Review

Destiny: The Taken King Review

  • First Released Sep 9, 2014
    released
  • PS4
Mike Mahardy on Google+

A New Monarchy.

The Taken King is more than just an expansion; it's also a heart transplant. And with its wounds sewn shut, the anesthetic wearing off, and the scalpels put away to dry, Destiny has pulled through the operation with renewed vigor and a much stronger pulse. Now, only a few scars remain.

Destiny's first year was a collage of peaks and valleys as Bungie released two expansions to its sci-fi multiplayer title. At its best, Destiny comprised a shooter with pristine controls and clever cooperative play. But at its worst, Destiny disrespected my time. To me, the first year of Destiny felt empty. Its gorgeous worlds held promise, but lacked much of a soul. I frequented those static environments because no matter how boring they might have felt, they contained the slim promise of better loot. I continued long past the point of actually having fun.

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Now Playing: Destiny: The Taken King - Video Review

Destiny's newest strikes are among its most creative.
Destiny's newest strikes are among its most creative.

But The Taken King changes things. Now, my time is better spent. Bungie revamped the Light, loot, and experience systems to be more accessible, and provide a more rewarding overall experience. Light is no longer tied to specific armor pieces, but just an average of your gear's overall value. Raising it is necessary for difficult missions, but when it comes to your rank, you can reach the level 40 cap through experience alone. And now that loot scales with your level, the promise of better gear is always on the horizon, encouraging constant improvement and rewarding results.

By decoupling Light and character level, Destiny allows you to play however you want, regardless of which missions you want to play, or how often you want to play them. In Destiny's first year, only certain events were worth pursuing for better gear. But now, much of the loot is out there, somewhere in the solar system, waiting for you to stumble upon it. You can fight through cooperative strikes, explore Mars, or turn in bounties for added experience. You can summon a plethora of challenging bosses in the Court of Oryx, a public event area teeming with Guardians in search of gear.

The Dreadnaught itself, an abandoned ship in the rings of Saturn, is full of secrets, hidden items, quest chains and more. It's an area worth exploring, and sets the stage for The Taken King's exceptional narrative.

Nathan Fillion's Cayde-6 delivers a phenomenal performance.
Nathan Fillion's Cayde-6 delivers a phenomenal performance.

The new story missions follow our Guardians in their fight against Oryx, the Hive king whose looming shadow has darkened things since we killed his son in The Dark Below expansion. These story missions are coherent, providing much needed context to the quests our Guardians embark upon. I always knew the mission objective, and always felt the pull of that final battle with The Taken King at the end of the road.

There's also more character here. The vanguard leaders are more than talking mannequins now, with personalities, motivations, and fears of their own. Nolan North delivers a stellar performance as your Ghost, but its Cayde-6, the Hunter leader, who stands out. Voiced by Nathan Fillion, his sarcasm and sardonic wit are just facades. They slowly give way to doubt and remorse when he learns of a friend's death. For the first time, Destiny transcends archetypes, and shows signs of humanity in its storytelling. It's ironic then, that Cayde-6 isn't human.

Fighting through these story missions is more varied than ever before. It's not just endless shooting at cookie cutter enemies. The Taken are ghostlike clones of Destiny's other enemy factions, which Oryx has absorbed into his own army, creating a force with a wide array of abilities and attacks. Fallen captains blind you, Cabal scions split into triplets, and Vex goblins shield their allies, forcing you to aim for one specific grunt at a time. Destiny's combat is more dynamic now, and more versatile than the skirmishes of its first year.

Strike bosses in The Taken King follow suit, and require teamwork and tactics to defeat. Among the best is The Restorative Mind. This Vex boss hidden in the depths of Venus is more than just a bullet sponge, and constant motion is the only way to lower its defenses. You'll need to drain its shield, protect your teammates, and fight through clusters of Vex in a ring-shaped arena. All of this is done on the AI's terms, though, as the boss rotates an impassable force field around the room, dictating the flow of combat and forcing snap decisions.

The Taken King transcends archetypes, and shows signs of humanity in its storytelling.

