@sovkhan: It works both ways with the porting, consoles being as close as they are to pc's these days there's next to no reason for devs not to port primarly pc games to consoles, having even some sales makes up for the cost of doing so. I wouldn't be surprised if Star Citizen ends up on consoles some day if they can make it run on the weak hardware. So the only thing that stops every game from being multiplat is basically paid exclusives to keep their corresponding system a "must buy" for those interested in those particular games. Heck that's why I have ps4, bloodborne.
@jereb31: It also Lower quality shaders, lower res, textures.. etc.
Unscripted sp gameplay keeps the same quality throughout.
Well we can't really see that until it comes out. There wouldn't really be a point to just using lower quality assests and everything else unless it needed to make up for a shortfall from something else no?
Well the multiplayer runs at 60fps, singleplayer is supposedly 30fps so that is quite the difference already.
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