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tyko_brian

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Edited By tyko_brian

For the last time, GameSpot... we want an ending where our choices and decisions MATTER... do your research and then write an article... :@

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tyko_brian

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Edited By tyko_brian

@B-boy . Actually Far Cry's hero's name was Jack Carver... :P

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Edited By tyko_brian

"While this petition only represents the feelings and voices of a very small subset of the gaming community" . . YEAH RIGHT!!

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tyko_brian

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Edited By tyko_brian

Artist's artwork and a product of a business organization is not the same!! If Bioware is such an artist then they should just provide their games for free!! Also, this is an RPG, the player is the most important part of the game... their actions should count in a meaningful way... and obviously as there are players with different perspective of shaping the universe of the game, there should've been varieties in the endings... it's like we were playing an RPG from the start but stumbled upon and interactive novel in the end!! "Haters gonna hate" this type of attitude never worked for business organizations. Either they innovate to meet the expectations of the consumers or they perish.

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tyko_brian

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This is simply business for Bioware and EA... they don't really care how the fans feel... the final ME game proved it...

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Edited By tyko_brian

I have issues with ME3 for it's terrible endings. I mean let's look at ME2...there was a whole range of endings... from perfect "everyone survives" ending to disastrous "everyone dies" ending. And these are based on actions made by Shepard throughout the entire game such as how much ship upgrade has been made or completing loyalty missions etc. But in case of Me3 it's not like that... I won't say more so people don't get spoiled. The ending of Deus Ex Human Revolution is a pretty good example. . A tragic ending such as Shepard and the galaxy's resistance efforts becoming futile and reapers completing the cycle of extinction as usual is by no means a ‘bad’ ending: it’s expected. In ME2 the worst possible outcome was done so dramatically that it was one of my favorites and I was highly impressed how they presented it. But in case of ME3... well for minimal spoilers... let's just say, it's almost... almost as if the ending disregards your decisions throughout the game (let alone the trilogy) and it is almost entirely based on some actions in the finale... What I thought Bioware was promising us was that when a tragic ending would take place we would realize that we should've taken a particular action or done some things differently in the game, or in ME2 or hell, in ME1... so then we would replay perhaps the entire trilogy to get the endings we want...