Bungie added even more variety to combat with the new subclasses, which change how I approach certain situations. Take my Hunter's Nightstalker option, for instance. By firing my bow into a cluster of enemies, I tether them together, marking a prime target for my Titan friend's Hammer of Sol, or the Warlock's chain lightning. It also makes every shot a critical hit, so using it at the right moment, on the right enemies, is part of the decision process. The subclasses don't just open new possibilities for character loadouts, but also encourage experimentation in cooperative matches.

The same rings true in the Crucible, Destiny's PvP arena. The subclasses aren't as balanced here--I reverted back to my Hunter's Golden Gun when the new subclass failed to produce--but they still alter the flow of combat on each new map. And these are among Bungie's best arenas, with varied sightlines and verticalities, offering hectic clash points amid the firefights. Once again, the developer has proven its prowess with multiplayer level design.

And when you've gathered enough powerful gear, equipped your best weapons, and tailored your subclass to cooperative perfection, there's the new raid. It's called King's Fall, and it's the most expansive in Destiny to date. It begins on a sour note, with ill-advised first-person platforming that appears farther in as well. But everything else gathers speed. The checkpoints all require careful teamwork, and the bosses are some of the most creative Bungie has ever designed.

Golgoroth is a prime example. On our tenth try, when muscle memory guided us through the fight's necessary tactics, this hulking ogre had a sliver of health left. We were almost through. And the moment before he died, when all six of us threw caution to the wind and unloaded everything we had, despite the Taken minions surrounding us--this is Destiny at its finest. Careful planning gave way to satisfying victory. And I don't want to spoil too much about the trek's latter stages, but its final boss, both in size and scope, is colossal. He's a fitting end to Destiny's most dynamic raid yet.

The Hunter's Nightstalker subclass creates useful tethers for cooperative situations.
The Hunter's Nightstalker subclass creates useful tethers for cooperative situations.

But despite all of the improvements to Destiny's systems, all of the new content in place with The Taken King, and all of the heart that's gone into its compelling storyline, remnants of Destiny's hollow past still endure.

After 16 hours with the expansion, the grind began. At first, I didn't mind. The Taken King excels by granting you gear through hard work rather than luck. But I played the same strikes five times over, day in and day out. I trudged through the Dreadnaught for hours on end. I completed similar bounties throughout the week, and didn't see many variations throughout 35 hours with The Taken King.

The king himself.
The king himself.

For a game that requires so much grinding, it still doesn't have the breadth of content to support the repetition required. The promise of better loot is the driving force, but the journey there is taxing. Quests are interesting only for a time, until they once again become long lists of cloying chores.

But The Taken King still deserves ample praise. It not only grants us new content, but reinvigorates a game that needed new life. In one of The Taken King's early story missions, you'll come across the remains of Destiny's first strike boss. He's right where you left him, surrounded by his own robotic innards, the life long gone from his dormant shell.

"Remember when Sepiks Prime was our biggest problem?" Ghost asks us. And like the Guardians who killed that boss, Destiny has since moved on. There are still traces of its mediocre first year, but it's now more vital, and more promising, and it has left much of its past behind.

Mike Mahardy on Google+
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The Good

  • Excellent story, with outstanding voice acting, characterization, and cutscenes
  • Varied enemies result in more dynamic combat
  • New progression systems create a consistently rewarding experience
  • Quest log contains numerous paths to follow between strikes and story content

The Bad

  • Game becomes repetitive after 15 hours, and not much variety to support the late-game grind
  • Many quests are still taxing, with chore lists and boring objectives to complete

About the Author

Mike's hunter reached level 40 within 15 minutes of starting The Taken King. 35 hours later, he's now at Light level 296.
529 Comments  RefreshSorted By 
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arsy130

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Edited By arsy130

I hated this game when i first bought it on day one, it was a huge disappointment. But now its taken a turn in the right direction, and its actually playable. I only play the game in very small time frames due to time constraints from school, but those short moments I'm in the game I am actually having fun. I have beaten the main story of the Taken King already, and now it has branched out to a bunch of side missions that from what I'm seeing builds up to the final raid encounter. It is properly done, this should have been the entire game release one year ago.

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star-affinity

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@arsy130: ”It is properly done, this should have been the entire game release one year ago.” Agreed on that.

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Arsyad00

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where my matchmaking dammit!!??

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Dea

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gamespot your video player is just awful !!!!

