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mracoon

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#1 mracoon
Member since 2008 • 967 Posts

Show Trial:Kill an enemy with a taunt.



I wonder what the new taunt is or is it an old taunt that now does damage.
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#2 mracoon
Member since 2008 • 967 Posts

I've updated the thread for Friday 15th. Firstly a new weapon has been revealed, I'll let you read the description from the site:

The Heavy's second unlockable, Natascha, slows enemies with her bullets. Anyone damaged by her will move slower for an instant, encouraging them to find cover or turn and face the Heavy, mano-a-tiny-itty-bitty-mano. Unfortunately, Natascha is slightly weaker than Sasha, so she takes longer to finish off a victim. As a result, Natascha's great against fleeing cowards, such as Scouts & Medics, and less great against anyone actively trying to kill her master. Heavies that like to jump around corners and surprise groups of startled enemy crybabies will also find her very useful, although they should look for a Sasha-wielding enemy Heavy before they leap. Secondly the requirements for the achievements have been shown:

Spyalectical Materialism:Kill or assist in killing 10 cloaked spies.

Permanent Revolution:Kill 5 enemies without spinning down your gun

Heavy Industry:Fire $200,000 worth of minigun rounds in a single life.

Communist Mani-Fisto:Kill an enemy with a critical punch.

Redistribution of Health:Heal 1000 damage with med-kits in a single life.

Rationing:Kill an enemy with your shotgun while you're out of minigun ammo.

Vanguard Party:Be the first on your team to start capturing a control point in a round.

Pushkin the Kart:Get 50 caps on payload maps.

Marxman:Kill 10 enemies in mid-air with the minigun.

Gorky Parked:Kill 25 enemies while you're standing on a control point you own.

Purge:Kill 15 enemies capturing a control point you own.

Lenin A Hand:Help 5 teammates get revenge on their nemeses.

Five Second Plan:Kill an enemy in the first 5 seconds after you exit a teleporter.

Photostroika:Provide an enemy with a freezecam shot of you taunting while invulnerable.

Konspicuous Konsumption:Eat 100 sandviches.

Don't Touch Sandvich:Kill 50 scouts using Natascha.

Borscht Belt:Kill 10 heavies with The K.G.B.

Iron Kurtain:Take 1000 points of damage in a single life.

Party Loyalty:Kill 50 enemies within 3 seconds of them attacking your Medic.

Division of Labor:Kill 20 enemies with a Medic assisting you, where neither of you die.

Red Oktoberfest:Earn a domination for a Medic who's healing you.

Show Trial:Kill an enemy with a taunt.

Crime and Punishment:Kill 10 enemies carrying your intelligence."

****Struggle:Work with a friendly Medic to kill an enemy Heavy & Medic pair.

Soviet Block :While invulnerable and on defense, block an invulnerable enemy Heavy's movement.

Stalin the Kart:Block the enemy from moving the payload cart 25 times.

Supreme Soviet:Get ubered 50 times.

Factory Worker:Kill 20 enemies while being recharged by a dispenser.

Soviet Union:Get 25 enemy kills where you either assist or are assisted by another Heavy.

Own the Means of Production:Remove 20 stickybombs by killing the Demomen who produced them

Krazy Ivan:Kill 100 enemies while both you and your victim are underwater.

Rasputin:In a single life, get shot, burned, bludgeoned, and receive explosive damage.

Icing on the Cake:Get 20 kills on players that you're dominating.

Crock Block:Survive a direct hit from a critical rocket.

Kollectivization:Get 1000 assists.

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#3 mracoon
Member since 2008 • 967 Posts
[QUOTE="noswear"]

[QUOTE="Jamiemydearx3"]I wish they would just releash all the weapons for all of the classes..Im curious, I want to know what they'll will give the Spy and Sniper.augustlight

Engineer is even more of a mystery for me.

I can imagine a ton of things for the engineer. For instance, a sentry robot that you control remotely! Or a sentry gun that's more powerful but one that you have to 'get inside' and control yourself (like a stationary machine gun).

