@Hvac0120: could they use the cloud for those things you mentioned instead of the console so the console could focus more on the resolution/framer ate?
I'm guessing no lol I don't know much about this stuff :P
Okay every time I post something from mobile it looks like I upvoted my own comment, how do I stop that lol
Phil is already a legend in my books. The XB1 went from dead on arrival to, well, look at it now. It just keeps getting better whether it be from monthly updates that bring new features like back compat or their more game focused vision with exclusives being made like Scalebound and Sea of Thieves (show us Rare is still Rareware, Rare!).
I don't think it will ever catch up in sales to the PS4, let alone pass it. But I'm VERY happy with Xbox right now so keep going strong, Phil and Microsoft :)
I'm confused as to why developers aren't taking advantage of Microsoft's cloud servers for their multiplayer games, I mean you have to be connected to the Internet to play anyway. They could easily be at 1080p with the cloud helping, right?
Could someone shed some light for me?
Also hope DX12 helps at least a little bit, whenever that's going to be utilized.
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