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CrouchingWeasel

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@dea:

Yes it is. My god yes it is.

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joeslack

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@dea: What's the issue with it? Provide feedback, and maybe we can fix it.

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CrouchingWeasel

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@joeSlack:

No it won't be fixed. I've posted forum topics previously including every issue I've experience that have been completely & utterly ignored. I've posted comments in articles outlining the problems I've had & nothing has been done. Want a solution? Gamespot needs to stop using this atrocious video player & just start posting to YouTube instead & linking the videos here. At least YouTube's player works.

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joeslack

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@CrouchingWeasel: I'm not sure if you understand. This is your chance to voice your concerns, and have me fix it. If I deem it reasonable enough, I will fix it, but not providing constructive criticism won't accomplish much. I'm not ignoring you.

Is the video player perfect? Absolutely not. But I've been putting in a lot of work to improve native device experience, and try to make it the best experience possible.

So, this is your chance to provide feedback, so I can fix the video player. What is broken about it?

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Cataclysmic0001

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Edited By Cataclysmic0001

@joeSlack: Having an ad play on every single video during the same browser session is pretty infuriating, though I don't know if you have any control over that. The TGS trailer roundup was ridiculous because each of the instances of the video player on the page played *the same ad*. Incidentally, this review is the first Gamespot video I've seen in really a long time where I'm not greeted by a 30 second commercial. I've also often waited through the ad and then the video doesn't load (black screen), leading me to go find the video on Youtube or go do something else entirely.

EDIT: I'm using Chrome Version 45.0.2454.93

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joeslack

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@Cataclysmic0001: Ok, so your issues are with ads, not with the video player, that's a big difference.

I hate ads too. I use AdBlocker. I also pay for premium memberships, on sites like GiantBomb, where I can get my game information, and also support the site, and it removes the ads.

Unfortunately, a corporation like CBSi relies on the ads to pay for the content and website you use. And unfortunately, as ads get worse and worse, more people start adblocking, so the existing ads get worse and worse. Believe it or not, there are people on staff here who agree with you, and we want to make ads better. Unfortunately, not a lot of people want to listen here, but it doesn't mean some of us aren't trying. I too would like less ads.

As far as you getting a black screen after an ad is played - that should not be happening any more, if it is, it's a bug.

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deactivated-57a6e1f18f320

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@CrouchingWeasel: they do post on youtube, where have you been?

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Gelugon_baat

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@dea: Don't use it. I personally block it and rip videos from GameSpot's YouTube channel instead.

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riptal

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The game has potential at start but was a big disapointment. You just have to read all the reviews about it.

I have nothing against the game for what it was, but I will not pay that much money just to fix all the mistakes they did in the past. The taken king should be a free patch and not a expansion! yes, there's some new content in it, but it's there to fix what was not right at start... Lack of story, voice acting, leveling system...

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Arsyad00

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@riptal: real gamer, play and review himself, and to himself only.

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deactivated-57a6e1f18f320

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@riptal: youre not living life if you read all the reviews. pretty much this and all other reviews are screwed up cuz a game in 2015 would've been a 10/10 in 2009. Thumbs up or thumbs down makes more sense than this childish 1-10 system.

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csward

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This expansion should be free considering how much of a disappointment the original game was. Not to mention the whole "you must buy Red Bull for DLC" campaign that is completely disrespectful to their customers.

I refuse to support this, but plenty more sheep will by this. It still surprises me how many people liked and kept playing the original game...

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deactivated-57a6e1f18f320

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@csward: That's because most americans are gun nutts

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deactivated-57a6e1f18f320

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@akassassin11: so I guess theres a lot of loot chasing in call of duty advanced warfare...

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phili878

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money, money, money, in a rich man's world....

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LuDviecH

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Edited By LuDviecH

@phili878: best comment about the Taken Kaching ever!!!

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TheBruuz

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Those of us who bought the 100 EUR version of the original (containing 2 expansion packs) may still feel a bit sore about the extra 40 EUR we're asked to pay to finally get a full game. However, if you haven't picked it up before, for 60 EUR (includes the original game+expansions+TTK), it's a good buy.

