peak - enjoyed their FPS gaming just fine, even if it was not as sleek as mouse - which makes your statement a hyperbole, not analogy. It is as simple as that.

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Thanatos2k

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@nikon133: "Everyone plays with same hardware, and it is all down to skill, not to gear."

An absolute crock. Equivalent to forcing all chess games to be on 5 minute clocks. I mean, both players are on the same handicap, surely this will result in the most competitive chess gameplay and thus the results of all chess games now will be based only on skill?

No, you've crippled one of the most fundamental aspects of the game (controls in a shooter's case) in a pathetic quest for "equality." Anyone who wants to be competitive on PC has a decent rig to begin with, and you vastly overestimate how much spending money on better hardware effects your personal performance. As long as things aren't lagging everyone is the same, and lag isn't even based on your rig most of the time.

"Cool story, but wrong. Controller keeps your palms facing each other, which is how your palms are facing when in natural position next to your body."

And clenched, which is terrible for your hands. The clenching grip is the damaging thing.

"Sometimes you can't crouch because there is a low obstacle blocking your view when crouch."

So peak around a corner or uncrouch and recrouch quickly. What do you mean "can't crouch" you absolutely can.

"And you still need to move a tiny bit more in any direction to open a view from around the corner, from behind vehicle or fence"

That's what leaning is for. Wait, the game does support leaning, right? Oh right, too few buttons on a controller, can't.

"but moving very slow is still easier and more elegant with slight push of your thumb in required direction"

Wrong. The only direction you can easily and accurately tilt slightly is straight up or straight down. Titling slightly to the right or left is inaccurate as hell. So grats, you have gradient movement in a forward direction, and clumsy inaccurate slow turning. How worthless.

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proudtiger

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Edited By proudtiger

The expansion was made before the first was released.Activision saw Bungies game and decided to cut it into little pieces to make a 90 dollar game into a 200 plus dollar game.

They used the 500 million budget on advertising to get everyone to buy it.

I haven't bought The Taken King but I've noticed you can't play alot of the popular multiplayer modes unless you buy it.

Very dodgy business practices by Activision and the World doesn't care.

Amused To Death.

P.S. the gaming industry is going the way of the audiophile industry where phools spend thousands on digital cables lol.

Just the very greedy nature of the World these days.

In the 90s you would get games with free addons and elaborate manuals and all sorts of other goodies.These days you get very little in the boxes and also pay for dlc.

Just a greedy greedy world and there is nothing we can do about it.

Going faster than the dinosaur.

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Atzenkiller

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@proudtiger: Your comment got me thinking: how in the hell did Bungie, with the huge budget they have, not manage to create a game on par with the Mass Effect games? I mean the ME games had it all: nice graphics, rpg mechanics, great presentation with cutscenes and voice overs, npcs with a personality, many planets to discover, lots of content. And now compare this to Destiny.

Compared to the ME series Destiny looks like it was created by a handful of people. Sure, it looks great but there's literally no content. How is that even possible for a game with that budget? Yeah, your explanation makes a lot of sense, kinda. It doesn't really explain why Activision chose to reduce the game's content to a bare minimum when they could have made a big and really great game. Certainly their profits would have been only bigger.

And how many people were working on Destiny again? 500? So many people just for PR and community stuff? Or what else have they been working on?

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JustinGoSka

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@Atzenkiller: I think the problem is that there's too many hands in the pot for anything to actually get done. After putting everything though focus groups and getting all the higher ups and different people to review and approve the game, there's not much time to actually put content in the game. All the bureaucracy ruins games. I think the future of games will be in semi large indie studios, where the creators are actually give creative control instead of red tape.

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swimbearuk

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@proudtiger: You must have a very nostalgic memory when it comes to the nineties. My memory of the nineties was paying far more than I do now for games which are basic and only last a few hours, and sometimes that's with replaying them. We get far better value with games now than we ever did in the nineties(even Destiny), although I do dislike DLC and always try to get physical copies of everything I buy so that it can be sold on when I'm finished with it.

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PETERAKO

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@swimbearuk:

So lets see

there were plenty of simulators. Flight, space, management, city building. Falcon 4.0 could keep you for days on end, struggling against the communist scum with fully realistic F-16. Freespace 1 and 2 both had multiple ships you could fly, plenty of weapons and many missions. Simcity 3000 could offer people many hour of building and maintaining a city, and do I even need to talk about roller coaster tycoon.

Then think strategy. Civilization 2, not only addicting, but educational too, C&C games were badaςς fast paced with lots of missions and fun cutscenes, do I need to talk about warcraft 2 and heroes of might and magic?

And I can think of more games on the back of my head. Im not really sure why you think games back then were shorter and more basic

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The-Neon-Seal

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@PETERAKO: If anything, games have gotten a whole lot shorter.

