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Octagneh

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@Atzenkiller: Hey Atzenkiller. I don't think anyone knows yet how the "private servers" will function. I have a post in this thread where I explain what Bioware/Atari did in the past, but no one knows what Bethesda will do. IN my example in my other post, Bioware allowed a person to host the game from their home on a dedicated computer. This was neat (at the time) but there was potential for issues such as, if a guy named Bob had a server at his home, and he had three other people that played on his server....in other cities, states, or countries.....and Bob had a power outage, the other players could not play. Or if Bob had someone in his home start a Netflix movie, it would make his game server buck and pulsate in performance. Thus, eventually the idea of "Hosted Servers" came into play. They were actually hosted BY Bioware and you paid like $20 a month for one. When you first got it and logged in, the game was already pre-installed and had a menu where you could start the server, stop the server, send broadcast message, upload mod, remove mod, turn mod on, turn mod off, etc. The hosted server had insane bandwidth and would not suffer power outages.

As far as "morons messing things up"...yeah..for a company like Bethesda who refuses to condone nudity in their games...and in times where each passing new school mass shooting is causing more and more people to blame it on PvP violence in games...I'm really surprised Bethesda threw themselves 'under the bus' on this one and forced PvP. And you can come up with all the Double Speak you want about "oh you can choose to ignore the offender *cough* but they're going to kill you anyway...but hey....they will get a bounty and that makes things better". You can throw all that in the trash when the govt finally has to step in and regulate your game because at the end of the day.....it's still a PvP shooter.

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Octagneh

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@snugglebear: LOL that was pretty funny. Yeah I thought the same thing. Everytime I hear the phrase "Fallout 76" I hear the word Xbox not too far behind it somewhere.

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Octagneh

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This concept is like Neverwinter Nights was many many years ago. A person would host a server (at home or you would lease a server from the game maker) (why would you lease a server? It was not THAT expensive and was on a powerful machine with massive bandwidth) and your pals would know how to log into your server. You would download and install mods (kinda like Nexus with Fallout 4 mods) and when your pals logged onto your server, it would check to see if they had copies of all the mods, if not, it would pause their login and bring them up-to-date, then let them play. The server admin (you) could add and remove mods at will (required a server reset though). I have no idea how Bethseda is going to do theirs.

I too, like some of you have said, am not too enthused about this game's opening offering. Mainly PvP kills it for me. I am 53 years old and I played the original Doom on opening day back when you had to snitch the IPX protocol from your work's Novell floppies to even get a home Tokken ring to work for network play. And every since day one of multi player games, the fragfest of pvp has over time, burned me out. I'm not overly enthused about a game of hording and acquisition being interrupted by some 14 year old punk who is trying to build up his Twitch audience with Rage and Grief videos by killing other players non-stop.