@DemonsWhip I'll also add that this is one of the reasons why I tend to avoid server-side issues in my reviews if I can. To me (and this is a personal opinion), they're not really reflective of the game itself. As I heard it said somewhere once, it's like claiming you dislike a movie because the theater you saw it in was bad. But as we know from Diablo III, SimCity, and the like, a lot of players think differently.
But when I was playing it in preparation for this review (a few days ago now), the issues were just too great to ignore. And so in they went. Glad to hear things have ironed out a bit--and that, after all, is one of the benefits of a comments section.
@DemonsWhip Eh, I agree with some of Sakuban's points, but I'm required to reviewed the game as I experienced it, and I'd already given it more time to "sit" than I normally would for a game this size.
Also, just because you didn't experience it--don't say it's a "lie." Plenty of people on the Steam forums were complaining of the same. I checked, just to make sure it wasn't me. (And I knew it wasn't because I could hear everyone else complaining about it on voice chat.)
@realdevilsalias Really? I'm impressed. I even played it at a friend's house in a "normal" setting to make sure I wasn't just blowing smoke. (Leif here.)
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