proclaimor's comments

  • 35 results
  • 1
  • 2
  • 3
  • 4
Avatar image for proclaimor
proclaimor

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By proclaimor

What does this mean for Metro last light? I can still preorder, thank god.

Avatar image for proclaimor
proclaimor

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Thirty minutes, that's like six times better than the bioshock video I saw yesterday.

Avatar image for proclaimor
proclaimor

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

There's going to be a lot less public urination since they banned large cups of soda, so yes they are really cracking down on sex offenders.

Avatar image for proclaimor
proclaimor

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By proclaimor

Average the Gamespot and User Review scores gives you 5.9 which is what I give the game after over a hundred hours of playtime. The abundance of quick time events is crazy, and some are very difficult and frustrating, so the breakout skill is an absolute must, because it make qte's so much easier. Also firearm is a go to skill, so customizing your character basically boils down to your choice of third skill. I'm a co-op campaigner and like to play with other people rather than an npc, but there's almost no point because all you work together to accomplish is opening doors or boosting someone up a broken ladder so they can open a door for you. The bot is almost always quicker to aid you, help you open yet another co-op door, and never fails the incessant qte's. Unless you need help on your first playthrough or with the highest difficulties, there is no advantage in co-oping. At least you can pause the game in single player, which is nice because the chapters all seem to run long. Skip all the cutscenes and each one is forty five minutes or an hour of nonstop action, not a roller coaster ride with peaks and valleys, so it feels like a chore and most co-op play lasts through the chapter and good bye. Agent Hunt allows you to enter someone else's campaign as an enemy creature, which sounds fun, but the spawns and controls are wacky and the enemies in the game are so weak that it's basically unplayable. Mercenaries mode fans only got three maps with the standard game and two have to be unlocked by completing two and three campaigns, respectively. Additional mercenary map dlc is cheap though. Capcom is also patching the camera somewhat to be able to pull back further from the player and will be releasing some free dlc to unlock content already on the disk. Being a resident evil fan, I chose to purchase this game over Dishonored and now regret that decision. I wish I had only rented it. I still love killing zombies though and will keep playing it alot until 11/13/12, so I guess I'll change my rating for RE6 to just that, a six.

Avatar image for proclaimor
proclaimor

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Average the Gamespot and User Review scores gives you 5.9 which is what I give the game after over a hundred hours of playtime. The abundance of quick time events is crazy, and some are very difficult and frustrating, so the breakout skill is an absolute must, because it make qte's so much easier. Also firearm is a go to skill, so customizing your character basically boils down to your choice of third skill. I'm a co-op campaigner and like to play with other people rather than an npc, but there's almost no point because all you work together to accomplish is opening doors or boosting someone up a broken ladder so they can open a door for you. The bot is almost always quicker to aid you, help you open yet another co-op door, and never fails the incessant qte's. Unless you need help on your first playthrough or with the highest difficulties, there is no advantage in co-oping. At least you can pause the game in single player, which is nice because the chapters all seem to run long. Skip all the cutscenes and each one is forty five minutes or an hour of nonstop action, not a roller coaster ride with peaks and valleys, so it feels like a chore and most co-op play lasts through the chapter and good bye. Agent Hunt allows you to enter someone else's campaign as an enemy creature, which sounds fun, but the spawns and controls are wacky and the enemies in the game are so weak that it's basically unplayable. Mercenaries mode fans only got three maps with the standard game and two have to be unlocked by completing two and three campaigns, respectively. Additional mercenary map dlc is cheap though. Capcom is also patching the camera somewhat to be able to pull back further from the player and will be releasing some free dlc to unlock content already on the disk. Being a resident evil fan, I chose to purchase this game over Dishonored and now regret that decision. I wish I had only rented it. I still love killing zombies though and will keep playing it alot until 11/13/12, so I guess I'll change my rating for RE6 to just that, a six.

  • 35 results
  • 1
  • 2
  • 3
  • 4