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papachump

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@deactivated-5e73d38d97566: Indeed but now imagine that not only do you have a SSD that is blazingly fast you have a machines entire architecture designed to take full advantage of that throughput. That this is the BASELINE that a developer has to work with. We will see some pretty incredible things in the coming years.

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papachump

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@nargg: They aren't though. Series X SSD doesn't have the same speed as PS5

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papachump

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@merritt: Well that's just it we don't really know which machine is going to be better utilized by developers. They both have their own significant strengths. I personally can't wait to see what they do!

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papachump

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@ricochile: pretty much the case for both systems I would say.

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Edited By papachump

@gamer112696: The real difference isn't just about the load times it's the pipeline from storage to ram to APU. The throughput that is available base line on every PS5 is MILES beyond what we have now and has the potential to be astonishing for game development.

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papachump

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@Keivz_basic: For the first couple of years this is probably largely going to be the case but that first game that really takes full use of the pipeline they have built in the PS5 from storage to APU is going to be amazing.

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@gamer112696: I think they are trying to do just that. Whether they succeed or not is going to be the real question. But saying they do, this now gives developers a base line throughput that is LEAGUES better than what they have had previously so the differences in game design could potentially be quite dramatic.

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papachump

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@Shilleto: They are doing something similar, yes, but not as thorough or as fast as Sony it seems. Microsoft is leaning more on graphical power and Sony is leaning on custom architecture for their SSD and 3D audio. It will be very interesting to see which ends up being the better used machine by developers.

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papachump

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@nargg: I do and yes it is. NVME PC architecture is NOT as efficient nor does it have the flexibility that Sony has built into the PS5. Slapping a high speed drive into a PC doesn't change the REST of a PC and doesn't give developers a base line to work with. PCs are still a VERY fragmented sector to develop for.

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The majority of comments here seen to indicate that they either didn't watch the Sony Cerny/GDC presentation or just don't understand what it is Sony has actually done here.

The SSD in PS5 is NOT like having one in your PC. The ENTIRE architecture has been redesigned to (MUCH) more efficiently handle the loading and use of data.

Kurt is right to be excited. This WILL change game development for the better in a dramatic way.