The world you play in is graphically stunning, the music is very good and original. The mechanics are still top notch. Some of the new weapon designs are very nice (I'm an OMOLON fan). There is finally some story and Nathan Fillion's character breaks in some very needed immersion. The itemization is simpler and drops are often (blue engrams up the wazoo).

I was on the fence about TTK, because I did hate Destiny for all it's flaws. It's not that it's perfect now, but it made a good effort to redeem itself.

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mogan

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mogan  Moderator

@TheBruuz said:

Those of us who bought the 100 EUR version of the original (containing 2 expansion packs) may still feel a bit sore about the extra 40 EUR we're asked to pay to finally get a full game.

Aren't you just going to say the same thing when the next two DLC come out too? And then there's Year 3, or Destiny 2, or whatever they end up calling the next big release a year from now. We've got 9 more years of Destiny content ahead of us apparently. At what point does the game become "full"?

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riptal

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@Mogan: No, but I will say the same thing each time they charge for something to FIX the game. You just have to look at any MMO out there. Destiny is the only one charging for everything they make, even patch to fix their mistakes. In any other game, they release expansion and after, they do free patch to fix. With destiny,if you're the one that buy the original 60$ + 2 first expansions, you're still stuck with the brocken game!

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mogan

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Edited By mogan  Moderator

@riptal: Technically they're only charging for the new content and boosted level cap. The re-balance/improvements on weapons, drops, quests, bounties, vendors, marks, reputation, etc. are all in the patch which rolled out right before The Taken King. That's free for everybody.

Also, most any MMO out there would either be charging a monthly fee or support itself through micro-transactions.

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Tony56723

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@Mogan: Didn't they lock a lot of content from the rest of the game for people who don't have it?

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mogan

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Edited By mogan  Moderator

@tony56723: In theory, yes. In practice ... sort of. The most noticeable lockouts are the daily missions and weekly strikes. You need TTK for those now, but the rewards you played them for before are now available other ways.

There's a Legacy Strike playlist now, that doesn't require TTK and I think is geared towards folks who had end game quality gear from Year One. All the old Strikes are in there. Xur now sells a 5-pack of consumables called The 3 of Coins, and eating one of those gives you an increased chance of getting an exotic drop from the next Ultra you kill (like a Strike boss). They've also biased exotic engrams to be more likely to give you something you don't already have. Since you can't play the Nightfall anymore, this is basically the way to get exotics from strikes. You also aren't limited to one per character per week.

Since you can't play the Heroic strike for coins anymore, they've made coins more common in chests and green/blue engrams, as well as from hitting reputation ranks with the Cryptarch (and since loot drops are increased, that rep goes up a bit faster).

Regular blues and greens you find at the old max level are going to start rivaling your end game stuff (as well as having new perks) so loot in general is more appealing, and the old raids and Prison of Elders are still available as they were before.

Basically, it looks like if you were grinding the end game before, you're still doing that, in the same places for the same stuff, it just works a bit differently. You're totally incentivised to buy the expansion of course, just like you are with something like a WoW expansion (you'll see stuff you can't do or buy), but it seems like Year One Destiny is gaining more than it loses from The Taken King coming out.

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phili878

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Be brave you cowards.

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da_nibbler

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Fly you fools!

(before Bungie gets their money hungry claws into you). I wouldn't mind a 20GBP pricetag, but 40 is beyond ridiculous! keep milking the masses, cos they so happily keep letting you.....

@phili878 said:

Be brave you cowards.

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naryanrobinson

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That's a pretty high rating for something that's a “grind” after just 15 hours, and is “taxing”, with “boring” objectives consisting of mainly “chore lists” in the “boring quests”.

There's evidently still nothing to this game at all besides “shoot the thing, grab the stuff”.

I don't understand this score at all.

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p1p3dream

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@naryanrobinson: I have to agree- the score for this does not jive with the review that is actually written.

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Atzenkiller

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Edited By Atzenkiller

@naryanrobinson: Yeah, all reviews and previews for this seem to be heavily biased. Noone even mentions the ridiculous price of $40 anymore, as if it's become acceptable to pay so much for so little.

I don't see anything wrong with shooting things and getting loot, it's certainly better than grinding for tokens you can then exchange for gear, which usually takes much longer as well. But with the little variation the game provides it does become boring rather fast.

