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willard1975

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Edited By willard1975

ME3 should have been ME2 instead. Since they've opted for a Star Wars like trilogy, the 2nd episode should be the dark and gritty one, and then make ME3 go out with a bang. They did a good job with making it more emotional though. I've played through both ME1 and ME2 at least 20 times to explore every possible solution and dialogue choice. Played through ME3 and i can't see myself re-playing this even once. The ending was a disapointment for me and the game is now uninstalled. What used to be one of the greatest game developers in history is now in bed with the devil. R.I.P. Bioware.

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willard1975

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Edited By willard1975

I haven't played SWTOR yet but from what i've heard it's just like any other WoW copy. It lacks the complexity of a real economy based game, no real crafting system in place. Just fight, kill and grind your way to max level. Don't get me wrong, Bioware is the king of RPGs, but the freedom and complexity that made SWG back in 2003-2005 was something special and i don't see Bioware capturing it like that. They still rock with their story telling and i salute their production values with having all dialogues voiced and it's "65 years of making it". But there is something special about doing your own business, logging in and checking your harvesters and factories each day on different planets (moving them around for better results). Experimenting to get the highest dps mod that you could later craft into your highly sought out laser rifles, and if you were successful, everyone on the server was buying from you. Combat, Crafting and Social. The key ingredients for a MMORPG.... Something SWG had but lost.

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willard1975

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Edited By willard1975

I've got some really fond memories of this game. For example when killing various creatures alone to get jedi xp on endor, 25k meters away from the nearest spaceport. Then someone swooped by me to close so i ran home and hid in my house for two days just in case i got any visibility on the BH terminals... Hehe ;) R.I.P. SWG.