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thcloco

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I never heard of this one.

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thcloco

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@Krelian-co @shanethewolf No, he isn't. Interactive movies have nothing to do with any specific genre. People can still look at First Person Shooters and not expect interactive movies. I am trying to be as plane and as direct as possible because you are very very wrong. Opposite from right. Here stands an objective grasp of the situation and you are standing way way over there. Call of Duty franchise is not what FPS genre is all about.

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thcloco

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Edited By thcloco

i love this subject In my opinion no game has ever done the morality of it to my liking. Look at it as good or evil is far to narrow, the same as with "+" and "-" in character relations in games like Dragon Age. Both aspects are there and it is better to have them then be without them, but sooner or later the devs will have to go an extra mile. And i will be there to welcome it. First of all, no one person can be the judge when it comes to taging an act or a person as evil, it is evil only when the majority declares it evil. And when the majority does that it will, at most times, be based on one single choice. A man can be a good father and a good husband, go to church once a week and even build shelters for the poor and do charity work at a local hospital but if he kills a pregnant woman just to watch her die, the majority will not call hes act evil, they will call HIM evil. All of the kind things and all of the moraly acceptable choice he did, no matter how genuine, will be called a lie, a deception of an evil man.

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thcloco

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Edited By thcloco

Personaly, if a man truly cares for hes family, if he truly wanted to help the poor by building shelters, then no matter how evil hes act of murder was, he can not be called evil and since he can not be called good either i prefer not to think through those terms in the first place. The games should do the same,esspecialy in you character screen. Those terms do not exist, only the perception of the majority exist and the game should not take the right to tag you as either of those, it should only show how the general public or NPCs see you and it should presume that you have your own reasons behind what ever "good" or "evil" deed you did Which brings me to a point that myrontaslov allready made, the choices in games can often be redicilous, (i believe it was in one of the previous bioware games )choose to be evil and not take the quest of a desperate girl or choose to be good and take the quest... if i choose to be evil then i get NOTHING, if i choose to be good, then i get either loot or money or both. This isn't a choice of morality it's a choice of sanity.... A deed is not good if you did it out evil, one more reason why to scratch that whole point of view at morality.

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thcloco

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Edited By thcloco

...So my suggestion is that good and evil be replaced by a 5 or so basic non-phisical attributes and its counter parts and rating the player in between those, starting from the middle.. something like ... Humble I----------------X00--------------I Lustfull for Power ... Giving I---------0000X------------------I Possesive ... Gentlemen I----------------X000000000--I HornDog ( you get the point) ... Self-Perseving I----------------X0000-----------I Self-Sacrificing ... The actualy terms i haven't really thought out well as you can see but you get the idea, the non-physical attributes that once showen together could give a pretty good picture of ones moral values or, if you like, how good or evil that person is.