eclipsedwonder's forum posts

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eclipsedwonder

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#1 eclipsedwonder
Member since 2010 • 42 Posts
[QUOTE="Nero_Viper"] Your habit of adding the most common yet distrubingly bad looking smiley in every post is annoying me.

Oh uhhh ok sorry.....
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eclipsedwonder

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#2 eclipsedwonder
Member since 2010 • 42 Posts

Doesn't it have the same username you have in GS?

Nero_Viper
Mine does, but it doesn't have to. If you connected with fuse, yea, but some people haven't or had raptr before fuse. It all depends on how you registered :)
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eclipsedwonder

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#3 eclipsedwonder
Member since 2010 • 42 Posts

Hey guys! I figured, since I haven't seen anyone else do this, that I'd create a "share your raptr tag" thread :). Here you can post your raptr tag for all to see and anyone can add anyone.

Here are just a couple rules:

1. If you post it here, know that anyone can add you. Try to say yes to everyone, unless it's someone you really don't like.

2. If you add someone, talk to them! Silent friends are just as good as no friends ;).

Mine is: eclipsedwonder

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eclipsedwonder

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#4 eclipsedwonder
Member since 2010 • 42 Posts

Ammusingly the classic were & are far better games than what has been designed and released with in the past decade. When I say Classics I mean games like blood & Half life as well as the old Nintendo games.

Now it's all "Here's a firearm, **** adventure, just shoot everything."

MagnumPI
Hahaha! Yea that pretty much sums up a modern day FPS. I didn't realize how badly I missed older RPGs until I started playing Disciples: Sacred Lands. It's not as old as Half Life (It was released in 99') but, after playing a demo of Disciples III that was released two months ago, I actually greatly prefered the one made in 99. The game play was simple, yet enjoyable at the same time. It wasn't so bogged down with complexity (like most games these days) that it wasn't even playable. A good example of a super complex game is Civilization. I'm a huge fan, don't get me wrong, it just took a LOT of time to figure out how stuff worked. Older games are more accesable and, while simpler, generally more fun to play. This doesn't apply to FPSs, however. They've just got dumber.... and dumber.... and dumber... lol.
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eclipsedwonder

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#5 eclipsedwonder
Member since 2010 • 42 Posts
Well... I think Xaos pretty much summed everything up right there haha. Poor Photoshop, you know it hurt's it's feelings when you call it bloated :cry:
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eclipsedwonder

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#6 eclipsedwonder
Member since 2010 • 42 Posts

No one says you have to use all the game code. Im saying their is a database of universal code that can be picked and chosen to be tailored for that specific game. If its a flight sim then they cut out all the other junk that they don't need. GTA 3 san andreas has airplanes in it, they could take code from that and create a flight sim by cutting out all the other stuff thats in the game and refocusing on the portion thats usable. I know san andreas isnt anywhere near flight sim, but you get the idea. The code could be imrproved and added to by different developers and then they release a better version of it. It wouldn't be a stale engine, it would constantly be being updated to improve its performance for every game.hahaokaay

Wouldn't this occupy just as much time as coding an entire new engine would? Think of all the possible features that would be in that! And then you'd have to pick out all the "specific" ones you need would take just as long as coding something yourself. Besides, this wouldn't require much skill (if it is a well organized database) therefore job pay for programmers would go down which is no good. I see where your idea comes from and in some ways, yes it would be good, but the cons outweigh the pros I think. However, like I said, I have little to no experience with game coding, only HTML. One other thing, from a coder's point of view. Universal code never works for HTML. Every coder codes things in a different way, the way they prefer. Some like to use flash, others iframes, others HTML tables, and still others use CSS tables. It's all up to the preference of the coder. Using universal code means everyone's code looks similar or the same and it has no mark of the programmer(s) themselves. And, though it's not a huge bad thing for the industry, it would dampen the fun of being a programmer.

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eclipsedwonder

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#7 eclipsedwonder
Member since 2010 • 42 Posts

Well, I am certainly no expert in these kinds of things, but by using a universal game code wouldn't you lose 1) diversity in games and 2) diversity between different genres of games? If everyone used that as a basis, then (even if you expanded on it) wouldn't it still be recognizable? Nowadays, we've seen pretty much every type of game there could ever be so it's even more difficult for game developers to come up with new and fresh ideas that people will really love. Using a universal code wouldn't allow for enough creativity to satisfy today's short-attention-spanned gamers. Also, part of the creativity is creating the code! Just cause it's all written in letters/numbers/and symbols doesn't mean that it isn't a creative output :).

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eclipsedwonder

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#8 eclipsedwonder
Member since 2010 • 42 Posts

What if people steal my name that I would change it into if I share it?! :cry:

IcyToasters
Ahhhh! That would be a terrible thing indeed! ;). I would change mine to iamrawrr. Just cause I dunno, it's cool? :B
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eclipsedwonder

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#9 eclipsedwonder
Member since 2010 • 42 Posts
I got a lame one :D. Pandamooch. It was mine like.... 2 and a half years ago when I tried out live. Supa lame!
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eclipsedwonder

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#10 eclipsedwonder
Member since 2010 • 42 Posts
[QUOTE="bigblunt537"]

[QUOTE="GazaAli"] here we go again.GazaAli

I did see the other thread, but I really dislike when people act like that. Just a kid making mucho money no reason to hate and plus at least a 3rd of OT hates on him for no reason at all.

Now, I don't really like people to hate on each other, but when I saw his hair and heard his voice I was totally like :|

Haha! Yea it kinda makes you question the songs he's singing! Most of his songs are like... Love songs and a 16 year old kid doesn't really know that much about love. At least not enough to be singing the kinda songs he's singing.
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