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phungdinhthang

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#1 phungdinhthang
Member since 2005 • 27 Posts

Jump, Step, Step is a relaxing puzzle game where you help Bob ( a robot ) find his lost limbs, collecting missing parts to repair a broken spaceship and then discover what really happened to him.

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The game has a relaxing mood mixed with light hearted humors. It starts with Bob just woke up in a strange place that looks like a garden floating on the sky, you can hear birds singing and waterfall whispering quietly from a distance together with peaceful music in the background. However, Bob can only move by rolling on the floor that’s because he lost all his limbs somehow. Both and “The Player” doesn’t have any clue about anything.. Luckily they spots Bob’s leg just some distance ahead.

This is where the game’s puzzle mechanic comes in, It is inspired a famous toy called “Big Trak” that I had when I was 7 or 8. It was a six wheels rover with set of buttons on its back, each corresponding to a command like go forward, turn right, turn left, launch propeller, fire gun..etc. and when you press those buttons the rover won’t do those thing immediately but put them into a queue then only when you press the “Play” button, the rover would do those commands in sequence.

Coming back to Bob’s world, to help Bob retrieve his legs so he can walk properly, you will need to setup a sequence and send it to Bob, just like how you would play the rover toy mentioned earlier. In this particular challenge, the correct sequence a series of turn right 90 degree, turn left 90 degree and go one tile forward like this:

Later in the game you will face many more tricky area that challenge your sequence planning skill.

In this story, Bob and The Player are child like characters so their dialogues are light hearted humorous. Sometime The Player will make fun of the fact that Bob breakdowns quite often. Some other time, Bob will get frustrated as he think he do all the hard work and The Player just doesn’t help him at all.