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raptor400k

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Well at least this is just screens, but I am wondering how Kojima plans to continue MGS if MGS5 is real.

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raptor400k

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Edited By raptor400k

Well, despite bieng rather excited about this game,number 1,2 and 5 seem unnecesarry but I would really like to know more about free running in buildings. This seems like a feature I always wanted in the game(bieng able to sprint through buildings and stairs was kind of possible in Assassins Creed 2's villa) What do they mean by the buildings are "not explorable", what if you fail a jump or just stand still and walk around in it? Anyway it is sad that they couldn't make much use of stealth in interiors, I would have liked being able to hide under tables for example, but the closest that ever happened to interior stealth was the tombs.

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Edited By raptor400k

Aalso to add to points I was just thinking about: for Fallout 3, I found that the radio and some of the quiet ambience tunes completely set the mood (but the fight scene music just sucked, it was just not pleasant listening to it). I thought that they even tried to do something similar to what grand theft auto does with its radio(though this one doesn’t have ambience tracks), in the sense that the radio makes the world feel more alive as it doesn’t care about you mostly. Just because you’re in a crazy firefight in some unknown place doen’t mean they’ll be playing some bombastic music to set the mood and just because you’ve had a bad day doesn’t mean they’ll stop the comedy shows, heck the fact that you can even turn off the radio if you feel it doesn’t go with what’s happening to you somewhat like in real life immersed me.) Also I forgot about rythm games where music is usually such a big help in playing the game that I just have it on mostly, or different chimes a game can make to tell you of what's going on(though that is more a sound more than music).

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Edited By raptor400k

Interesting, I think a middle ground is needed for this as the Kotaku article actually showed that music in a game can be beautiful and help convey the mood. I actually do think that good music is not a necessity for a good game (though bad music can ruin it, even when I can turn off the music by itself it still) but I also believe this article has shown how music can have a very positive effect on a game. For me it's what "mode" I'm in when playing: when I want to get immersed in the world or see how the tracks are) I usually have music on, but when I just want to have some fun, free roaming and replaying levels forgetting about the story, I don't mind having the music off really. In fact I agree with him in the sense that re-listening to soundtracks can also get annoying(just like re-watching cutscenes) like for example if I go level grinding in a turn based rpg I usually have it off because re-hearing the battle theme can get tiring. I also don't have any sounds on at times when I'm playing a portable game in a car ride because I've heard it before, I usually just want a quick game or it's not that good so it's not worth pulling up headphones to listen too. Basically music to me in games is like over the top blood and gore, super advanced graphics, cool art styles and deep stories, you DON'T need (well usually) them to create a good game but they can add much to the game when done right and set the mood and I enjoy the use and disuse of music (sometimes having the music OFF can be quite powerful) in games as some games even have some of my memorable soudtracks. I don't know if anyone else feels the same, music is a "device" and like n movie or poetry one doesn't need to use all devices, but they can elevate a work, however in games rules are a bit different thanks to their freedom and flexibility.

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Edited By raptor400k

I think the big problem with morality choices here is that their just black or white and there's a bar on it+the grey idea in games is just stupid in trying to put u in-between.What Bioware has done with Dragon Age Origins is however impressive, . The biggest problem with these choices is however that some people want straightforward stories, some just don't care. Also since u can just go back and do a different choices this can reduce the impact and how do u continue keep the story firmly where ti is + how do u continue it in a sequel.I really think that making the game world respond to what a character is doing or chooses to do a great idea, not just with morality choices but choices overall, like if u fail a mission or do certain, the next mission changes or if u wear different clothes, some characters may insult it or think its cool etc... It just has to be a natural part of a game and there has to be strtegic consequences as well as story ones in it

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Edited By raptor400k

Same here, I mean seriously ppl, why is it that everyone says that the 360 has better graphs than thePS3 like its a big thing, I barely can see the difference in these shots(the differences are pretty small). So ya, what counts is the gameplay and both systems are awesom.