immanuel_aj's comments

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immanuel_aj

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@aovannor The good thing about Guild Wars is that your level doesn't matter. There's a level cap on each area in PvE so you get scaled down to the right level for the content. If you were going through all the content in each map, you could easily stay ahead of the level cap. The good thing being max level early gets you is the ability to access higher level content earlier.

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immanuel_aj

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The kickstarter is pretty amazing. You can only have one kickstarter page, so he couldn't make it bilingual. Instead there's a complete translation up on the comcept website telling Japanese people how to make an account and donate. He's really serious about this!

The problem for most Japanese indie developers, is that their English isn't that good, so their reach is only as far as the Japanese market. They probably mainly sell stuff through comiket, though I've seen some games make it through on mobile phone stores, and some even get translated and released too. It's hard to reach out directly to people that speak a foreign language, so I'm happy Inafune is showing them ideas on how to reach a worldwide audience.

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immanuel_aj

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I'm betting that they'll have various pricing structures. Buy one character, buy a pack of characters, or buy a season pass that gives you every character/costume available and that will be released in the future.

Too bad it's only an Xbox exclusive.

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immanuel_aj

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@shark_tsuki C'mon Microsoft. We'll have a digital and cloud powered future only when we can get internet through the AIR everywhere around the world at LTE speeds at a minimum with low latency.

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immanuel_aj

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Thank goodness they shifted to 3D! It should be possible to get this running at 60fps on a PS4 or Xbox One. If they stuck to hand drawn sprites it would've taken a ridiculous amount of work just to get it to look smooth at 60fps.

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immanuel_aj

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Doesn't mean too much for me, I'm already 30 and don't have that much time to spare. Having these challenges time-bound means that you have to force yourself to play the game during a certain window of time. I'd rather not play a game when the game wants me to, but when I want to. Of course, if it's something where I can just spend 5 minutes and get the full reward, then sure.

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immanuel_aj

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@knyght1008 It's probably only Wii-U until a certain date. Then Platinum get to find someone to publish it on other systems.

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immanuel_aj

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@OLDSNAKE1 Yeah, exactly. Even Ninja Gaiden came to the PS3 after a long, long time. I'm very sure this will be the same. For single player/offline games, there's no sense in rushing out to get them. It's not like the experience changes over time.

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immanuel_aj

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I know that a lot of people here disagree with him because there are some new Japanese games out there that are good. But really, how many games in the last 3-4 years form SquareEnix (not counting their western studios), Namco and Konami have you been excited about? (Capcom... seems to have adapted/is adapting)

I feel that the smaller (relatively, they're still quite big) *** developers like Platinum Games, Atlus and Level 5 have doing a better job than the bigger names, though. Moving on, it's not going to be easy to develop a game that is well received by Japanese/Asian and Western audiences (though it's possible), and that's the challenge they'll have to aspire to accomplish.

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immanuel_aj

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@PETERAKO Huh, what? That was released back in 2000. I think something weird happened there and the English versions had a massive amount of content cut out of it.

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