@jimbil: If you walk in place in real life and you move in VR then your body gets confused and you throw up. Also if you move with a thumbstick in real life to make yourself move in VR then you throw up. There is a reason you have not seen a single "normal" FPS experience in VR and that is that you would have to actually move around in the real world or else you throw up. Sitting in cockpits work as well as third person views. For FPS you see either room scale like with Vive or they figure out other ways for you to move through the game.
@Myron117: I have been reading and watching everything I can get my eyes and ears on about the big three and quite a few people have mentioned that the PSVR tracking is great or perfect. Someone even mentioned that it felt more responsive to the point that it made games more comfortable for him. That was compared to final hardware Oculus and Vive.
The dark tone has not been mentioned once as a problem with Batman V Superman. I have heard lots of other critiques but most people liked the darker Batman and mentioned that as being the good part of the film.
@ArabrockermanX: I don 't think a non-compete clause could ever hold up if tested in court. They probably work for the same reason many weird clauses in contracts work: fear of the cost of litigation.
@PS2fweak: Cockpits and wheelchairs have been the easiest solutions to moving around in VR. 3rd person seems to help as well. So far the killer app for me would be watching Starcraft as if there is a battlefield on a table in front of me. Blizzard said about a year ago that they have tested that idea and that it works great. That and simulator style games is what I am looking forward to the most for this new beginning of VR.
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