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poochythegenius

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@cameronrobinson

Well, for one thing, "redstone": is there any real-world substance (or combination of substances) that can emulate its properties? Also, the rarity of diamond: does Minecraft accurately represent how rare natural diamond is in the real world (if the diamond in the real world were evenly spread across the world, which of course it is not)? What about the other minerals, is Minecraft in any way geologically accurate?

The special dimensions of the Nether and The End could also bring up questions about interdimensional travel, and Endermen bring up more questions about "ordinary" teleportation. Of course, the biggest question would be about Creepers: how would they work, and how could a hostile organism that seeks out opponents and attempts to blow them up suicide bomber style actually work on an ecological scale (or in other words, "why don't the Creepers go extinct?")?

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poochythegenius

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Great episode, sir! There's just one thing you missed that I would have liked to have had a scientific analysis of: in the technical diagrams for the Portal Gun (they can be seen on some loading screens and found in online promotional materials), it is shown that the portal gun contains (and is powered by) a type of quantum singularity--specifically, a black hole. I would have liked to have known if a.) it is possible to utilize a black hole to power objects, b.) if there is any safe way to carry around a black hole (like the portal gun does), and c.) if any black hole can be small enough that objects on the same planet would not be within its event horizon, or if a black hole of such size and mass would be too small to be a true black hole. Hmm...sounds like you might have a revisit on the horizon!

Nonetheless, I loved the style and charm (nice Mythbusters vibe with the title card, by the way), and can't wait for the next episode! Is there any chance of a Minecraft episode in the forseeable future?

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poochythegenius

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Edited By poochythegenius

@TKandPBC

I understand why a lot of people prefer Melee physics, but whenever I tried to play with friends, everything just moved too [i]fast[/i]. I couldn't dodge, couldn't block, and anytime I was thrown from the stage for half a second it was virtually impossible for me to recover. Perhaps it's because Braw was what introduced me to Super Smash Bros., but I'll also point out that I find Melee matches nearly-impossible to [i]watch[/i]--I just get too lost and confused by the rapid speed. In Brawl, I could learn from other players' matches, even when I wasn't actively playing; in Melee...not so much. :-/

Don't get me wrong, there are a LOT of features from Melee (mostly item- and stage-based) that I'd like to see make a return in the next generation, but the overall physics are NOT one of them. Perhaps a slight, RELATIVE re-balancing of character weights, but the general floatiness is something I can't survive without.

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poochythegenius

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Edited By poochythegenius

@GamingForLives: agreed. IIn fact, it's part of what makes MMOs so attractive. I remember playing LEGO Universe--as big a fan as I was of the game, let's face it: it wasn't the best game around, technically and visually speaking. There were tons of bugs, a lot of gameplay aspects that needed work, all kinds of stuff. And yet I hold that while it was around, it was one of the best MMOs ever to grace the world, because of the community. There were genuinely good people who played that game, people who might never have gotten into gaming and the internet if their children or neices and nephews or grandchildren hadn't introduced them to LU. They were the kind of people the Internet needs more of, and they've entered the online community because LU focused on playing together and building and teamwork just as much as it did on combat. Oh, and I agree about KotOR as well, that was a truly great game, and again, it didn't need super-great visuals or tons of blood and gore to drive it--the story and the relationships made it what it is.

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poochythegenius

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Edited By poochythegenius

The only bad thing about this (and I mean the ONLY bad thing) is that I have no one to co-op with. :/

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poochythegenius

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Edited By poochythegenius

@sircyrus: I would play such a game in a heartbeat! Bravo to Gamespot for not being afraid to take on this issue--and for having the courage to put it on the main page as well. Well done!