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naryanrobinson

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@Atzenkiller: It's $40?

Jesus...

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darkstar82391

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@naryanrobinson: pocket change

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naryanrobinson

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Edited By naryanrobinson

@darkstar82391: Wow, that's really impressive, you're obviously a real man, sorry though; I'm not gay.

Might work on someone else.

Good luck.

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da_nibbler

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the review seems to contradict itself.... so you basically get a great game for maybe up to 15hrs (a lot of ppl completed this in 6 to 8hrs), but then it's the usual boring grind we're already used to. yet this dlc gets an excellent rating. wtf!?

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JustinGoSka

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@da_nibbler: That's not a contradiction, its giving the positive and negative.

Although its funny that the reviewer says the game is boring after you finish all the new content. I'm sure any game is boring if you keep playing it over and over after you've already finished everything in it.

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virtuaSEGA

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@da_nibbler: The new crucible maps are almost worth it alone. Loving them

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PETERAKO

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Edited By PETERAKO

@virtuasega: well, its not like there aren't other scifi MP FPS games out there

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Warhearted

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This review genuinely confuses me.

Apparently the story, characters, voice acting and cutscenes are all excellent. There's more variation to the enemies, making combat more dynamic, and the new progression system makes the entire process continually rewarding.

Yet the game reverts back to a repetitive grind after 15 hours with nothing to really sustain longevity? And quests are still boring and grindy? And the reviewer was able to hit the max level within 15 minutes???

This guy completely contradicted himself. He praises the game for adding so much variation yet admits "For a game that requires so much grinding, it still doesn't have the breadth of content to support the repetition required."

So...is this actually an upgrade over the vanilla game and first two expansions, or is this just more of the same, albeit a larger chunk of the same? I'm confused.

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JustinGoSka

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@Warhearted: Basically its pretty good but once you complete all the content in the game, its boring to repeat the same content over and over.

The obvious solution is to stop playing after you've finished everything in the expansion.

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Utnayan

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@Warhearted: Max level isn't 40. 40 is just the beginning. Light level is what matters which is the gear upgrade process. Which takes quite a lot longer. There are other issues though. You can grind gear in normal strikes up to raid level, and by the time you save up enough Legendary marks, they are useless because the Legendary loot you can purchase at the vendors with those marks are already below the blues you have from just grinding out strikes. The story campaign IS better. Lots better. With colorful characters and they are actually memorable this time around. With that said, that accounts for about 6-8 hours of the game and you will go back to running quests, bounties, daily, weekly, similar to any MMORPG but with shooting.

There seem to be some issues with the way the patrol areas are instanced because a lot of people are reporting that they hardly ever see anyone again when in those areas, or very few. The mission mechanics though have changed and there is actually some variety now - rather than the old "Fight in, spawn ghost and scan, oh no here they come - 3 waves and a boss later, done". There are now some jumping puzzles, new exploration rewards, protecting the carrier of an orb as they try to unlock a gate with that orb, etc. Stuff that should have been in the original game but none the less finally added. What they really need to add is a new method of PvP where the gear you earn means something and it isn't evened out like in the crucible, or a different content mechanism because once you get to where you want from an itemization stand point, there isn't a reason to play until the next DLC drop.

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mogan

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mogan  Moderator

@Warhearted: Mike said he saved up bounties before the expansion launched, and then turned them all in in a race to level 40. Use can hold 16 bounties now, and it really doesn't take a ton of experience to level up anymore (maybe it never did, I don't remember).

I started a new character when The Taken King launched, and I've still got a couple new quests/missions left to do, and am at level 36 after about 12ish hours of playing.

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Atzenkiller

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@Warhearted: The new missions are a definite improvement and npcs actually talk and have something like a personality in this one. But in the end after you're done with the story missions it's the same as usual. The last missions are all tied to respawning events or grinding for materials, etc.

Yes, it's the same as usual and just as the former dlcs it might be worth half the price but certainly not the $40 Bungie wants for it. Although dlcs for other games still offer more content than this one for only 10 bucks.

Enjoy it while the new story missions last, then it's back to the usual grind.

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so_hai

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The better you rate the expansion, the more you admit that the base game stunk.

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