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#1 pills4louis
Member since 2011 • 1331 Posts

Well I consider a game with a 9 to be amazing. I am sure there are games you enjoyed but objectively it had a few amazing games.Banjo_Kongfooie
This is where your claims on quality completely lose any and all credibility. Not only is it impossible to determine objective quality of something as subjective as entertainment, but you've also just openly admitted to letting the critics do the thinking for you. Nothing in this world is objectively amazing. You lose, good day sir.

Near 2:1 is almost doubled score and is a fairly big margin of defeat.

It's also the essence of "obliterating" something. A margin of less than 1:2 exactly a landslide.

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#2 pills4louis
Member since 2011 • 1331 Posts

Regarding the lack of fighers on the N64 - N64 didn't need a "Tekken killer" because it had this:

http://www.youtube.com/watch?v=K783SDTBKmg

Easily the funnest brawler in it's gen :P

nameless12345

Easily just an opinion.

I think its pretty obvious how a game's length ties into quality, if a game is short then you're unlikely to get much play out of it

Domino_slayer

Not true; I've put over 100 hours each into Radiant Silvergun and Ikaruga. Radiant Silvergun is 45-80 minutes (depending on how much you milk the bosses) and Ikaruga is 25 minutes. As for everything else... You're right about a few things, like Batsugun pioneering the bullet hell subgenre. Hell, even Grind Stormer did this at higher rank. Cave (formerly Toaplan, of Batsugun and Grind Stormer fame, as well as Truxton, Zero Wing, and Out Zone, just to name a few) created DonPachi, which most fans of the genre will tell you was nothing special. As great as Batsugun was, it wasn't until 1997's DoDonPachi that Cave really came into their own. Instead of quick, basic patterns a la Batsugun, you had elaborate mazes of bullets, and with the stages themselves being based around the game's "Chain" scoring system. (The idea was implemented in DonPachi, but was incredibly sparse throughout the stages.)

While you're correct about certain series like Thunder Force, R-Type, and Gradius requiring special play-styIe to even survive (let alone attain a decent score), for every one of those, there were about 10 games in which you could literally just hold down the fire button and still get a decent score because elaborate scoring systems didn't really exist at the time. The Darius series was quirky and imaginative, but on the gameplay front, it wasn't anything special until Darius Gaiden. R-Type, while it was one of the all-time kings of "strategic positioning" shmups along with Pulstar, didn't really get a true scoring system until R-Type Delta. Since the mid-90's, we've gotten an undeniable amount of variety in terms of gameplay mechanics and scoring, from the unorthodox scoring systems of games like ESP Ra.De. and Dangun Feveron to "reflect-em-ups" like Giga Wing and Mars Matrix, bullet-grazing games like Psyvariar and Shikigami no Shiro, ESPGaluda's core element of bullet-cancelling, Ketsui's proximity-based scoring (which forces one to play aggressively if they want a decent score), and the recent Akai Katana Shin's seemingly-convoluted but ultimatele satisfying scoring mechanics.

Compare what we have today to, say, the difference between playing Tiger Heli, Twin Cobra, Star Soldier, Truxton, or Raiden 1 and 2. (as fun as they all were, and still are.) IS the genre dying in the mainstream? Yes. This is largely due to the dumbing-down of video games across all platforms. However, they're still made for Japanese arcades, their console ports still sell 30,000 or more copies (which is more than enough incentive to keep it up, considering that it reportedly takes Cave only 4 days of development time to port each of their recent games to the 360), and with the coming of online marketplaces, both renowned and indie developers alike now have a viable market for their wares.

Either way, your post included more than five quote boxes (which is against forum regulations), so I hope that you can truncate it before the mods notice it. Just thought I'd let you know. :)

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#3 pills4louis
Member since 2011 • 1331 Posts

What's up with everyone's obsession with single player only games? Game's like unreal 1998 had a kick ass single player and a decent multiplayer. I will never buy a single player only first person shooter.xblock420
Congratulations, you're an embodiment of everything wrong with the gaming industry today.

