@sellingthings: According to Forbes, the average triple-A budgeted game averaged 5-8 million to make in 1998, 15-25 million to make in 2006; and anywhere from 40-200 million to make today...all the while the cost of a PS1 game in 1998 was $40, an XBOX360 game in 2006 was $50, and games today $60. Point is, the profit from sales is diminishing greatly compared to the cost put in to produce.
For example, FINAL FANTASY 7 (which released in 1997) cost 45 million dollars to produce (unheard of at that time) and retailed for $40. In 2013, GTA5 cost 137 million dollars to produce and retailed for $50, which means its production cost was 300% of FF7 but its retail price only increased 25%.
Point being, the industry cannot survive at that continuing gap. Either we let the whales offset the difference with DLC and microtransactions, or we go back to the days of the NEO GEO when game cartridges cost $200.
@charlieholmes: But what he says is not an opinion; it's a fact: the first two Battlefronts did not have a campaign. Single player was just the multiplayer mode with bots.
@wolfman152: You act as if you were duped about the campaign when it was known well in advance that there was not going to be one.
Even so, the "campaigns" (if you can even call them that) of the original Battlefront games were rubbish; basically just the multiplayer with bots (which DICE has added to the current game with "Missions")
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