schnarr's comments

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schnarr

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Gothic. Below the Root (RIP Zilpha, YA stuff from the 70s/80s). Fallout (and yeah, I know it's being done - if there aren't any Feargus jokes, I'll have your hide Lisa and Jon). Just a few I don't see in comments already (Monkey Island and Bioshock are great choices, heck gimme Full Throttle, too).

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schnarr

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I was enamored with Automan as a tween. I was so into D&D in the early 1980s I can't believe I never heard of Wizards and Warriors until now. Three's a Crowd sucked compared to Threes Company in my 12-13 year old brain. Loved Streethawk to some extent (it was on a night I really couldn't watch TV because I had a rehearsal, so Betamax'd the last 2-3 episodes once I knew about it, missed the rest). Remember the Starman movie, not the TV show. Manimal was just terrible from my 12 year old perspective, and I was probably the target audience. The rest I don't remember at all.

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schnarr

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I started playing RPGs when I was 10 (a couple of years before the recommended age of 12). When I was 16, I got tapped on the shoulder at a game store and asked if I wanted to join a game with a couple of open seats and later learned the guy running it was D&D co-creator Dave Arneson. Played in his game for I think 8 weeks before I knew he was D&D's co-creator - was wondering why people kept coming up for autographs, lol

Not the only game creator I played with, N Robin Crosby (we jokingly only used our real first names to each other, which neither of us used IRL (RIP Robin), M.A.R. Barker - Tekumel was weird, but Mr. Barker made it real and I had a total asshole character in his game (I just followed his rules, my character was entitled and I played it - he actually gave me credit after the game for playing the class/race exactly as he imagined it).

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schnarr

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The only surprise I saw was Hanna - everything else I knew about or didn't care about.

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schnarr

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Edited By schnarr

@ryanator1230: Specifically "he" gave birth to Sleipnir (slipper), an 8 legged gray horse Odin rides after Loki transformed into a mare and got pregnant by the stallion Svaðilfar (a stallion who'd name may mean unlucky traveler). Note that Loki was desperate and probably let the stallion have his way intentionally, as he was trying to delay a frost giant (jötunn) from finishing his work on time after being caught meddling with a deal with the gods (the stallion tipped the scales toward the giant). Thor eventually crushed the frost giant's skull when the deal was revealed as a deception and before it could completed.

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schnarr

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Loki in mythology turned into a mare, got knocked up and birthed Odin's favorite 8 legged horse Sleipnir. The gender fluid ship sailed long ago.

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schnarr

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@dzimm: Diablo III was released by an entirely different team; the main programmers and designers were let go (Blizzard North) and formed studios like Runic (Torchlight, Torchlight 2) and Arena Net (Guild Wars games). I was not impressed with what I thought was a very linear on rails game in Diablo III. I got 25 hours in for my $50, so $2 an hour. I have double that with Torchlight and I don't even want to talk about Torchlight 2 and Guild Wars/GW2 (thousands of hours). Then there's Starcraft 3, which disappeared entirely (I logged thousands of hours in Starcraft 2, but those damned Koreans had me beat in multiplayer - also stole our GW1 builds that became K-Way - totally friendly rivalry, I love you guys but you really did steal our GW1 builds that we used for a tournament championship - then made them better and beat us. lol).

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schnarr

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@Thanatos2k: 2017's Hellblade: Senua's Sacrifice did as well - in fact, it worked too good because after I got back from business trip all I could do is constantly get killed, which was frustrating.

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schnarr

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@G4mBi7: that's why EA has been offering a 7 day return policy, but only, I believe, for games purchased on Origin. http://help.ea.com/en/article/what-s-the-great-games-guarantee/

I know people that ditched SimCity at launch with this because it was unplayable.

Anyhow, it's good that they're taking some action. I hate buying a $50+ game and then finding it is unfinished trash that only came to my attention because of studio fanbois that also are probably crushingly disappointed.

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schnarr

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That is good of them, and a major improvement from their behavior in the 1990s where a developer quit just to get to see his son born. I realize they were in crunch at the time, but not even a day to be with the mom while she gave birth was deplorable.

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