A self controlled machine gun would be amazing but I doubt it would ever happen.

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#4 mracoon
Member since 2008 • 967 Posts
[QUOTE="mracoon"]

Well it doesn't look good for those without good PC's. The min requirements for the game are:

CPU: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista), Intel Core 2.0 GHz (2.2 GHz for Vista), AMD Athlon 2800+ (3200+ for Vista) or better
RAM: 1GB (1.5GB on Windows Vista)
Video Card: NVIDIA GeForce 6800 GT, ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or better
VRAM: 256MB of Graphics Memory
Storage: 15GB
Sound Card: DirectX 9.0c Compatible
ODD: DVD-ROM
OS: Microsoft Windows XP with Service Pack 2 or Microsoft Vista
DirectX: DX9.0c or DX10

These requirements are nearly identical to the originals so those who couldn't play the first probably won't be able to play this. The game is more optimized if that's any consilation so it should run better on a lot of computers that can handle it.

I'm a bit dissapointed as I thought they'd learnt their lesson from the first game and realised that a lot of people coudn't run the game. Although I guess some games have to push graphical boundries and set a benchmark otherwise they would never improve.

What does everyone else think?

leper-messiahs

Yes but it could have been a lot more if the requirements were a bit lower. Also I think a lot of the piracy was linked to the system requirements.


Learnt their lesson? 1.5 million copies sold? Those requirement today are pretty good, you can get a 8800GT for $100, or a 9800GTX for $169.00. A 9800 Pro is what 6 years old? Get real, awesome requirements for such a powerful engine, scales way back for hardware. Most games will not run on those low specs, let alone ones that look as nice as Warhead.

Yes but it could have a lot more I think if the requirements were lower. I know some people who wanted to play the game but couldn't run it. Also I think a lot of piracy was linked to the system requirements.

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#5 mracoon
Member since 2008 • 967 Posts

Well it doesn't look good for those without good PC's. The min requirements for the game are:

CPU: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista), Intel Core 2.0 GHz (2.2 GHz for Vista), AMD Athlon 2800+ (3200+ for Vista) or better
RAM: 1GB (1.5GB on Windows Vista)
Video Card: NVIDIA GeForce 6800 GT, ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or better
VRAM: 256MB of Graphics Memory
Storage: 15GB
Sound Card: DirectX 9.0c Compatible
ODD: DVD-ROM
OS: Microsoft Windows XP with Service Pack 2 or Microsoft Vista
DirectX: DX9.0c or DX10

These requirements are nearly identical to the originals so those who couldn't play the first probably won't be able to play this. The game is more optimized if that's any consilation so it should run better on a lot of computers that can handle it.

I'm a bit dissapointed as I thought they'd learnt their lesson from the first game and realised that a lot of people coudn't run the game. Although I guess some games have to push graphical boundries and set a benchmark otherwise they would never improve.

What does everyone else think?

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#6 mracoon
Member since 2008 • 967 Posts

Updated for Thursday. New map called Badwater Basin. It's a Payload map focusing on more open spaces and less chokepoints. Unlike Gold Rush, where the track is split into three separate stages, Badwater Basin uses a single large stage with several checkpoints.









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#7 mracoon
Member since 2008 • 967 Posts
[QUOTE="mracoon"][QUOTE="Hewkii"][QUOTE="mracoon"]

Crock Block

Swiftstrike5

why do I have a feeling the Heavy is going to get something similar to the Pyro's update here...

I doubt it. It'll probably be stop a rocket with a punch.

I was thinking that you cause a soldier to kill himself by blocking his rocket.

That would actually be quite cool.

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#8 mracoon
Member since 2008 • 967 Posts
[QUOTE="mracoon"]

Crock Block

Hewkii

why do I have a feeling the Heavy is going to get something similar to the Pyro's update here...

I doubt it. It'll probably be stop a rocket with a punch.

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#9 mracoon
Member since 2008 • 967 Posts
One week to go.