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jinzo9988

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#1  Edited By jinzo9988
Member since 2007 • 2457 Posts

@neogeo419 said:

Vulkan performance of 480 over 1060 cannot be ignored

I dunno... citing Vulkan as an advantage is a bit shortsighted right now. It's great for the three games that are actually using it (only one of which is actually heavily demanding graphically), but you're not going to see games supporting this thing in excess for at least a year or two and by year two some people will be GPU shopping yet again. Vulkan is not proprietary so there's no telling how much of an advantage it's going to give AMD specifically if compared against Nvidia. That depends on Nvidia. Nice notch on the badge but nothing more than that for me at least.

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#2  Edited By jinzo9988
Member since 2007 • 2457 Posts

I have a GTX980 and I don't have much of a problem with 1440p at 60 FPS unless you're only looking at the most demanding games and consider nothing else, and if those games must run with every setting cranked up. I run Doom with a lot of settings at their maximum at 1440p at around 40 to 60 FPS depending on what's going on. The Division runs at around the same rate with the same sort of settings. NBA 2K16, 144 FPS with everything all the way up... but clearly this is not as demanding of a game.

I'm not so sure it's enough to future-proof for 1440p at 60 FPS unless you really don't mind dropping settings to accommodate. It's worth noting that I have a first gen i7 so for all I know, that could be causing performance issues for me.

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#3 jinzo9988
Member since 2007 • 2457 Posts

Some of the things said in this video are a little extreme but the overall message is pretty good.

http://www.youtube.com/watch?v=PNzxdxTM5UI

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#4 jinzo9988
Member since 2007 • 2457 Posts

Resident Evil 'died' when they bothered to make a new control scheme for it.  I'm sorry but the controls were crap in the earlier games.  They were functional but most of the time, anytime you got hit it was due to having a lack of control to be able to react to anything.  I just started playing Resident Evil 2 again and I died when the first Licker showed up from the ceiling.  He lunged and jumped, and I'm sitting there going "Well, okay... how am I supposed to avoid that?  There's no dodge button, or even a function to move left and right.  Am I really supposed to stop aiming, turn Captain Tank 90 degrees, run when the Licker jumps, and then turn Captain Tank around again to shoot?", and so that's exactly what I did the second time around, and I avoided the first lunge.  Granted I still got hit by another lunge and some change but I had more health that time around.  Yeah, I'm afraid of encountering enemies, but not for the right reasons.  I can't move very well, there are lots of corridors and confined spaces, Leon's the slowest shooter in the world, and I'm never really sure of where I'm aiming when firing.  None of that has anything to do with legitimate game difficulty.

I think they realized pretty quickly that all of their traditional enemies became a complete joke to deal with once they overhauled the controls and gave you better movement and infinitely better turning and aiming.  I don't think they had much of a choice to turn it into more of an action game.  I actually enjoy 4 and 5 more than the older games.  Given the outrage over this game, I'll probably enjoy it even more.  I think they had to change the series when they changed the control scheme.

I never got why they called these games "Survival Horror" to begin with.  What's the survival part of it?  That you're not supposed to die?  Well, you're not supposed to die either in a Mario game so do we call that a Survival Platformer?  It never made sense to me.  DayZ would be something that would justify putting "Survival" in the title, because not only are you supposed deal with not getting hit too many times, but you can bleed out, you have to maintain a proper body temperature, you can get sick, you can break bones, you can go hungry and go thirsty, all things that can actually happen if you were put in that situation in real life.  When I think survival I think wilderness, canned food, water bottles and that kind of thing.

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#5 jinzo9988
Member since 2007 • 2457 Posts

There's not much reason for this game to even exist.  If you were into CS:Source, then this is a logical purchase if you want a graphics upgrade.  The game has remained almost exactly the same.  If you're sick of CS, this game is hardly going to remedy that, because again it's exactly the same.  It doesn't look like much effort was put into the game... I mean where are the game modes?  Are we really still playing the same game modes and maps from '99/2000?  The only thing this game adds is gun game, which is all over Source anyway so it's not really an addition. 

