@TitanPolaris @Falru Everybody has access to guns now. The only difference would be that it would be considerably more difficult to obtain one. And considerably more expensive too.
It doesn't work like that. Everybody having guns, or nobody else having them does not affect the subconscious feelings of empowerment and detachment. If people need self defence, there are non-lethal alternatives. Self defence is not an excuse to have access to a tool which has the sole purpose of causing severe or fatal injury. Guns do serve purpose in some cases and I believe that law enforcement and high security still require them. But allowing civilians access to them is extremely irresponsible.
Games, films, books, TV, violent sports, etc, have nothing to do with influencing violence in reality. Violent crimes existed long before these media.
The issues are social, which then lead onto psychological problems. That is what needs tackling.
But these issues exist everywhere. What is different is that America loves it's guns, and as any student of psychology will know, guns not only empower individuals, but it also detaches them from the effects of their actions. The bullet killed the victim, not the hands of the killer.
Quite simply, these mass killings wouldn't happen if these individuals had no access to guns. You deny them of both empowerment and detachment. And that makes a huge difference. And if banning all guns saves just one life, it has been worth it.
Couldn't care less about whether or not one has overtaken the other. They have both been an amazing success. I just hope this trend continues into the next generation of consoles.
Sequels don't kill creativity. In some cases a developer is able to build on a new IP and turn it into a fantastic series, e.g. Metal Gear. But of course there are some devs that just rehash the same rubbish. Sequels aren't to blame; poor devs and the profit focus of this industry are. Creativity and business don't always mix.
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