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swordmaster3

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#1 swordmaster3
Member since 2008 • 571 Posts

I might join in later once I figure out how to change my name.

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#2 swordmaster3
Member since 2008 • 571 Posts
She must have her reasons for not posting her account.
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#4 swordmaster3
Member since 2008 • 571 Posts
Wow, this is interesting. And I am going into a computer science major to learn programming :D.
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#5 swordmaster3
Member since 2008 • 571 Posts
Hey Joe glad your back! I have been writing original stories on deviantart.com lately along with some drawings so I haven't been on here much.
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#6 swordmaster3
Member since 2008 • 571 Posts
Dude I still don't know how you wrote so much. I write incredible slow and I'm only on the 8th chapter of my story which is about over 15,000 words long I'm still working on it though since I have only just started on the main quest in the story (the story I'm talking about is a story I'm writing on deviant art called "The Twilight Soul" which is completly original).
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#7 swordmaster3
Member since 2008 • 571 Posts

i found this cool song, this fits in my stories pretty well (read them if u have the chance):

http://www.youtube.com/watch?v=iIy85KLfOVU

i think this would describe DK mark( my main charcater in my story) and some tragic moments he suffered as a kid, this speaks of his heart going through this and longing for friends and family to comfort him. You tell me what you think this represents. (Oh and u can read my stories on fanfiction, leave a review if u want)

godofmadness43

I think that's what it should represent. I think it might be great song for your character. Btw check out this song (I will probably find the download to this song in like a thousand years since this game is rare to come by (I just can't believe I actully have the game)):

Dragon Valor: Brize Forest - first game that gave me inspiration to the storyline I'm writing now (even though dragons were viewed as the ultimate evil...still it's an awesome game and if anyone has a chance to play it I totally recommand it).

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#8 swordmaster3
Member since 2008 • 571 Posts

Hmmm, interesting I think the boss battle is going to be much cooler now :). Well in other news I found one of my favorite battle themes of all time and wish I coud download but I don't know where I could find it:

Summon night swordcraft story: battle theme

 

 

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#9 swordmaster3
Member since 2008 • 571 Posts

Don't worry I don't kill off important characters.

Basically what I have for your guy is that he's a dragon slayer that secluded himself from the rest of the world with a seperate group of dragons (I hope you don't mind if I come up with this plot line but I am trying to connect the characters as best I can to the world of Luvia (I think that's what I came up with for the world name)). Anyway your character has seen the way the ligh slayers treat some of the dragons (I metioned this in chapter 5 a bit and will show it later in the story) and how the dark slayers kill dragons for their own selfish gain so he trusts no one. So when Sieg and his party enter the area the dragons are scared of them and your character fights the party even though the party didn't want to fight (I'll make your guy sound really cool here trust me). Fight scene. Afterwards Sieg pins Mark down but doesn't kill them but instead extends a hand to him. And afterwards Mark decides to help Sieg in various ways (I am thinking obtaining powerful skills, secret hints to ultimate weapon upgrades, hidden treasure location clues...you can think of other things if you want I can do anything within the game ^_^). Or he joins the light slayer army and helps fight the dark slayers.

Anyway tell me if you like this scenario or not if not please give me some ideas to work with to make your character cooler.

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#10 swordmaster3
Member since 2008 • 571 Posts

Oh dude, i'm sry, I totaly forgot you were making your game and I never submited my character, damn, and now your talking about how you have too many characters, and too many party members etc.

But I didn't quite understand how you plan to have all the party members following the main character or the party member that's at the top of the list, I know in FF2 or 1 or something it was like that, who evers name was at the top of the pt list was the one that'd be walking around when you're not in battle, they never actualy had all the pt members on screen unless it was a cut-scene between the pt and a big bad guy or something like that for example.

That sounded a little confusing reading it again, what I mean to ask is, when your walking around are all the characters on screen at the same time? Shouldn't it be like the FF GBA games where the pt just sorta converges on one character then you walk around with only that one?

My other thought would be, is it too late to submit my own character(s) for your game, like, I wouldn't mind if they weren't playable characters, like just dudes to talk to that starts a mini quests or, talk to you randomly about himself and his family or how the story of your game is effecting them in your world or something lol.

Dakuu

 

What I meant by following the character was that I would have too many characters to place within the storyline which would be difficult to present during conversations especially when all of them are traveling togehter. I would have it like the original Fianl Fantasy's since I don't have the option of certain character models following the character. What basically was concerning me was the fact that the player would have 17 party members to level up and receive certain skills within the game which becomes very boring towards the player.

Also in your last paragraph (which I thank you for btw because you gave me a brillent idea!) I could do that which would be fine too with the characters (which I might do to the other character requests if I don't get a response from them in a period of time (it depends on how fast I write the story)) or I can also make boss battles out the characters too and also make them main storyline characters (since I thought up a good scenario with godofmadness' character Mark which I think would be pretty cool (good characters can fight good characters they just don't die afterwards)).