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#4 pills4louis
Member since 2011 • 1331 Posts

[QUOTE="pataponplayer"]

There should not even BE any competition.

Saturn: Anime filled failure.

N64: Amazing console with one of the best libraries of all time.

Banjo_Kongfooie

The Saturn was not that bad it had a couple amazing games and some good quality arcade ports.

I will agree that the N64 hosted one of the greatest libraries but darkman argues that critic opinions hold no merit.


Also earlier the Saturn was winning by a couple of votes and it was bragged that it was better... Now the N64 obliterates the Saturn via poll.

1. There's quite a bit more than just "a couple" amazing games. I'm sorry you didn't enjoy them.

2. Prove to all of us that you didn't make those votes using sockpuppet accounts. The rate at which the votes increased coincides with your absence, as well as having to wait a few days after creating an account to vote. It all just seems too perfect. In addition, the N64 beating the Saturn in votes by a ratio of less than 2:1 doesn't really constitute as "obliteration" by any means.

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#5 pills4louis
Member since 2011 • 1331 Posts

Honestly I never heard of anyone that thinks Yoshi's Island is a main Mario gamepataponplayer
Honestly, I've never heard anyone claim that a game in which the title is followed by a number doesn't constitute as a sequel or prequel.

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#6 pills4louis
Member since 2011 • 1331 Posts

Lol. But what I'm trying to say is honestly you can't think that Yoshi's Island is a "main" mario game

Yes I did but I was asking Darkman about what games to get. And then you quoted me again.

pataponplayer

It is. It was canonically titled "Super Mario World 2: Yoshi's Island," whether you like it or not. Also, doesn't matter, quitting is quitting.

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#7 pills4louis
Member since 2011 • 1331 Posts

That's not Mario. That's baby mario. ffs

pataponplayer

Wow, that sounds like it would work as a great excuse to avoid embarrassment when someone sees a baby picture of you. "Oh, that's not me, that's baby me. ffs" Except it is you, just a significantly younger version of you. Baby Mario was still Mario, canonically.

...Didn't you mention something about "quitting" this thread at least twice now...? :roll:

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#8 pills4louis
Member since 2011 • 1331 Posts

Exactly, and by the same token the N64 has "something for everyone" too.Domino_slayer
Shmups? Lightgun games? Side-scrolling co-op beat-em-ups? Multiplayer games for more than 4 players?

Only noobs call MK4 "the black sheep of the family" critics and fighting afficionados always considered it a definite improvement over Mortal Kombat 3Domino_slayer
From all the people I've ever talked to about Mortal Kombat, many of which are veterans who have played the series since its inception, you stand alone with that statement. I'll give you a second chance to refute my point, but citation is needed, and it must be proven that the majority believes what you're saying.

Stop trying to avoid the issue by repeating the same argument over and over, we already know the N64 wasn't big on outdated genre's like scolling shmups,Domino_slayer
Actually, the mid/late 90's was the renaissance era for shmups. They evolved from a genre wherin almost every game could be played relatively the same (hold down the fire button, just kill everything that moves) to games with unique gameplay elements, well-devised scoring systems, and the new "bullet hell" sub-genre which has become the current trend of today's shmups. Even Squaresoft cashed in on the genre's hot years with Einhander on the PS1.

Bangai-O is the best shooter on N64.Domino_slayer
And the Dreamcast version improved upon it in every way.

"Genre defining classics" my ass, now you're just resorting to hyperbole, Sin and Punishment and Star Fox easily compete with the short as hell Panzer Dragoon 1, and Sin and punishment is at least as good as Panzer Dragoon Zwei, seriously, no way is there a gulf in quality between the two systems in this area.pills4louis
I'll agree with you on Sin & Punishment being at least as good as Zwei, though due to my personal preference, I'd take Panzer Dragoon 1 over Star Fox 64. Also, what does a game's length have to do with its quality? From an objective standpoint, please.

