Really worried about this game. The atmosphere seems really impressive, but despite seeing three different gameplay videos, I have yet to see any form of threat to the player. Breaking windows and flickering lights are fine for the occasional release of tension, but if nothing is out to get you, to make you want to avoid something terrible, aren't we just wondering a passive environment?\
Maybe I've been playing a little too much Outlast, but I'd love to be chased down some of those creepy hallways.
@sirkibble2 If you're coming from a traditional mouse or gamepad background, I totally agree; It'll definitely take some getting used to. But it surprised me just how similar it looks to playing with a trackball mouse. I love playing with trackball mice and I'm interested to see if it translates well.
BTW, I'm talking about the trackballs with the ball to the left of the mouse, not the newer ones with the ball in the center.
A nice review. I'm a little disappointed, as I've read in other reviews that Frictional decided to drop the insanity mechanics from the original. That was a great feature that I thought they may have applied and possibly improved upon in A Machine for Pigs.
Oh, and I'm also a little sad to hear that the lantern provides a constant source of light. Running out of tinderboxes and lamp oil definitely upped the tension in Dark Decent.
In the end, though, I'll probably pick up this game anyway. A great story and setting is something I look forward to.
*EDIT* My mistake. Frictional handed this off to The Chinese Room. That may explain the decision to remove the sanity and resource management elements. Still, they will be missed.
This is an interesting show. However, I do feel like the comments portion was a little too much like a snapshot from Feedbackula. I also felt like the title "Are you a console fanboy" didn't really fit the message this video had. Maybe something more along the lines of "Why are there fanboys?" would have worked better.
rhmontg's comments