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paom_nota

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Edited By paom_nota

I have to agree, at least in part. I just finished my third divine beast and... my god are the controls frustrating. It's challenging enough keeping track of the insane amount of controls and options - but the physical limitations of the Switch make them painful. Bosses highlight the poor pacing... you spend 95% of the game wandering aimlessly only to have to remember every combat technique and control in a fury of combat, burning through valuable resources. Add to that terrible camera control and complex combat environments... Each major battle is like trying to juggle inside of a washing machine.

Most modern games have some kind of difficulty setting to account for people who want to commit less muscle memory. Or have an ability to remap more than just one set of buttons. BOTW doesn't even make use of the touchscreen, which would make the menu navigation way less burdensome.

I've watch other people play. And clearly I'm nowhere near as good as them. That's fine. The game's magic is the near unlimited potential for people like that. It's beautiful, expansive, and creative. But damn is it frustrating to play.

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paom_nota

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Refers to sexuality in a story as "your agenda and your propaganda".

Followed by "'not homophobic or agree with any kind of discrimination."

The cognitive dissonance is strong with this one. Having not played this yet, is it true they spent so much resource portraying sexuality they didn't have time for the story - or is there maybe another explanation?