@ballis: Well, maybe they mean for their own games, and in terms of offering a better balance between CPU and GPU so that 60fps is easier to achieve for 3rd parties, instead of it being a struggle like this gen because of the severely underpowered CPU.
At the end of the day it's up to individual devs though, making shooting for 60fps easier is all Microsoft can do.
@bdrtfm: If someone thinks it's not a big deal then it's because they're both ignorant on how it could drastically change design, in addition to how much it will improve the general experience.
It's one of those things that once you have it you'll realize how trash what you had before it was.
Even now going from PC with fast storage to a console is a massive difference, and those games don't even take advantage of fast storage in terms of design and are just limited to (much) faster loading and less wasted time.
I don't know about you guys, but I love playing on my PC as it is, and I do like the consoles I have too. My current gaming stuff has so many advantages over this, and almost all of the stuff they talked about during the presentation don't appeal to me at all.
He's not going to say anything but "great". Anyway, last game was okay, just more of the same. Maybe this could at least be a bit better than that and feels a bit fresher.
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