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vitz3

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#1 vitz3
Member since 2004 • 1884 Posts

...Ok, then WHY is this the 1st time I've heard of this problem?...AvIdGaMeR444

Simple. Lurk moar.

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vitz3

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#2 vitz3
Member since 2004 • 1884 Posts

I'm going to love the lemming damage control. With a ridiculous price, "no games", no rumble, a "crappy" online service, overwhelming negativity in the media, the PS3 STILL outsold the 360! This is quite a mighty kick to M$'s gonads.Floppy_Jim

Hey. What can you say? The truth hurts.

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#3 vitz3
Member since 2004 • 1884 Posts

No, it's not lying. You have to understand that a horizontal line in an analog TV does NOT contain pixels. It contains a mathematically-determined analog waveform. That waveform can be mathematically stretched or compressed without losing fidelity. That's why the horizontal resolution when talking of non-HD signals is meaningless. The same waveform can contain 852 pixels of information, or it can contain 640 pixels of information, depending on the encoder and the decoder.

This is how one horizontal line is represented in analog video:

mjarantilla

You're making this all up as you go aren't you? That graph has no relation to screen resolution.

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#4 vitz3
Member since 2004 • 1884 Posts

720x480 is wider than 4:3. Therefore, it's widescreen.

mjarantilla

:lol: That's going in my sig.

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#5 vitz3
Member since 2004 • 1884 Posts

I knew you'd say this.

No, you're wrong. An anamorphic signal is ALWAYS 720x480 pixels, but if you do the math, the aspect ratio of 720x480 is actuall 1.5:1, not 16:9 OR 4:3. The shape of the pixel is simply changed.

mjarantilla

Thanks for this. The Wii uses the same trick to display a widescreen picture. The shape of the pixels are simply changed. It stretches the same amount of pixels of 4:3 to display a 16:9 image.

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#6 vitz3
Member since 2004 • 1884 Posts

Yo cowzorz5000 it's old, look for th' threads.krunkfu2

What would the lems be like if it was reversed? They would be much much worse than this.

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#7 vitz3
Member since 2004 • 1884 Posts

Oh god you sheep fail.

You guys just don't understand the difference between resolution and signal. When I say that the widescreen is squished I'm saying that they use the same 4:3 resolution to display a 16:9 resolution.

480p is not the same as the 720x480 resolution of DVDs in every case.

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#8 vitz3
Member since 2004 • 1884 Posts

This is exactly the same way DVDs or any other SD signal does widescreen - by compressing a 16:9 image into the standard analog signal window with rectangular pixels and having the TV stretch it back out.

You aren't too well informed, however - 480p refers to the vertical resolution and the signal format. The Wii outputs a progressive scan signal that it is 480 pixels tall, therefore the Wii outputs 480p - Q.E.D.

Iyethar

So 30x480 is 480p too by your logic? I'm referring to the fact that it uses the same amount of vertical lines to display 16:9 as 4:3.

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#9 vitz3
Member since 2004 • 1884 Posts

I'm not the one posting links to evidence that directly contradict my claims.

mjarantilla

Please read rules 11 & 15.

It's still not true widescreen.

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#10 vitz3
Member since 2004 • 1884 Posts
[QUOTE="vitz3"]

[QUOTE="Ontain"]i still think it's an issue with vitz's tv since it seems like it only happens to him.mjarantilla

The only one?

http://www.dslreports.com/forum/r19756922-wii-Setting-up-widescreen480P

Didn't bother to read the posts on your link, eh?

"Actually I did a little further reading and the way that LoZTP is set up... it sends the "widescreen" version to the TV in 4:3, you have to adjust the TV to stretch the image to 16:9 then it is in the proper aspect ratio.
So when on a widescreen TV, the widescreen display just needs to be stretched. My other games however pipe the signal as true 16:9... weird."

My issue isn't with just Zelda. It behaves the same way with any game I pop in and the Wii main menu it'self.

Maybe you need to get more MJ into you.