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the_hunger

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Yes, as I said, I was talking about Steam games bought on retail disk. They should be resalable, not the digital downloads.

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the_hunger

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Edited By the_hunger

Yeah, that was a thick, grating British accent, but at least not effeminately so.

Still not a fan of Steam. They need to allow the resell of Steam games bought on retail disk. Also, I'm not crazy about their distribution system gaining such a dominant share of the PC market.

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the_hunger

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Why is it so difficult to make a good Star Trek game? It's a great license, solid lore, cool ships, complex characters. How does this always get lost in translation from movie to game? Maybe some big studio needs to take this own (though Bethesda botched the license when they had it).

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Edited By the_hunger

But not in the traditional subscription format of, say, an MMO, XBox Live, or a magazine subscription in which you have to pay money monthly or yearly for access. I think that Steam may be moving in this direction, which would be a shame.

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the_hunger

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You make a reasonable assumption regarding paid subscriptions. I always thought that Steam was ultimately heading in this direction. Their user agreement already refers to game accounts as "subscriptions."

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the_hunger

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This is a step in the right direction, but Steam needs to allow for the resell of Steam games bought on retail disk.

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the_hunger

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Two people cannot play a borrowed game at the same time. The lender has priority, and the borrower will be prompted to buy the game after a few minutes or else gets booted.

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the_hunger

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Edited By the_hunger

I know what genre the game is supposed to reflect. Still, the game mechanics are cheap and lazy and greatly limit the creativity of the player's possible responses to the scenario by trapping you in darkness, utterly defenseless, while endlessly searching for tenderboxes. The tediousness and repetition of this search obscure whatever narrative point the exercise is trying to make.

In my view, it all amounts to poor game mechanics and a lack of imagination on the develop's part, but to each his own.

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the_hunger

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I played the demo for the first Amnesia game and found the gameplay mechanics a bit cheap. Hunting for tenderboxes with the gamma setting turned down is just not enough to make a game either interesting or scary. If you turned the lighting down on Skyrim, Call of Duty, or GTA4, they'd be a bit scarier as well. There is nothing especially clever about this gameplay decision.

Anyhow, I can appreciate the experiments with light and sound in these Amnesia games, but constant searches for matches and light sources and the silly choice to make the player utterly unable to wield even a lead pipe or baseball bat just comes off as cheap and somewhat lazy game design, in my opinion

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Edited By the_hunger

I'm waiting until the X360 version gets bundled with expansion. No reason to get this version when Blizzard will almost certainly release a gold or battlechest edition in the future.