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EcksTheory

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For a game thats so intent on forcing players to play with others, it still has nothing in the way of letting people find each other. yes there are websites, but thats hardly the point it.

Game is still lacking in many ways. Game still has the coin slot feel. Story is still largely missing. Sorry but a few cut scenes and funny one liners from nathan fillion do not a story make. Considering bungie was comparing destiny to the likes of lord of the rings and star wars, this games story is a joke. Lucky for bungie the shooting mechanics are still spot on, so they'll still draw in the crowds.

£20 for the taken king would have been fine, but at twice that its not only unreasonable, its more like theft. And is most assuredly a slap in the face for all of us that bought in a year ago.

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Atzenkiller

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@EcksTheory: Yeah, even the old raids and the prison of elders still don't have matchmaking. I guess Bungie knows that without the community aspect the players would have left a long time ago. Same as with mmos, most people probably aren't playing them every day just because it's so much fun doing the same shit for the millionth time.

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MJ12-Conspiracy

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Like I keep saying to people, it don't matter how much they "FIX" the game, it's always gonna be a grind or some rusted shell reminding you that it's unfinished........

MGSV has more content and game than this and even that is unfinished.......thanks to Konami......

also 1 very important fact is left out, I'll never pay the asking price for all the DLC just to fracking play a still unfinished game.......screw Bungie.....

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normanislost

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@MJ12-Conspiracy: it's a loot driven game...... it'll always have a grind that's kind of the point

But if it actually had more strikes/bosses to grind this wouldn't be that bad since the actual gameplay is pretty decent

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colbster

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@normanislost: You have to grind, that's the point? What a stupid concept for a game genre. Obviously this is a game for people with too much spare time. Losers, the unemployed, the socially awkward etc.

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p1p3dream

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@colbster: What is the point of any video game? To have fun and escape from reality for a bit. I'm not sure how you can say some video games are for losers, and other video games are for non-losers? Pretty silly. Not to add fuel to this stupid argument, but most of the people that I know that play Destiny have pretty active social lives.

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Atzenkiller

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@normanislost: It all depends on whether it feels like a grind or not. Doing the same exact content over and over does get boring pretty fast and the game doesn't really contain any random elements at all that could mix things up unlike other loot based games.

And even with the new expansion it seems like you still need to gather marks to exchange for legendary gear. At least in the normal content that's available with matchmaking I'm hardly getting any legendaries so far.

I guess the mmo token exchange system is the real issue. Gathering this stuff is the real grind. Without that you'd have a game like Diablo 3 in its current state: a game with lots of randomization to provide variety and all the gear drops from killed enemies so you can play whatever and wherever you want without being locked into playing any specific content. Who knows if Destiny will ever get to that point. Well, they've still got 9 years to work on it.

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MoreThot

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Edited By MoreThot

*Game becomes repetitive after 15 hours, and not much variety to support the late-game grind.

* Many quests are still taxing, with chore lists and boring objectives to complete.

Well well well... Surprise surprise. LOL smh. I'll stick to Witcher 3 and wait for Just Cause 3. Both of those games will provide countless more hours than this game will. For me at least.

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DomisBatman

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@MoreThot: YEs,because Witcher 3 doesn't become repetitive.................

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MoreThot

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Edited By MoreThot

@domisbatman: Maybe for you. I'm still thoroughly enjoying it with over 105 hours logged in on it and going strong. Hasn't got repetitive for me. Hence the reason I ended the sentence with "For me at least." smh......................................

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squarejp

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IGN gives Taken King a 9.0!!!!

I personally love this game, maybe I think it's a pretty good deal that comes with 3 the DLCs so far. I got the digital collector's edition as I don't think keeping a physical copy will save my limited HDD space. You have to install the game no matter what anyway.

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Tiger_Ali

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Gamespot you should adapt the eurogamer comment system so all the negative comments have to be clicked on so they don't just show up, all this nonsense for these whiny gamer gurls is enough to url.

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dooNish

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@Tiger_Ali: stop whining.

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Tony56723

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@Tiger_Ali: Hahaha yes censor everything that is "negative!" What could possibly go wrong with that?

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squarejp

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Repetitive is MMO feature. Otherwise it is not MMO-FPS. I am a first time Destiny player and I'm pretty enjoying the game. However, I would prefer an open world like borderlands.

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Atzenkiller

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@crimsonllama: So you'd be fine with paying $40 for it? Getting the game with the 2 dlcs and this expansion for just $60 to me looks like they're laughing into the face of everyone who bought it for its original price. You basically get the game and the 2 dlcs for just $20, which originally was worth $100.

Of course they wouldn't have offered the package this cheap if the prices weren't a gigantic ripoff to begin with.

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