You don't have to fix the old game modes, they work, but how about doing other things with the game?  Zombie mod/escape was pretty popular in CSS... how about putting that in as a game mode and working in new things that you couldn't do in CSS?  The creativity shown on some of the minigames maps is actually pretty cool, how about encorporating some of that in?  How about trying to make a new version of assassination/VIP escape that doesn't involve dead people waiting 5 minutes for the next round?  King of the Hill/Territory/Domination?  The Assault game mode from Unreal Tournament?  Making vehicles/moving blocks suck less(I don't know if it's actually better or not in CS:GO but in CSS you'd get all kinds of things going on like getting stuck in things or glitching out of moving things)?

I was actually planning on getting this.  My younger brother got it, I played Nuke for like 2 minutes, and it completely killed my interest because I've stopped playing CSS a long time ago and it reminded me of why.  I have 700~ish hours of CSS recorded, god knows how many more from before when Steam didn't log your playtime, and god knows how many put into the original CS.  I was hoping CS:GO would revitalize things a little bit, but clearly that's not the case.

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#6 jinzo9988
Member since 2007 • 2457 Posts

...does this game look PAINFULLY bland and uninspired judging from the screenshots?  I realize it's nowhere near release but it looks horrible.

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#7 jinzo9988
Member since 2007 • 2457 Posts

Hay lookit that thar bandwagon. Let me jump on it and bash WoW. I'm as cooooool as can be.

Hardcore MMOs? What's that? Staying up 16 hours a day leveling so you can get ahead of everyone else and stay ahead of everyone else while you camp lowbies like a four year old? Fun for you maybe, but for every one of you having fun there's ten guys sitting there going "this is bulls-" and stop playing because game mechanics and math simply will not allow them to have a fair chance at doing anything rather than it being a contest of skill. You hate that people that can't afford to spend 8 hours a day playing are able to actually play through most of the content in the game and get gear? Crying about Sunwell getting nerfed? How dare they nerf the last instance of this expansion so people can see it/finish it before the next expansion comes out! We're gonna invest hundreds of hours designing and creating Sunwell, and we'll have 5% or less of our game's population actually be able to experience it!

They tried it your way, the end result was Trials of Atlantis; probably the only expansion of an MMO in history to have servers dedicated to -not- including content from that expansion because people hated it so much.

Oh, and Everquest still exists and still gets content updates. It's not nearly as massive as WoW and it's a lot older.

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#8 jinzo9988
Member since 2007 • 2457 Posts

Leaving DX9 out totally is not a smart option for any PC game developer right now. The general market hasn't upgraded enough to run DX10 and above. Windows XP is still out there and many people use it. Windows XP cannot go higher than DX9(unless M$ changed this but I don't think so).

Having it based on DX9 is fine as long as people with DX10 and 11 can turn on specific graphical features introduced by those iterations. Having the game require the use of these features again is not a smart thing to do right now.

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#9 jinzo9988
Member since 2007 • 2457 Posts

I was fortunate enough to play a Tribes 2 multiplayer demo a fairly long time after Tribes 2 was released. It was good fun. Admittedly one of the first things I did was pilot a flying vehicle and drop it on top of ground troops. I dunno though... the novelty of Tribes 2(to me) was it was one of the first shooters that had a focus on vehicles. In today's multiplayer shooter world, that's not as impressive as it once was. Plus it's not a realistic shooter so it probably won't gain mass appeal. It's not impossible but it's not probable. The only non-realistic shooter that I can recall that has really broken though over the last couple of years is the Halo series... otherwise the genre is dominated by realism like CoD, MoH and the Battlefield series.

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#10 jinzo9988
Member since 2007 • 2457 Posts

Out of the initial list above, I've played Need for Speed Underground 2, GRID, and Midnight Club II. Of the three, my hat's off to NFSU2, with GRID being a close second. Have you considered Need For Speed Carbon(and what are people's thoughts on that)? Carbon was okay, not my favorite but it fits in with the kind of game you're looking for.