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#9 pills4louis
Member since 2011 • 1331 Posts

Because of my personal tastes, I really don't like Japanese-style games.pataponplayer

Okay, we get it, you're biased. We all have preferences, but there's a difference between "I respect a lot of these games, even though they aren't for me" (which I'm capable of saying with honesty) and "this library sucks all because I don't enjoy their genres or like their visual aesthetics." The former statement can help one's credibility, the latter is immature at its very core.

So the only games that were really GOOD excluding the Japanese styled ones, were: Sega Rally ( gotta love it ) NiGHTS Virtua Cop Rayman and barely making it, is Bomberman for the Saturn.pataponplayer
I really hope you weren't trying to imply that NiGHTS, Virtua Cop, and Saturn Bomberman weren't Japanese-styled, because they were. In fact, Saturn Bomberman was the most anime-centric entry in the series, with its opening cutscene and the ability to play as Hudsonsoft's various anime-styled mascots.

Now, you're probably going to say something along the lines of "Just because you don't like Japanese styled games doesn't mean the Saturn library is bad"pataponplayer
Which would be a completely valid response, especially when regarding your post.

Saying that "Yoshi's Island" was a main Mario game just because it Was called SMW2 is very debatable. In Yoshi's island you never play as Mario.pataponplayer

http://www.youtube.com/watch?v=aypxq3VDGNQ

Starts at 0:20, ends sooner than it normally would because the person is doing a speed run. There are many sections like this in Yoshi's Island, by the way.

You guys, are just trolls.

Leave me out of this. D:

pataponplayer

News flash, the very first post was just trolling. :roll: I'm surprised the mods haven't locked this thread by now.

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#10 pills4louis
Member since 2011 • 1331 Posts

This topic is just turning into a topic where you guys are advertising your favorite with things like lists, saying things like "It had something for everyone". Stop it. >:Ppataponplayer

Someone was saying the same thing about the N64, and since it all comes down to personal preference, it's no more or less valid.

Anyway, here's an undeniable fact. If the N64 was so "fail" compared to the Saturn (teh best gaming system evar1) why do people ALWAYS talk about games from N64 when they talk about the best games of all time? Especially OoT.pataponplayer
It may be a fact that the N64 is more talked-about than the Saturn overall, just as it may be a fact that more people talk about the N64 games they perceive to be "the best games of all time" than the Saturn folk. However, the only undeniable fact here is that people talk about it more, not that it's factually better. (which is impossible, since "better" is a word of opinion, and opinions cannot be proven right or wrong.)

I've yet to hear ANYONE say that one of the best games of all time is on the Saturn. (Unless you guys of course, decide to make your own list now that I've mentioned it)

:)

pataponplayer

Scroll back a dozen or more pages, people have posted numerous lists of Saturn exclusives they consider to be top-notch, and these lists are no more or less valid than those posted for the N64. In my opinion, Radiant Silvergun and Panzer Dragoon Saga are two of the greatest games of all time.

Unlike the N64 where all the best games came out in pretty much every region.

pataponplayer

This is an opinion. My personal favorite N64 game (which I consider to be the best on the system) is Sin & Punishment, which was released in 2000 but wasn't localized until 2007 on the Wii's virtual console. Another top-notch N64 game as I'd consider it was Bangai-O, which wasn't localized until it was ported to the Dreamcast with updated visuals and improved gameplay, making the DC version for all intents and purposes the definitive version of the game anyway.

Well first of all, there was the Panzer Dragoon series which I respect but don't really enjoy. I remember renting this and thinking "I could just play Starfox instead of this."pataponplayer
Hey, what do you know, that's pretty much how I feel about Star Fox 64. Every time I tried playing it after playing Panzer Dragoon, I just thought "I could just play Panzer Dragoon instead of this." (I also enjoyed Sin & Punishment infinitely more than Star Fox 64, for the record.)