It was World of Warcraft for me... I have met a lot of good people in that game and it helped me a lot that I didn't have to explain myself or my problems. I was able to be me, without all the negative things in my life, and that actually kept reminding me that I have to push in life and strive for the same thing outside of the game. Many of those people that I have met in WoW are still one of my best friends and they have made some of my biggest changes in life possible, which is helping me get over the depression. I know how big the "war" is between good and bad in WoW, but that game, as every other, is there for you to use it in a way you see fit. A game is not bad if someone finds it useful in some way. But it is important not to replace it with your actual life, because then things just get worse. This is one of the best videos on GameSpot, thank you.
One of the reasons so many people love/loved WoW is because it took them a long while to level up, and by doing so, they got to know the story while leveling up, meet some important characters, socialize, etc etc... By giving players a chance to level up even faster then it already is, they will just completely skip through all the content that makes you fall in love with the game before coming to the end game pieces.... That way it doesn't really separate it much from all the other generic MMOs who don't have the depth of story like WoW has :/ Of course this goes for new players, I guess for existing players, something like that wouldn't be bad, if they are willing to pay for it....
@BestJinjo thought the same when she was just grabbing the discs out of the big box :D and at one really short point u can see him making a face when she took one of the discs xD
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